Avatar the last airbender porn game

Chapter One - The Avatar State

The Earth Kingdom Fortress

After the intro scenes, the game tells you to open the Journal with Start (see General hints and tips for more info). Regardless of that, the first large fighting sequence is where you can get all the achievements of this game simply by spamming the regular B Ranged attacks (tap B and move LS towards the enemies that spawn). There will be several waves of enemies, just keep attacking until you reach a combo HIT count of 50 to unlock the full 1,000 G in this game (you can do so with the two waves that spawn after the cutscene that triggers after the very first wave of enemies):

Here is a video (not that you need it, really).

Now that the achievements are out of the way, let's focus on the actual game. The characters you are controlling are Aang (the boy, the Airbender) and Katara (the blue-dressed girl, a Waterbender). The AI (Artificial Intelligence) will automatically control the other character and attack along with you. You can switch between your characters by pressing LB, though Aang is usually the best choice when available in the party.

You will notice how the enemies drop yellow orbs and green orbs. The latter are Health Orbs, which replenish your health when it's down (after you take damage, etc.), while the former are Power Orbs, which fill your Power meter, the "experience points" of this game.

In addition to the basic attack commands (X for melee attacks, B for ranged attacks), remember that you can press A to jump, AA to double-jump, RB+LS in any direction to roll (useful to dodge attacks), RB (without LS) to block (not very useful).

After the first two enemies a cutscene will trigger, then four more enemies will spawn, and then six more enemies will appear at least. Along with this last group, the first Special Attack Card will spawn in the middle of the battleground: collect it, then press and hold RT with Aang to charge his special attack Whirlwind in the middle of the enemies, thus possibly killing them all at once (or at least most of them). Finish-off the remaining ones with your special attacks (it's against these last six enemies that you should be able to reach the HIT count of 50 for the last achievement of the game).

Four more enemies will spawn once the previous waves are all eliminated: the game now suggests you to charge the ranged attack by holding B to unleash a "super ranged attack": right now your Ranged skills is still to zero, so the charge will be quick but the effect will not be very powerful (you pretty much can't tell the difference with a quick Ranged attack, except that the "super ranged attack" has a knockdown effect).

When these enemies are done for too you'll need to jump over some obstacles coming at you: time your double-jump (AA) to avoid them. Then the game will ask you to save the game: do so.

- Save Point -

Boss Fight - Chapter One
A boss fight will trigger now. The enemy has two full health bars (orange and red gauges) to deplete in order to defeat him. This is a sort of tutorial fight, so you're supposed to get damaged quite a lot to trigger the so-called "Avatar State", a condition where you have critical HP in special boss fights. In the Avatar State you can press a sequence of buttons (displayed on the screen) to score an instant victory over the opponent.

After winning, this first tutorial-level is finished. Every time you complete a Chapter (after the boss fight) you will unlock a bunch of things: new playable characters in the "Combat Arena" mode (if they were introduced during the completed Chapter), the boss battle can be fought again in the specific menu of the title screen, some Movies are unlocked in the Gallery (and also some Audio/Images from the next Chapter on). By completing this Chapter you will unlock:
- Chapter One Boss Battle
- Movies # 1, 2, 3

Chapter Two - Return To Omashu

Sewer Passage

Characters: Aang and Sokka.

The new playable character of this level, Sokka, does not have an "element" associated, but he uses his boomerang to attack. His ranged attacks, especially the charged ones, can stun the enemies, making this character the best one to use in all the non-boss fights.

Start by smashing the crates and barrels around you to get some extra Power Orbs, and then go up the wooden ramp to find the first Silver Chest of the game. Silver chests always contain good amounts of Power Orbs at once; you will soon find the other two types of chests too (Bronze and Gold) which contain other objects.

You should have "levelled up" with the Power Orbs found in this first chest: the game upgrades your weakest skills by default when you level up, and if more than a skill is at the same level it will upgrade the first one in order. This means that it gives you a Combos +1 bonus by default, but it's better if you open-up your journal with Start, scroll with RB/LB to reach the "Move Points" tab, remove the Power point off the Combos skill (press Y after selecting the correspondent entry to do so) and then add it on the Ranged skill (press A on the correspondent entry).

Keep going on and you will come across a small group of "crocodile" enemies: defeat them. Before proceeding forward, go right to find a Special Attack Card and three more enemies around it. Then continue on the main path.

You will find yourself near a large hole; around this hole there are many barrels and crates to destroy for the usual extra Power Orbs, but there is also a Gold Chest. The gold chests earn you a "Health Token": every six of these you will receive an upgrade to your health gauge.

Pull the lever (press Y) located near the gold chest, and then continue through the gate opened with this very lever, to your right. Take control of Aang and use your Ranged attack (B) on the "sparkling" pipe to lift a piston where the AI-controlled Sokka should automatically go. This will lift Sokka as well. Switch to Sokka, who is now on the upper floor, and use him to push a crate on the nearby pressure-button on the ground. This will lift a platform so that Aang can reach you on the upper floor.

Aang will automatically jump on the crate afterwards: push the crate with Aang on it to your right, so you can jump on the nearby scaffolding. Then proceed to the left, jumping some gaps when necessary and defeating a few more local enemies on the way. When you can't go left anymore, look for a broken gate to continue (go through it).

A cutscene will trigger. After the cutscene, continue forward and unlock another gate with a lever to access the next area. Past the gate a bunch of crocodiles will attack you: defeat them with super ranged attacks, possibly while controlling Sokka.
Once the area is clear, go left to find a white pergamen on the ground: it's the first Secret # 01/06 of this level. Collecting "Secrets" allows you to unlock extras at the end of the Chapters.

Continue to the right after getting the Secret: you will find another sparkling pipe and a crate. First of all use Aang to blow air in the pipe, thus moving the crate a bit. Then push the crate from right to left to reach more scaffolding and make your way up.
As you continue you will find the first Bronze Chest of the game; these chests contain Health Potions, items that can instantly refill the health of the controlled characters (full recovery). To use a Health Potion, press the D-Pad_Up. Health Potions are not very common, so try not to use them unless it's strictly necessary.

Keep going left and you will find a man standing still (Gito). Speak with him to be told about some "voices": now your task is to investigate them. All you have to do is to climb up some rocks on the right to reach a large pipe where a cutscene will automatically trigger. Then, after over-hearing the conversation, go back to Gito and report the message -- he'll lift you out of the sewers in return.

- Save Point -

The Resistance

Another cutscene will trigger. When it's over, go up the slopes to find another Gold Chest. Continue up the slopes on your right to find Secret # 02/06 near an alcove. Then go back and from the Gold Chest continue left to find a platform: press Y while standing on it to exit the sewers.

Finally some fresh air! Just on your right you can find Secret # 03/06 on the ground. Pick it up, and then go left to find and use a sort of "stone cart" to take a ride to the Omashu Streets area.

In here, take control of Aang and continue onwards. After a short scene, blow some air in the usual sparkling pipe to make the first Pentapi (those small purple animals) come out of the sewers, then quickly approach it to "collect" it.

Continue on the right to find a Gold Chest. Shortly after opening it, as you go right, a short scene will give you an overview of the next path. Before jumping on the rooftops there are two things to collect if you continue further right: on the ground you will find a not-so-visible Secret # 04/06, while hidden under some barrels (destroy them to reveal it) there is a Special Attack Card. Get all the goodies, then start climbing up the buildings.

Right on the first building you can find, also on the right, another pipe to blow to spawn the second Pentapi. Then you will see a metallic crane and lever: control Sokka and use his Ranged attack to throw the boomerang on the lever. If done correctly, you will hit the lever, activating the crane that will move a platform which you can ride to reach the next building.

Keep going up some wooden ramps to find a lever on the left: control Sokka and wait until Aang steps on the nearby metallic platform, then operate the lever to lift him up. Switch to Aang and blow some air in the high pipe to spawn the third Pentapi. If necessary, you can operate the lever again to lower the metallic platform/scaffolding and try again.

Go up more ramps to find, on the right behind a gate, the last pipe: blow air in it to spawn the fourth and last Pentapi.

Now that you have the four of them, go left up some stairs to find the entrance to the Fire Nation Warehouse.

Inside the warehouse there will be many enemies, so try not to get caught off guard. There is only one way to go, so just force your way through three enemies first, then five more. When the path seems to end with a gate, locate a lever somewhere near the gate itself to open the gate and continue right. Proceed to go downstairs.

At the bottom of the stairs you will see two high shelves on the left side, but apparently they are out of reach. Locate some wooden crates on the right side, and smash the lower two of them (attack them) to break them and make a "solid" box fall. When it's on the ground, push it left to create a stepping stone with which you can reach the higher shelves. On their top you will find a Bronze Chest, the key item Supply Room Key, and also Secret # 05/06 just near the key.

Go back upstairs and locate a locked gate on the left, near the last lever you pulled. Use the key (press Y) to unlock the next gate, and continue left downstairs. Some enemies will ambush you -- defeat them, then loot the last goodies of this place. In particular you can open another Bronze Chest, break some common objects and hit the two wooden "training turnstiles" (whatever you call them) for some extra Power Orbs, and then get the Supplies key item at last.

A short cutscene will play, warning you that some enemies are coming; exit the warehouse. Back in the Omashu Streets, make your way back to the sewers, fighting the enemies that announced themselves in the last cutscene. Before reaching the sewers another scene will trigger.

- Save Point -

King Bumi

Characters: Aang and Katara.

Follow the only possible way to find three enemies. After the fight, control Katara and step on the "Water symbol" on the ground (it appears only if you're close enough), located in correspondence with a puddle of water. After locating the symbol and placing yourself on it, press Y to enter the "Focus Mode", a special condition in which you can hold Y and move LS in the correct direction (displayed on the screen) to interact with the environment to spawn objects/paths or even perform devastating attacks in some situations. In this case, you need to use Focus Mode to freeze the water and create a bridge of ice to continue.

On the other side of the "ice bridge" that you created you will find a Silver Chest. At this point you should have levelled up again -- make sure to remove the Power point from the Combos skill and upgrade the Ranged skill again, thus making it really more powerful. Keep going left to fight another small group of enemies, and then use Focus Mode again to proceed. Continue on the only possible way to trigger another cutscene.

When the scenes are over you'll be on the street again. Before proceeding forward on the street, locate some stairs immediately on your right, and go up them to find Secret # 06/06, the last of this level. Go back on the street after collecting it, and then proceed smashing some sacks/barrels here and there if you want. As you continue, up some stairs you will find (on the left) a Bronze Chest.

Move on to the right up more stairs to reach the Palace area. Here you will immediately find a Gold Chest in plain sight. Open it, then jump right to engage battle with a bunch of enemies, in small groups, one after another; in this case I personally prefer to use Katara's Ranged attacks, since they are (especially if you upgraded the Ranged skill) more wide-ranged than Aang's (whose attacks will be wide-ranged too when he'll have 3/3 Special skill points). After the last group of enemies, continue to your right.

- Save Point -

After the scenes, proceed up many stairs. Then turn left and locate scaffolding with a box on it and a couple of white pillars on its left/right. Go up this scaffolding and push the box off its left side, so it falls on the white pillar which works as a sort of "piston", pushing up the other pillar (the one on the right). This creates a path to jump on higher scaffoldings on the right.

Make your way to the right by smashing a wooden platform down, thus making a bridge out of it. Double-jump on the next series of scaffoldings to reach a Bronze Chest; then continue up a sort of elevator cage which will take you to the next boss fight.

Boss Fight - Chapter Two
This boss fight starts against four minions: defeat them with regular attacks. In this case it's probably a better idea to use Aang's attacks, since they are strong and the knockdown effect is useful. Then the real boss will show up. The best thing to do is to charge your Ranged attacks with Aang and release the blast in the direction of the enemy, thus knocking him down. Then immediately start charging another Ranged attack, and release it when the boss is about to attack you again (don't just release the attacks one after another, or you will miss the boss). Watch out for the boss's own attacks, and roll with RB+LS to avoid his fire hits. The best moment to attack him is when you see that he's about to attack you; get the timing right and you won't have any problems. Unfortunately you can't charge your Ranged attack all the way to the max, because he will attack before you have enough time to do so. The fight is a bit harder than the average boss fight, so you will probably trigger another "Avatar State" like in the previous boss fight, ending this one with ease too.

By completing this Chapter you will unlock:
- Chapter Two Boss Battle
- Movies # 4, 5, 6
- Audio # 1, 2, 3 (only if you collected Secrets)
- Images # 1, 2, 3, 4, 5, 6 (only if you collected Secrets)

Chapter Three - The Swamp

Find the others - Part I

Characters: Katara and Momo.

The new character, Momo (the little monkey), is a small but effective character with the ability to sneak through narrow passages (indicated with a sparkle, like the tree log in the water nearby). Its Ranged attacks are not very strong, so I would make an exception for him and upgrade his Combos skill first (his XXB attack has a good area of effect, so it can stun many enemies at once). You will usually fight with the "other" character (Katara in this case) anyway.

First thing first, switch to Momo and go through the small tree log in the water to end up on its other side. Jump on the water lilies and go through another tree log to reach a "Focus Mode" spot for Momo: "eat" the vines to create a path.

Before continuing forward, detour on the left side of the screen, where you can see some moving vines: use a Ranged attack on them to temporarily remove the vines (which can attack you if you get close to them), thus opening the path to a Silver Chest. Loot it, then jump back and continue.

You will be in a large water area, where you can proceed only on a specific "hidden" path. If you proceed in the wrong direction, you will drown in the water. The correct path will be highlighted step by step. In particular, you will see the leaves on the surface of the water disappear in correspondence of the correct direction to take. So what you want to do is to move slowly in any direction, and when you see that the leaves are disappearing from the water in any direction you want to take that direction to continue. Below is a picture to give you an idea of the path to take:

Avatar the last airbender porn game

At the end of the line, control Momo and jump up some platforms. Jump left and "shoot" another group of moving vines to proceed and reach another tree log where you can get through. Before going through the log, jump down on the left to reach a Special Attack Card, floating on the water. Near the card there is also (on its left) a big green fruit: if you hit it you can get some extra Power Orbs.

Jump back up the previous platforms and go through the log now. Then use Momo to swing on a couple of branches (press A after grabbing the branch to jump off from it), so you can reach another Focus Mode point for Momo -- use it to open the way to Katara.

Continue up some more platforms. Before jumping down to reach the character shown in the previous cutscene, locate and jump a couple of more branches to find Secret # 01/06. Then jump off the platforms to trigger another short scene related to Katara.

After the scenes continue forward and open the Gold Chest on the left. Also fight three enemies that spawn nearby, then use Katara's Focus Mode to create a bridge of ice; cross it to trigger more scenes.

Village on fire

At this point your task has changed: you need to extinguish five fires. To do so you'll need to use some special Focus Mode spots of Katara's, which you will soon find on your way. Many enemies will attack you too, but thankfully the next Focus Mode spots are those that allow you to attack too: stand in a Focus Mode spot (there are similar spots for Katara and Momo, but do so with Katara since Momo can't extinguish the fires) and hold Y to continuously perform ranged attacks; move LS in the direction where you want to address your attacks (towards the enemies and, when they are all dead, towards the fire on the huts of the village).

The first Focus Mode spots are clearly visible on the path, before the first hut on fire. Extinguish this first fire, then proceed and break a large blue cauldron to reveal the second Focus Mode spot for Katara; use it to extinguish the two nearby fires.

To unlock the last Focus Mode spot you need to use Momo: jump with him on the sparkling rope (on the left as you continue), which works as a "swinging pole" (like the previous tree branches), and the Focus Mode spot will appear below the rope itself, ready to be used to extinguish the last two fires.

Find the others - Part II

Characters: Katara and Jet.

Proceed forward when all the fires have been extinguished, and after a short cutscene you will be able to play as Jet. This new character isn't very good at fighting to be honest, since his Ranged attack is weak and not wide-ranged, and his regular combos are nothing special either. Stick with Katara, it's probably better.

A large fight will trigger right after the scenes: spam Ranged attacks with Katara and you will eventually win the fight. Note that there are many objects that you can break around the battlefield; under some of them (those closer to the bottom side of the screen) there is a Secret item to pick up (there is also a Gold Chest). It's easier to pick up the items later, when you'll come back here, so don't worry if you miss something during this fight. Some scenes will play after winning the fight, and then you will end up in other characters' shoes.

- Save Point -

Characters: Aang and Sokka.

Smash the flowers on the left to get some extra Power Orbs, and then jump on the fallen tree on the right. As you continue, a platforming section will start. You need to run away from a rolling tree log, and if it hits you you'll have to start over. The path to escape is full of obstacles, so you'll need to roll below some other trees and jump above other trees to make your way through. In particular you'll need to:
- Roll on the left
- Roll on the right
- Jump on the left
- Jump

After the platforming section you will restart near a sparkling tree log. Now that you don't have Momo with you, the empty tree logs are spots where you can blow air with Aang to lift "something" (typically some big leaves) and create paths. Blow air on this first tree log to lift a leaf, and then jump on it to reach a higher platform where a Bronze Chest is.

Jump off the platform and continue right. Some enemies will attack you, but they don't have a chance against Sokka's charged Ranged attack (especially now that you should have the Ranged skill maxed out to level 3). Defeat them and proceed further right; you will easily see Secret # 02/06 on the grass.

Jump up the next platforms, and use Aang to blow some air through the tree log (as usual, locate its sparkling end, which is the left one) to lift a leaf. Just past the leaf there are some moving vines, so be ready to fire some Ranged attacks to remove this other obstacle. Then jump off the platforms to the right and defeat another group of enemies. After the fight proceed right to trigger another cutscene.

Destroy the barrels

After the scenes your new task will be to destroy six polluted barrels here and there in the area where you ended up. First of all, defeat the enemies approaching you.

Then destroy the first Barrel which is just on the other side of the polluted river. Walk towards the right side of the screen to reach another area where some big spider enemies will attack you. After killing them all you should easily locate another couple of barrels: the second Barrel is just in the middle of the field where the spiders spawned, while the third Barrel is found as you go towards the upper part of the screen, before a sort of small wooden bridge.

Proceed towards the bottom part of the screen then, so you reach another area where you need to cross the water carefully to find the correct path. It works just like the other time with Momo and Katara. Here is a picture of the path:

Avatar the last airbender porn game

As you continue you will certainly notice Secret # 03/06 floating in the water. Keep going left and you will also come across the fourth Barrel. Proceed left from this barrel to exit the watered area, and roll under a couple of tree logs to continue left. Jump up a bigger tree trunk and locate (while standing on this big trunk) the fifth Barrel on the left, suspended by some vines. Hit it three times to destroy it (actually you just make it disappear, but that counts as destroyed barrel anyway).

Jump down from this large trunk and you'll end up in the beginning of this area. Make your way back to where the third barrel was, and this time proceed towards the upper part of your screen to explore the last portion of this area (notice a passage on the right side too; it's currently blocked by some vines). Go as far as you can, then turn left when the path splits. Hit the moving vines on the left to continue and reach the sixth Barrel.

Turn around and go right, rolling under a tree log to continue and reach the seventh Barrel, hung at some vines. Just on its right, up a large tree stump, you can get Secret # 04/06.

Continue left from here to find a Special Attack Card on another tree stump, and then continue further left to find the eighth and last Barrel, also hung at some vines (it will appear on the lower part of your screen, just in case you can't see it).

Find the others - Part III

A cutscene will take you automatically near the beginning of this place again. At this point you can go all the way right through the passage that I previously mentioned (the one blocked by some vines, now removed). You will find some enemies to defeat as you continue; they're nothing out of the ordinary.

Blow some air into a tree log with Aang, then jump up the leaf that you've just spawned to reach some higher trees. On the left one there is a Bronze Chest, while on the right one there is a rotten tree marked with a sparkling spot: you can break it to pieces, thus opening the path to the right.

Move on and a cutscene will trigger just before a fight against the usual spider and crocodile enemies. Defeat them all, and then proceed forward and to the right to find the way to continue. On the way you will find a Silver Chest on a small tree stump. Continue to the right side and another large fight against spiders will trigger. When they are all dead, open the nearby Gold Chest (at this point you should have 6/6 Health Tokens, and therefore you will receive a Health Upgrade!) and smash the pink/purple flowers on the right to gather extra Power Orbs, as usual. Lastly, locate and use the Focus Mode spot as Sokka to rotate a lever on the wooden pier on the right side, thus summoning a boat that will take you elsewhere. Note that Sokka's Focus Mode is a bit tricky, and it's not always easy to rotate LS as demanded by the game (the inputs sometimes just won't connect). Keep trying and you'll eventually manage to rotate the crane/lever.

- Save Point -

Characters: Aang and Katara.

At this point you're back in the area where Katara and Jet fought the last group of their enemies. It's time to finally smash every barrel you can see to reveal the Secret # 05/06 of this level (if you can't find it, click here to see a picture of it); also open the Gold Chest near one of the huts.

Check the right side of the village to find a silver bell/gong: hit it to reveal a Focus Mode spot for Katara. Use it to create the usual bridge of ice, and then follow the only possible path, rolling below some tree logs and smashing away the moving vines when necessary. On the path you will naturally come across a Special Attack Card, and if you jump on an optional tree stump on the right you will get an easy-to-spot Bronze Chest too.

Jump off the trees to reach an area where some spider enemies will gladly get wiped out by your powerful Ranged attacks (Aang's Ranged attack, which should now be maxed out, is tremendous at this point). Keep going right past some moving vines and defeat another group of enemies.
After this other fight, jump on the platforms on the right and use Katara's Focus Mode to freeze a small piece of tree trunk and make it fall. Then, as Aang, blow the air through this very tree trunk that just fell to lift a leaf.

Hop on some more platforms and jump off on the other side. As soon as you fall on the ground, some enemies will spawn. In addition to defeating them, make sure to also get the Secret # 06/06, partially hidden in the grass just on the left of where you jumped down. Then proceed to the right, through the last watered area which looks like this:

Avatar the last airbender porn game

As you can see from the picture, this time it's possible to detour from the main path to reach the Gold Chest up a tree stump. Do so, and then make your way to the right side. Roll below the usual tree log to reach a Bronze Chest, and then continue onwards to trigger some scenes and a special "Appa Sequence".

- Save Point -

Appa Sequence - Chapter Three
This is the first of three possible sequences where you play as Appa, the flying bison friend of Aang's. During these sequences it's possible to move Appa with LS to "steer" and change the direction where he's going. It's also possible to shoot with X (the enemies are always ahead of you), and you know if you're going to hit an enemy if you can see a red target icon on the screen. Moving Appa also affects the direction of your shots, so of course you need to direct your attacks properly if you want to hit the enemies (it's not particularly important in this first sequence).
As you fly you will also see some circles mid-air, and passing through them earns you some bonuses. The yellow circles earn you Power Orbs, while the green circles earn you Health Orbs. Try your best to dodge the obstacles, defeat the enemies, and go through as many circles as possible to get more extra points.

Once the flight is over, a boss fight will trigger.

Boss Fight - Chapter Three
This boss fight differs from the first two. The boss in this case will not move around the arena. It has three main attacks. One is when he hits the ground with either of his "arms": simply move away from the smashing arm to avoid being hit (if you don't have enough time or space to move away, make a roll with RB+LS to dodge it anyway, since you're somehow invincible while rolling). Another attack is his "swipe attack", made by smashing the arm on the far left/right end of the screen first, and then quickly "mowing the ground"; you need to double-jump to avoid this one. The boss can summon some roots that will attack from under your feet: simply locate the turbulence in the water to know where the roots will spawn, and stay away from those areas. Lastly, if you go too close to him, the boss will attack you with random miscellaneous melee attacks.
In order to damage the boss you need to destroy its arms first.

You can reach its arms especially after his slam attack (the first one described) and his "roots" attack (the third one described), since the boss will touch the water in these cases. It's also possible to use your Ranged attacks (especially Aang's) to hit the arms even when the boss is doing other attacks (or when he's not attacking at all). Whether or not said Ranged attack will land is a bit random, but just keep trying to attack with charged Ranged attacks until you eventually manage to defeat him. Another option is going in melee range near the boss and jump to perform an airborne attack with X, which can also damage the boss, though this is a bit more risky since you could get attacked. In general, your normal melee combos (XXX attacks) are perfect to destroy its arms if he slams them on the ground, even better than the Ranged attacks (you don't have time to charge them anyway).
After destroying the arms of the boss, two "Waterbender" Focus Mode spots will spawn near his head, his weak spot: use Aang (who now can use the Waterbending powers too) or Katara to attack with Focus Mode. You'll need to repeat this process at least three times (probably four) to remove all the health of this giant beast (three full health gauges!). Make sure to look at your health gauge every now and then: this is a tough fight and you won't trigger an Avatar State when low on HP.

By completing this Chapter you will unlock:
- Chapter Three Boss Battle
- Movies # 7, 8, 9, 10
- Appa Adventure - Swamp Chase!
- Momo and Jet playable characters in the Combat Arena
- Audio # 4, 5, 6, 7 (only if you collected Secrets)
- Images # 7, 8, 9, 10, 11 (only if you collected Secrets)

Chapter Four - The Blind Bandit

Master Yu

Characters: Aang and Katara.

You start in the middle of the street of a big city. Destroy the crates/pots/barrels here and there to collect extra Power Orbs, and then continue to trigger a short scene and a simple fight against ordinary enemies (just spam charged Ranged attacks as usual).

After the fight, go right to find a dead end where a Bronze Chest is located. Then go left to find a puddle of water on the ground, and a Waterbender Focus Mode spot: use it to create a block of ice, and then push the block of ice to the left in order to use it as a stepping stone to reach the upper ledges. Climb up all the ledges to eventually reach the rooftops, and then continue to the left to enter a dark door/passage to go through a house and reach the other side of the street.

Back on the ground, open a Silver Chest on the right, and then continue left and forward down the street. There will be many common objects to smash, and another fight against simple enemies will trigger as you go. Keep going on, and you will eventually see a gate behind which, on the ground, it's possible to see a Secret. In order to reach it you must enter an optional building on the left side of the street, before the gate itself (look for another dark passage like the previous one). On the top of the optional buildings where you end after taking this detour through a house you will see a Special Attack Card. Then you can take another passage through another building to end up behind the gate where Secret # 01/06 is.

From here you can also push a box to the right; do so to exit the gate area and keep pushing the box right, then forward to move it on the white-button platform located before a gate behind which is a Gold Chest. Placing the box in position (on the button) will open the gate, thus letting you open the chest.

After getting everything, continue right on the street. Some enemies will spawn as you're approaching the next Gold Chest: get rid of them and then loot the chest. In order to continue, stick to the right side of the street and go up some small stairs to enter through another dark passage which takes you to more rooftops.

Follow the only possible way until you find a Waterbender Focus Mode spot. In this case you need to press a few buttons (three) as displayed on the screen in order to destroy an obstacle (the destruction of which will open the path ahead of course). Do so, and you will destroy some wooden structures that will connect the roofs. Then take the path to the right to continue.

You will reach a construction yard, with many swinging scaffoldings. Jump right twice to reach more scaffoldings, and then jump off the third one to reach a more solid wooden structure. Smash the nearby wooden platform to create a bridge and continue. On the other side of the bridge a few enemies will attack you -- no big deal. After defeating them, you can smash two more platforms to create bridges. First, smash the one on your right to reach a Bronze Chest and Secret # 02/06. Then cross the bridge on the left side to reach the academy entrance, on the street level.

Head towards the entrance of the academy: some enemies will spawn, blocking the entrance. Defeat them first, and then go left, around the academy, to find a tall black column (as well as a bunch of destroyable items to break to get more Power Orbs). At its bottom you can use Focus Mode for Waterbenders again and "saw" the column to make it fall, thus breaking the walls of the academy. Now that you have an entrance available again, enter inside.

Once inside, hit the "training turnstiles" here and there to get even more Power Orbs, then speak with the older man standing still: it's Master Yu, and he will challenge you to a simple fight. The fight is against regular enemies (or little more than that), so just defeat them as usual.

- Save Point -

The Arena

Characters: Aang and Sokka.

Another series of fights will trigger after more scenes. You will fight against a single opponent three times in a row; you can use the usual strategy of spamming charged Ranged attacks with Sokka to stun the enemies and deal a lot of damage every time. The third opponent is particularly resistant, but none of the enemies can do anything if you keep stunning them over and over with the boomerang.

The Mystery Girl

After the scenes that follow the fights you'll be back on the street. Go forward a bit, and then turn left when possible. You will reach a short dead end with six buttons on the floor. On the wall on the far left there is a picture representing a symbol associated with each of these six buttons. Between the buttons there is also a platform which represents a symbol. What you need to do here is to look at the symbol represented on the platform on the ground; then look at the wall to see which button corresponds to that symbol; then step on the correct button. For example, the yellow symbol corresponds to the central button of the left row of buttons and the upper button of the right row of buttons: step on either of these buttons with your controlled character, and the AI will automatically go on the other button related to this symbol. Do this correctly and the button shown on the platform on the ground will change: press the next correct buttons, and then repeat this process another time to finally unlock the gate near the wall. Behind this gate you can collect a Special Attack Card and a Gold Chest.

Go back on the main street and go forward just a bit. Before exiting the street to reach the next, large area, stick on the right side to find another dark passage to enter a house (the passage is up some dark stairs, about on the right of where a group of people is talking). By proceeding through this other optional house you will reach its rooftop, from where you can collect Secret # 03/06 and also throw the boomerang on a lever on the right side to lift a gate on the street. The gate is directly opposite the last gate that you opened with the buttons puzzle, and this time it contains a Silver Chest.

When it's all done, go back on the main street again and this time proceed all the way forward to exit to the open area outside. Keep going on for a short while, and after a cutscene you will end up elsewhere.

- Save Point -

Mercenary Hideout

Once you take control of your characters again, locate a barrel somewhere on the upper-right corner of the cell where you are and smash it. This will reveal a small passage where you can roll through in order to reach a Special Attack Card. From this last item, locate a big wooden scaffolding outside the cell and smash it with a few Ranged attacks -- this will allow you to jump on some of its pieces to get out of here.

In the hallways of the prison you can find (on the upper-right corner) a Bronze Chest. Go down the hallway to find a few enemies; defeat them and ignore the Special Attack Card behind a gate for now (there is a button on the ground which needs to be activated to reach it, and you need to do so with a box that you currently don't have). Instead, proceed up the stairs and ramps on the left side, but make sure to get Secret # 04/06 on the ground, on the left as you go up.

At the top of the stairs you will also find a Silver Chest and a Gold Chest -- at this point you should have collected 6/6 Health Tokens again, so you have another health upgrade. After looting the chests continue right, timing your movements to avoid the hot steam coming out of a couple of pipes (the steam is on/off periodically; proceed when it's off of course).

Keep going right and you will find some scaffolding to climb up. Do so, and then locate a lever that you can toggle by throwing the boomerang (as Sokka) while standing on the scaffoldings. This will lower a platform, allowing you to continue. Climb up a bit; at this point you can climb further up or go left. You can't really proceed on the left side, since there is a permanent hot steam blowing. So climb up more scaffoldings at first, so you reach a Focus Mode spot where you can rotate a valve as Sokka. Doing so will turn off the steam from the last pipe, so you can jump back down and proceed left now.

Keep going left and follow the only possible path; some enemies will attack you at one point. Continue as far as you can go. At one point you'll need to jump right on a suspended platform to continue -- as you step on it, your weight will make it lower its height. On this suspended platform there is also a box; push it (from the upper part of the screen to the lower part of the screen) to make it fall down, thus also removing its weight from the suspended platform where you're standing. Indeed this will make the platform rise up to its previous level, and you can now continue on the right on more wooden walkways.

Follow the walkway, rolling below an obstacle when necessary, to reach another lever to rotate as Sokka in Focus Mode; it may take a few attempts to rotate it correctly (as mentioned earlier, the inputs are quite laggy and buggy), but you will eventually manage to move another suspended platform until it's in position. When it's done, double-jump on the suspended platform that you just moved, and then double-jump off it to reach the opposite side of the area.

Proceed on the only possible path to eventually reach another lonely enemy. Defeat him and he will drop a couple of key items: Plan and Warehouse Key. Use the key on the nearby locked door to access a sort of elevator, and then operate its lever to go down.
You're back at the level where the cells are. The box that you pushed off the previous suspended platform fell right here, and you can now push it on the large white button on the ground to unlock a gate behind which you can get a Special Attack Card.

Lastly go back to the cell where the other man was being held prisoner to set him free and exit this dungeon.

Beifong Estate

Proceed forward to reach the outside of the estate.

The main door of the estate is, of course, blocked. From its main door go right to find Secret # 05/06 on the ground. Then go left and around the estate to find some rocks that you can climb up to sneak inside.

In the estate there will be a "stealth sequence" (proceed a bit to trigger it).

- Save Point -

Your task is to infiltrate the estate undetected, and there are many guards patrolling the areas that you must not alert (if you do, you'll restart from the beginning). The game automatically sets your characters to "slow walking" movement. If you jump/roll, the guard will instantly notice you. Similarly, if you stand in their line of sight they will also notice you, of course.

To elude the first set of guards you must take cover behind some "plant walls". In particular, wait until the first guard turns around and sneak in the plant-walled area on the right side; then sneak in the next plant-walled area on the left; then in the last plant-walled area on the right.

At this point you should have reached a slightly bigger circular area. From here you can proceed forward just a bit to reach Secret # 06/06, but you can't proceed any further because there is a guard that never moves away; head right instead and you will find a couple of "barrels" to use to hide (press Y near them to "wear" them). The barrels protect you from being spotted by the patrolling guards, but only if you're standing still. If they see a barrel moving you will still alert them (though thankfully there is a sort of checkpoint before the barrels, so you will restart from there and not from the very beginning of this area). So, simple as that, move in the barrels when the guards are not watching you, and stop moving when you're back in their line of sight.

Go right, then forward, then left; after going left there will be a fork (left or right), but if you go left (towards a garden) you will just backtrack towards the guard that stands still, so go right instead. When you can't proceed any further due to an obstacle on the ground, "exit" the barrel (press Y) to jump past the obstacle and finally reach the area where your target is. In this area, just on the right past the last obstacle, you can also loot a Bronze Chest. Then when you're ready, go speak with the target of your current mission.

Ransom

Characters: Sokka and Toph.

The new character is an Earthbender. The area of effect of her attacks are similar to Katara's.

Boss Fight - Chapter Four
For this fight you can use the usual strategy of spamming charged Ranged attacks. Since it's a boss and it can't be stunned with the boomerang, I'd advise attacking with the new entry's charged Ranged attacks, so you can knock down the enemy repeatedly and score a safe victory.

By completing this Chapter you will unlock:
- Chapter Four Boss Battle
- Movies # 11, 12, 13
- Toph playable character in the Combat Arena
- Audio # 8, 9, 10, 11, 12 (only if you collected Secrets)
- Images # 12, 13, 14, 15 (only if you collected Secrets)

Chapter Five - The Library

Earthbending Training

Characters: Aang and Toph.

Right where you begin you can find a Special Attack Card on the ground. Pick it up to also trigger the first events of this Chapter.

Your current task is to use a bunch of consecutive Earthbender Focus Mode spots to eliminate some practice targets.
When it's all done, make your way to the top of the canyon, jumping up rock ledges that you will spawn by using Focus Mode.

At the top of the canyon your new goal will be to destroy a few walls of rocks. After the second one you will find a Bronze Chest on the ground. Destroy the third one as well to continue in the next areas. Some enemies will attack you here -- there are two Focus Mode spots on the ground that you can use to attack them, but it's actually easier to just spam some charged Ranged attacks to wipe out the two waves of enemies.

There is also a third Focus Mode spot on the ground (the right-most one), as well as another Special Attack Card on the ground. The third "spot" is the one you need to use to spawn a platform below your feet; then, while standing on the platform that you spawned, use the Earthbending powers on the wall of rock to spawn more ledges to continue.

Three spiders will spawn as you go. Defeat them, and then notice how there are two cracked walls that you can destroy. Start by destroying the one on the left to find an optional Earthbender Focus Mode spot; use it to spawn a platform that you can use to reach a Silver Chest and a Gold Chest.

Then break through the wall on the right side to reach the next portion of the canyon. In order to proceed you'll need to jump up some sliding rocks (they slide down like a waterfall, periodically). The timing must be a bit accurate here, so make sure that you don't jump too soon or too late, otherwise you won't manage to reach the other end of the area. The third set of sliding rocks is particularly tricky, and you'll need to jump on the "next" sliding rock as quickly as possible. Then you will finally reach the solid ground again.

Go forward and a short dialogue will trigger. At the end of it, a mini-duel between Aang (you) and Toph (the AI) will start. Toph hits hard, so be ready to put up a good fight. The best way to deal with Toph is by using the XXB stun combo (you should have the Combos skill at level 3 by now). Keep in mind that you can't use healing potions, and if you fall off the "ring" (the platform where you're fighting) you will lose. The winner of the duel will be the one who wins two rounds first. Note that you don't have to win the duel to proceed with the story (though it's nice to succeed, just for the heck of it).

Professor Zei

Regardless of the outcome of the duel, after the fight you'll have to fight a couple of giant bugs.

After these last enemies you'll have to go through some quicksand to proceed. The quicksand works exactly like the swamps in Chapter Three, except that this time the correct path is highlighted by some shady sand instead of disappearing leaves. Moreover, this time there will be Earthbending Focus Mode spots here and there as you continue (they are all on the main path), and using them will spawn chests.

The first chest you can spawn with the Earthbender powers is a Silver Chest, just a few steps in the quicksand. Then you will continue until you reach a solid platform.
After this first solid platform, go back in the quicksand and proceed left. At one point there will be a "fork" of two shady-paths in the sand. The left path leads you to Secret # 01/06 (it's behind some plants, a bit outside of the shady-path), so go there first. Then backtrack and take the path to the right, which will lead you to another solid platform just after another Bronze Chest that you can spawn with the Earthbender powers.

From this last solid platform it won't take long to reach the next group of people, outside the quicksand area.

Defend Appa

Defeat two waves of enemies to proceed with the story; feel free to use some Special attacks to kill the enemies (especially those of the second wave) more quickly here. Otherwise just use the usual charged Ranged attacks.

- Save Point -

Find the Library

After some more scenes another "Appa Sequence" will begin.

Appa Sequence - Chapter Six
This sequence is very similar to the first one (except for the environment of course). The main difference is that this time you'll need to defeat the enemies at one point in order to continue, and you will keep flying until the last one of them goes down.

You'll end up at the bottom of a giant tower in the middle of the desert. Before making your way to the top to enter inside, go left around the tower to find a bunch of destroyable items here and there. The last group of three of them (it's a group near the wall of the tower) is hiding Secret # 02/06 below it -- destroy them to reveal and grab this item. Many spiders will also spawn as you go after said item; ignore them at first, then blast them away at once.

When it's all done, start climbing up the tower. You'll need to use a lot of Earthbending Focus Moves, but it's nothing hard since they are found one after another. Just try to be quick when moving, since some of the platforms where you stand will collapse/withdraw in the walls after a short while.

When you can finally see the top of the tower you should also be able to see another Secret # 03/06 on the floor -- make sure to acquire it just before making a few more steps that will take you inside the tower.

- Save Point -

Fire Nation Plans - Part I

Characters: Sokka and Momo.

Inside the library you will find many "statues". Most of them can be destroyed like barrels/crates/etc., but some of them will come to life! Be ready to fight them if that happens.

As Sokka, go forward down a hallway and defeat a few statues to open a gate and reach an area with some big shelves on either side. Switch to Momo and go left around the shelves to find, in a corner, a sparkling spot that indicates a passage where you can enter (only as Momo) to end up on the upper floor. Up there, jump on a few poles as Momo to reach the big golden book which is clearly visible out of a shelf. Not all the poles are available at once though, and you'll need to wait until the AI-controlled Sokka steps on the correct button-platform to make the swinging pole available. In particular, Sokka should already be standing on the first button on the ground to spawn the first swinging pole. The middle pole is always available, and you'll need to wait on it (don't press A, just leave Momo swing on it) until Sokka moves on the next button to spawn the third pole; when it's available, make sure that Momo is swinging in the correct direction (towards the third pole) and finally leap to reach the golden book.

Pushing the golden book back in the shelf opens the way forward, but there is still something else to do here. So, before following the "dog" through the newly-opened gate, go down on the floor again as Momo and go through another small passage marked with a sparkling icon on the right side. You will reach another golden book, and pushing it will open another passage on the right side. This passage actually leads only to a Bronze Chest and a couple of statues that will come to life as soon as you open the chest.

Anyway, when you're ready proceed forward to follow the dog to reach a room full of statues, many of which will come to life. Defeat all of those that attack you to lower another gate, and then proceed onwards. Notice the white platform and signs on the ground before a large circular gate: they indicate a scorpion, the fire, and a full-moon.

As Momo, smash a few pots on the right of this symbol to find another secret passage; proceed through it to automatically unlock the large circular gate for both the characters -- go through it to reach the planetarium area. In the planetarium you will find a Gold Chest and three levers that rotate the dials of a large circular platform in the middle of the room. Your goal is to match the same symbols as those seen outside this room (Scorpion, Fire, Full Moon) in correspondence with the yellow lines of the dial. You should need to rotate the left-most lever three times, the middle one once, the right-most twice.

When the puzzle is completed, some scenes will play and you'll end up playing as Aang and Katara.

Fire Nation Plans - Part II

Characters: Aang and Katara.

You start in the middle of four paths. Follow the one going right, where the dog is heading, to meet up with the explorer seen in the previous cutscenes. In the middle of the room where he is there is a large table where you need to put a bunch of papers in order to solve another puzzle (you only have one of them now). In the upper-left corner of this room you can get a Special Attack Card if you roll below a small table. In the lower-left corner there is a Bronze Chest.

There is only one hallway available from this room, and it's the one "North" of the large table. Defeat the statues that spawn as you continue to open a gate and proceed.

In the next area you will find another bunch of shelves with a couple of interesting items on them. First though, open the Gold Chest on the ground, on the left. Then push the golden book in the shelves in the middle of the room to lower some other shelves. You can now jump on the lowered shelves to make your way to Secret # 04/06 and then, further left, to the first Plan key item (actually it's the second one, but you got the first one much earlier, in the prison dungeon of Chapter Four).

Jump down the shelves and go right to find more statues to defeat in order to unlock the next gate. In the new area there is a simple puzzle to solve: push the gold book on the right first, and then reach the two green suspended platforms. On the left of the left platform you should be able to see some water on the ground. Use the Waterbender powers to create a block of ice from it, and then push this block right, so it lands on the left-most platform. This will lift up the right-most platform, which now takes you high enough to jump on the platforms where the second Plan is. From the last plan you can also jump right to reach the nearby Secret # 05/06.

Jump down on the ground again when it's all done, and proceed through the new gate that just opened (it leads "South"). Follow the hallway down, opening the Bronze Chest on the right as you go.

In the next room there is a gold book to push, as usual, on the left. Near the gold book there is also a large "library plaque" on the ground, and behind this plaque there is, partially hidden (but also partially shown in the last cutscene), Secret # 06/06. Pushing the gold book opened a passage in the bottom-right part of this area, lowering a shelf. Past the lowered shelf you can find an air duct and a couple of boxes. Your goal is to blow air in the air duct (with Aang's Ranged attack) to push the boxes left once (one by one), and then manually push the boxes (approach them with Y, then push them from there) on the two large white buttons on the ground. When it's done, a gate will open and you'll be able to get the third Plan.

A new gate has opened too, and this time you'll have to defeat a large group of statues in the hallway past it. Do so, and then use the Waterbender powers to freeze and break the lock of the next gate. Once opened, it leads directly to the room with the large table where you can put the Plans acquired so far (you still need two more Plans though).

Follow the dog going left of the large table.

- Save Point -

After saving the game, keep going left to follow the dog into an area full of buttons on the ground. Although it seems confusing at first, this area is not hard at all: just keep moving on the "next" white button available on the ground, waiting for your AI-controlled partner to do the same for you. You will naturally acquire a Special Attack Card (bottom-right corner).
Then, after some more platforms, you will eventually reach the left side of the room, where you can create a block of ice with the Waterbender powers. Push it on the correspondent button on the floor to open the last two gates, which lead to a Gold Chest and the fourth Plan.

Follow the dog to the last room, defeating the usual statues to proceed. In this last room there are four buttons on the floor: step on either of those before the statues with the arms put in a horizontal position, so you lower a gate behind which there is a box. Control Aang, so Katara automatically goes up the box. Push the box all the way down and left on a grid. With Katara still standing on it, blow some air in the sparkling air duct just in front of the box where Katara is, so that the air comes out below of the box, lifting it up in the air. Thanks to this, Katara can now reach the fifth and last Plan.

Follow the dog right, so you reach the next room. There will be a Special Attack Card in the middle of it. After getting it, an ambush of statues will occur: four by four, they will assault you. There are some Waterbender Focus Mode spots that you can use to attack them if you want, though I'd rather suggest a traditional attack with Ranged hits. Either way, defeat them all to unlock the last gate.

At this point simply follow the dog down the hallway and then right to return in the large-table room. Put all the Plans on the table to trigger a cutscene.

Escape (Boss Fight)

A platforming section begins now. Your escape from the library is complicated by two things: some falling rocks and an enemy chasing after you. In the first hallway the rocks will fall on your left, right, right, left. Then you'll need to turn right to follow the path, and push a gold book into the shelves to slow down the chasing enemy.

Keep following the hallways, and immediately destroy the "sparkling" spot of the wall when a cutscene shows it (it's on the right side), since the enemy will appear in front of you to kill you if you don't get away through the cracked wall quickly. More falling rocks will try to slow you down in the next hallway: they will fall left, right, middle, left.

Turn right at the end of the hallway -- apparently the enemy is defeated...but you will soon find out that it's not entirely true. As a matter of fact from now on you'll need to pay attention to holes in the walls, since the head of the enemy can pop out of said holes and attack you. Just wait until his triple beak attack is over, and then proceed past the hole in the wall.

Note that in order to unlock a Movie sequence (# 18) you will need to fail to escape by running out of time at least once. The best moment to do so is now that the enemy can't reach you (unless you stand in front of him), so you can just wait until the time runs out.

Keep going up the stairs and you will eventually reach a locked door with some barrels: destroy the barrels to reveal a Waterbender spot, then quickly use your powers to freeze and destroy the lock from the nearby door; then open it to escape.

You're still not outside quite yet: after another cutscene you'll have to make your way out by jumping on the platforms on your right. Then a last section with obstacles will start: rock falling on the left side, then on the right, skip an obstacle, look out for a rock falling on the left, and lastly break the "sparkling" wall on the right (two three-hits combos will do it) to complete this Chapter.

By completing this Chapter you will unlock:
- Chapter Five Boss Battle
- Movies # 14, 15, 16, 17, 19
- Appa Adventure - Canyon Conflict!
- Movies # 18 (only if you ran out of time during the Escape sequence)
- Audio # 13, 14 (only if you collected Secrets)
- Images # 16, 17, 18, 19, 20, 21 (only if you collected Secrets)

Chapter Six - City Of Walls and Secrets

Speak to the King

Characters: Sokka and Toph.

This Chapter starts with a platforming sequence where you have to run on the carts of a train to reach a certain enemy (who is on the first cart). In order to reach him you'll need to jump from cart to cart, dodging some obstacles as you continue. The obstacles can all be dodged by rolling/jumping, and it should be no problem. When you're face-to-face with the enemy, defeat him with Sokka's ranged attacks (charged, as usual) to continue.

After the fight you will end up on the streets of the city. Next to where you start there is a Silver Chest. On the right, not far from there, you will find also a Gold Chest.
Go down the stairs "North", and then proceed to the right to find a guy standing near a brown rock of wall. Approach him, and he will open a passage through the wall for you.

You will be inside the Ba Sing Se palace. In here you can smash a few tables and random objects for the usual extra Power Orbs. You can also find a Gold Chest and a Special Attack Card on the ground. The former should be the 6/6 Health Token again now, which means another boost to your health gauge.
Jump on the nearby boiler, and then jump off it to reach the shelf on its left, where Secret # 01/06 is. Go up some stairs to reach the next room.

In this room there is a puzzle with buttons on the floor to solve. The puzzle is simple: you need to memorize the position of four different symbols represented on the eight tiles on the floor (each symbol is represented twice). There is also an altar showing one of the four symbols, and you need to step on the correct tiles/buttons (those of the same symbol as the one shown on the altar) to continue. Below is a graphic representation of the tiles on the ground (each color represents a symbol):

Avatar the last airbender porn game

After completing the puzzle, the door ahead will open. In the next room you will find two enemies. Defeat them, and then examine the gold book in the upper-left corner to spawn a ledge to use to reach the upper part of the shelves. Do so, and go all the way right (from up the shelves) to find Secret # 02/06. Then go back left a bit and smash the globe to pieces to make it fall on the ground, precisely where a button-platform is. In addition to opening the next door, this also spawns a bunch of enemies that you can easily eliminate with Sokka's attacks.

Continue in the next room after defeating the enemies. Here you will find a Special Attack Card and a Bronze Chest in the upper-left corner. Then go all the way right to find an Earthbender Focus Mode spot -- use it (with Toph) to defeat the few enemies that will spawn, and most importantly use it to destroy the big doors in front of you. When it's done, some cutscenes will play, and you will control other characters afterwards.

- Save Point -

The Talented Earthbender

Characters: Katara and Jet.

Proceed the only possible way (down the street and then right). At one point you will come to an area with a canal. You can either proceed to the bridge and defeat three optional enemies that are guarding it, or you can skip this fight by sneaking to the other side of the canal by jumping on some boats. Either way, on the bridge there is a Special Attack Card you can pick up.

On the other side of the canal/bridge, go immediately left from the bridge to find Secret # 03/06 on a porch. Then go up some stairs and open the Silver Chest on your left at the top of the stairs (at this point you should have more or less maxed out all the skills, so getting extra Power Orbs is kind of pointless). Proceed to a crowded area with a fountain in the middle and a Bronze Chest in front of it.

After a short conversation with the local inhabitants, your new task will be to restore the water flow to the fountain. Go left of the fountain first, and proceed down some stair to reach an open space with a well in the middle. On the upper-right corner there are some barrels to destroy in order to reveal Secret # 04/06. Get it, and then proceed to the left as Jet to reach the wooden platforms and swinging poles shown in the last short cutscene (Jet, like Momo, can swing on the poles). Make your way to the left side of the poles, thus also spawning some platforms for Katara to follow you, and then reach a Gold Chest from here. Have one character stand on the nearby white button on the ground to lower a gate, and use the other character to pull the lever near the large wooden tank of water above the white button. This is the first water main -- two more to go.

Backtrack towards the fountain and defeat the two single enemies that have spawned. Then proceed to the right side of the fountain. You will reach an area with three water ducts that you can freeze with the Waterbender powers of Katara's. The Focus Mode spots are just before the water falling from the ducts. Keep in mind that although it feels natural to push Y+LS_Left (the water to freeze is in fact on your left), you need to push Y+LS_Up to freeze the water.

After freezing the three jets of water, switch to Jet (sorry about the pun) and jump on a wooden platform (located before the jets of water). You can now use the frozen water as swinging poles to reach the next wooden tank of water, with another lever to pull. Before being able to do this though you'll need to wait for the AI-controlled Katara to step on the white button on the ground to lower the gate located just before the water tank.

Now that two water mains have been unlocked the last one becomes available too. It's found "North" of the previous fountain, in an area that just became available. Defeat the enemies taunting the man near the tank, so a short cutscene can trigger and the last water main can be unlocked. Completing this task will take you to the next area, the slums.

In the slums you'll need to fight the enemies that will spawn. When the last of them is defeated, a cutscene will automatically trigger, and the next portion of this Chapter will start.

Lake Laogai

Characters: Aang and Jet.

Get the Special Attack Card near the rocks on the left, and then use the two Earthbender spots (as Aang) to spawn a Bronze Chest and a Silver Chest. Use the Earthbender powers also on the Focus Mode spot on the right side, near the water, to spawn a bridge of rocks that takes you on a solid platform where a destroyable rocks is -- smash it to pieces to reveal a hole, and then jump down the hole to continue.

- Save Point -

You are now in the Dai Li Stronghold. Go right to reach a hallway with a couple of Earthbender Focus Mode spots on the ground. You can use them to quickly get rid of the enemies that will spawn, but make sure to use them also on some semi-hidden cracked walls to reveal secret areas with collectibles. In particular, use the first Earthbender spot to break a wall on the right side, where you will find a Special Attack Card and Secret # 05/06. Do the same with a door on the left of the second Earthbender spot to reveal a room with a Bronze Chest and a Silver Chest.

Then proceed through a door on the right side (smash it if you haven't already opened this passage) and continue down a green elevator-platform. In the new area, destroy a few barrels/crates to reveal a Gold Chest. Continue on the right to reach a large circular area.
In this new area there are three buttons on the ground that must be pressed with the weight of some boxes. The first one (the one closest to the left side, where you're coming) requires an ice box that you can create with the Waterbender powers. The Focus Mode spot is located below a barrel just near the button, so destroy the barrel, create the block, and then push it on the first button. A bunch of enemies will attack you now; defeat them.

The second button has a box ready to be moved on its right, so just push the box in position to activate it too. For the third button you'll need to smash through a cracked wall on the right side to reach a "hidden" area; then, from this hidden area, go up a slope to find and push down the last box which will fall near the last button. Jump down to reach the box and then push it in position.

The Chase

When all the buttons are pressed at once, a secret passage will be revealed: follow it to trigger a cutscene.

- Save Point -

Characters: Zuko and Iroh.

The new playable characters are Firebenders -- now that's a surprise!

There is a barrel you can set on fire with the Ranged attack of Zuko's; if you do so, make sure to stay away from it when it blows up, or you will be damaged in the explosion. Anyway, approach the door on the right to perform co-op Firebender "attack" against the door and melt it down to proceed.

Follow the hallways to find a box, then push it right twice on a platform. Get on the platform and operate the lever on the right side to descend along with the box.
At the bottom of the ride, push the box off the elevator/platform to place it on the white button on the ground. This will open a door on the right. Before going there, push the box back onto the elevator.

Also make sure to get the Secret # 06/06 on the right, and then proceed through the door that you just opened. You'll be in a dark place with a lot of staircases interrupted here and there by gaps (jump to cross them) and barrels (just destroy them to continue). At the bottom of the stairs you will find another white button on the floor and a lever. Pull the lever to call the previous elevator. If you pushed the box back onto the elevator earlier, you can immediately push it again from the elevator to this new button on the ground, thus lowering a bridge to continue.

Go forward towards the new area that just became available. After a short cutscene you will reach a white button on the ground (which can be activated by a character) and a barrel standing on a platform. Step on the button once to spawn a bridge which connects your path with the platform where the barrel is; then push the barrel from right to left until it's in correspondence with a rock-wall. When it's in position, light the barrel with the Ranged attack of Zuko's, then wait until it explodes to blow up the door. In case you fail to blow up the door, the barrel will simply respawn, so you can try again.

Continue through the new passage, defeat more enemies and blow up another door to proceed. The last obstacles you will find are some hot-steam pipes that periodically turn on/off; simply time your movements to pass when the steam is off.
Past the steams you will find a bunch of crates and a bridge on the other side of the area. The bridge is withdrawn, and to use it you need to blow up a barrel on the other side of the area -- use the usual Ranged attacks of Zuko's, along with a decent aim, to hit the barrel and lower the bridge.

Then proceed past the bridge to trigger some scenes and a simple fight against a regular enemy.

- Save Point -

Long Feng

Characters: Aang and Jet.

Boss Fight - Chapter Six
The last part of this Chapter is the usual boss fight. There is nothing special to point out about this fight, just use Aang's charged Special attacks to knock down the boss and deal ton of damage. At one point the boss may decide to trap Jet in a block of stone, thus triggering an Avatar State sequence that will mark the end of the fight.

By completing this Chapter you will unlock:
- Chapter Six Boss Battle
- Movies # 20, 21, 22, 23
- Zuko and Iroh playable characters in the Combat Arena
- Audio # 15, 16, 17, 18 (only if you collected Secrets)
- Images # 22, 23, 24, 25 (only if you collected Secrets)

Chapter Seven - The Drill

Flood the drill

Characters: Sokka and Momo.

From where you start, go left to find a Special Attack Card. Then go right and fight a group of three enemies that will spawn.
After defeating them, go up some stairs and get ready to fight three more enemies as you go left.

Approach the large boilers on the left after the fights. You will notice a Focus Mode spot for Momo and for Sokka; operate them both to raise a piston. Go up the piston as Sokka to find, on a higher platform, another Focus Mode spot to use (do so).

After using all these three Focus Mode spots, another piston will appear on the right, thus opening the way to higher ledges. Go up these ledges and you will soon see a sparkling air duct. You can destroy it with Sokka and then enter inside the air duct itself as Momo: do so to reach a Gold Chest and a Silver Chest on a higher ledge.

Jump off the ledge to fight three more enemies as you go right. When they're all defeated, proceed further right to reach the slurry manifold portion of this area (the central circular area), where a Silver Chest is. Get the chest, and then go left towards the "North Valve Control" area.

As you continue, three more enemies will attack you. Defeat them and then proceed up some stairs on the left side. At the top of the stairs, go left to find Secret # 01/06 on the ground. Then go right and destroy another air duct as Sokka and infiltrate it as Momo, thus reaching a higher ledge where you can find a Focus Mode spot for Momo itself -- use it to raise a piston for Sokka.
From where Sokka was left (on the lower level), go further right to find a Gold Chest. Then, still as Sokka, go up the piston raised by Momo and destroy the air duct on the left (the one just near the air duct from where you came out as Momo the last time). Go through it as Momo to reach Secret # 02/06.

Jump back down and continue up some pipes on the right of where the last Focus Mode spot for Momo was. You will come across a permanent hot steam: you can turn it off by throwing Sokka's boomerang on the lever just past the hot steam (it's hard to see the lever, but it's there).
After turning off the steam, proceed right to find another Focus Mode spot for Sokka -- turn off the next boiler by operating the valve associated to it.

Proceed further right as Momo and jump across a gap by using a swinging pole. You will reach a Focus Mode spot for Momo; use it to open the way for Sokka. Then continue on the walkway to the right, and open a Bronze Chest as you continue towards the East Valve Controls area.
In this area there are two "barrels" that you can use to hide. It's not really necessary this time: you can simply alert the four guards and defeat them (they are a bit tough, but it's probably easier to fight them than to sneak quietly past them). Either way, make your way to the left side of the area.

You will easily find Secret # 03/06 on the ground, up a few stairs, as you continue to reach the next and last Focus Mode spot valve for Sokka. This will complete the current task of flooding the drill.

Block the outlet

Characters: Toph and Sokka.

The next goal is to stop the three outlets with the Earthbender powers of Toph's. There will be countless enemies respawning continuously around you, so don't bother fighting them and just keep trying to use the three Focus Mode spots, one by one, to stop the liquid from flowing out of the pipes. Behind the flowing liquid you can also get a Special Attack Card and a Bronze Chest if you want.

Destroy the drill

After blocking the outlets, defeat the remaining enemies to trigger more scenes.

- Save Point -

Characters: Aang and Katara.

Follow the walkway to the right and smash a few barrels to reach a Gold Chest. Then continue to walk forward and fight a couple of enemies when they spawn. After defeating them, jump on a few pistons from where hot steams are periodically releases: time your movements carefully to avoid being blown away. You will also collect a Special Attack Card while jumping on these pistons.

At one point you'll reach a solid platform again. Here you can find a Silver Chest; open it and then go barely right from it to trigger a large fight against local enemies -- feel free to speed things up with a Special attack here.

After the fight, proceed to the right until you reach another walkway with a column that you can saw with the Waterbender co-op Focus Mode.
When the column has been sawed, go all the way right on the walkway to find a few wooden items (crates, ...) behind which is Secret # 04/06.
Turn around and this time proceed forward towards a Bronze Chest and a fight against just a couple of enemies -- get rid of them and continue by jumping up a few swinging platforms to reach another metal walkway. From there, go left to find another column to saw-down. Do so, and then continue all the way left to the next area.

In the next area there will be a sort of "Donkey Kong" section where you need to jump to avoid some rolling barrels. It's not hard, but you want to pay attention at the end of the third ramp (the second one which goes upwards from left to right): it's a bit tricky, but from its right-most end you can jump towards the bottom-right corner of your screen and reach a platform where some goodies are held. In particular, you will reach a Gold Chest, a Silver Chest, and Secret # 05/06. The Gold Chest is the last of the game, and gives you the last Health Token and, being the 6/6 again, the last health upgrade too.

After getting these hidden items, jump back on the ramps and continue to the left to find a lonely enemy to kill. Further left, on another metal walkway, you will find another column to saw, but only after a larger group of enemies (again, feel free to use a Special attack to speed up the killing).
When it's all done, go left to reach a platform that will automatically take you to the lower floor.

As you reach the lower floor you will be ambushed by another group of enemies; once again, go with Special attacks if you have them available. Then go up a few stairs to reach another column to saw. Do so, and then proceed left past the sawed column to open a Bronze Chest and get a Special Attack Card. Past the latter you will find another elevator-platform to ride.

During the ride of this last elevator you will have to fight several groups of enemies, one after another (a total of three groups). Now that you know this, don't get caught off guard, and charge your Ranged attacks as the platform is lifting upwards, so you can unleash a devastating attack on the enemies when they first spawn.

After defeating the last group and reaching the last walkway, step on it and go left instead of reaching the column on the right. As you go left you will find, on the walkway, Secret # 06/06. That's the last one of the game! Go right and saw-down the last column to trigger the last story events.

- Save Point -

When the cutscenes are over, an escape sequence will start. There is really only one way to go after jumping on the "trail" on the right of your starting position. On the way you will also find a few crates to smash, but feel free to ignore them unless they are blocking your path. You can also find a Special Attack Card on the way. Some of the jumps are particularly long, so try to jump off the platforms as close as possible to their edges. Also note that at the very end of the escape sequence the last exit is on the right. When you're out, the final boss fights will trigger.

Boss Fight - Chapter Seven
The first part of the fight (first health gauge of the boss) is quite easy, since you can spam charged Special attacks quite safely. Then a cutscene will trigger, and another opponent will join the fight: this new challenger is stronger and more resistant against your attacks. He also attacks more quickly, so sometimes you must release even Ranged attacks that aren't fully charged. If you have any Special attacks left, use them to deal some easy extra damage on the boss.
Then the bosses will mix up a bit, and will sometimes fight together, while other times only the boy enemy will fight. Try your best to stay alive: an Avatar State can trigger to speed up the killing of both the enemies when they have only one health gauge left.

By completing this Chapter you will unlock:
- Chapter Seven Boss Battle
- Movies # 24, 25
- Audio # 19, 20, 21, 22 (only if you collected Secrets)
- Images # 26, 27 (only if you collected Secrets)
- Movies # 26, 27 (only if you collected Secrets)

- Auto Save -

By completing the game you will also unlock the possibility of replaying each Chapter directly from the Chapter Select option of the title screen. If you made it to the end, then congratulations indeed -- you're one of the few who actually played the game! Unfortunately you can notice that the last Appa Adventure is missing, and it's not possible to get it on the x360 version of the game. It's called "Flying the Gauntlet!", and looks like a fancy flight with fireworks to blow up instead of enemies.

Thanks for reading.

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