NOTE: This upgrade has been removed in 1.6.10. The Network Transmitter is now cross dimensional by default. The Interdimensional Upgrade is an upgrade that allows the Network Transmitter to work cross-dimensionally. This upgrade takes a lot of extra FE/t by default (1000 FE/t
extra).
Edit
I am using all the mods 6 pack 1.16.4 and got myself a creative wireless crafting grid. But I got a problem that the range is not that great even with boosters so is there any way to increase it to the infinitive range and cross dimensions?
level 1
under <your world>/serverconfig/refinedstorage-server.toml there is a setting for the range.
For cross dimension you will need to set up a new wireless transmitter in that dimension and connect to your main system via network transmitter/receiver.
level 1
I think there is 2 refined storage blocks named "transmitter and receiver", but I haven't figured out to make them work ":/
level 2
Place the receiver somewhere and right click on it with a network card. Put the network card in the transmitter, connected to your network. The receiver is now connected to the network.
Issue description:
Trying to connect a Network Receiver (In Nether) to Network Transmitter (In Overworld)
What happens:
Network Receiver is not powered, so I can't connect any other RS blocks/ use Wireless Crafting Grid while near it in the Nether.
What you expected to happen:
Network Receiver to be powered from Network Transmitter which is connected to Controller which is powered, along with the Network Card in the Network Transmitter. The Network Card also has the coordinates of the Network Receiver, and it says "Dimension -1".
Steps to reproduce:
- Place Network Receiver in Nether.
- Right-click Network Receiver with Network Card.
- Place Network Card in Network Transmitter in Overworld.
- Go back to the Nether and Network Receiver should be powered.
Additional Information
I play Stone Block 1. I tried looking up solutions on YouTube, all browsing sites, and guides; couldn't find any guides except when the interdimensional upgrade was still in use. From what I understand, the Network Transmitter has been updated so that it is cross dimensional by default. And I've chunk loaded both areas in each dimension.
I've also looked through the threads here in GitHub and I couldn't find anything related.
Sorry if there is a simple
solution to this, but I can't figure it out.
...
Version (make sure you are on the latest version before reporting):
- Minecraft: 1.12.2
- Forge: 14.23.5.2808
- Refined Storage: 1.6.12
Does this issue occur on a server? [yes/no]
No.
If a (crash)log is relevant for this issue, link it here:
No crashes.
[pastebin/gist/etc link here]
There are a few advantages I see in applied energistics. First off, wireless access. The max range you can access your items in RS is 48 blocks, and there's no wireless crafting grid. Applied Energistics add-on, wireless crafting monitor, solves that. You can craft, and with the infinity booster card, the range is infinite across all dimensions. I think RS is a great introduction
to digital storage while AE is far more in-depth.
So basically, neither mod actually offers that facility, one just happens to benefit from an add-on for it. Is that add-on updated to 1.10+? Last edited: Jun 24, 2017
For me LP will always win as I enjoy working with buildcraft pipes more so than any other. As for everyone that liked those thermal dynamics, I believe that LP works with those now as well.
I suspect, having the option, I'm going to end up using both RS and AE2. I mean, there are a lot of things to like about AE2, and a lot of things to like about RS. AE2 does micro systems much better than RS, because it doesn't need a controller for just eight channels. On the other hand, RS's distant system extender is a lot cheaper to make but more expensive to power after a certain
distance. AE2 does P2P and RS doesn't. So I can bring power, fluids or redstone signals along with my AE2 networking. RS crafting mechanic is much better at crafting lots of single things, but AE2 can easily brute force it's way through a huge crafting operation.
So basically, neither mod actually offers that facility, one just happens to benefit from an add-on for it. Is that add-on updated to 1.10+? Yes the addon is in Beyond.
Though vanilla AE2 does include a portable cell you can plug storage into, which means you can take a 64k storage on the go with you. Kinda handy for mining, presuming you're not just teleporting things home.
Though vanilla AE2 does include a portable cell you can plug storage into, which means you can take a 64k storage on the go with you. Kinda handy for mining, presuming you're not just teleporting things home. This is something Refined Storage has in
1.11.
EDIT: Also, while I don't believe you you can manually craft with the RS wireless doohickey, I think you can send crafting requests if you've got recipes set up in crafters.
The one thing that can possibly beat LP for me would be a system made using computercraft like Guude had back when 1.4.7 was still a thing. Seriously, 1 turtle can know every crafting recipe
there is and the crafting speed is pretty much only limited to how quick you can get the items in the correct spot as it can create a stack at once.
Sorting with turtles is just awesome. Does name contain "ingot", is equal to "redstone" is from mod"vanilla" are just one of the things you can use to sort, not to mention that you can change the sort rules based on the items that passed it if you so desire.
Hook it up to a webserver and you can command your base without login in
and even make a nice interface so you can always know what is going on and this isn't just limited to your items. Fluids, energy even people can be monitored if you have the correct addons.
And thanks to good mod integration you should be able to use AE for storage thus making even that a non-issue. It also means that it can work with all the pipes in existing making even item transport a non-problem.
Oh, when it comes to crafting there just so happens to be a site that can
calculate a lot of modded recipes for you meaning that if you can hook into that you don't even need to teach your system how to craft anything.
Sadly enough, making a system like this costs an awful lot of time and unless someone has access to the scripts that guude made I doubt we will ever see it happen again.
They're both good mods, just situationally more useful for one or the thing you need done. Which is how I like it. No one mod or suite of mods should be the be all, end all solution.
EDIT: Also, while I don't believe you you can manually craft with the RS wireless doohickey, I think you can send
crafting requests if you've got recipes set up in crafters.
I prefer RS over AE2 because of the "Item type" limit. I want my storage solutions to be that: Solutions. I want them to make my life easier so I can work on other things, because the vast number of items you have when playing with mods requires a huge amount of storage.
- #88
This is something Refined Storage has in 1.11. You can use a Deep Storage Unit or Quantum Storage to store large amounts of items. Also if an AE2 drive is storing a single item like Cobblestone for instance, it can hold more cobblestone then a RS Drive. Lots of different things require lots of drives. It makes more challenging which is fair considering the vast amount of power something like AE2 or RS gives.
I prefer RS over AE2 because of the "Item type" limit. I want my storage solutions to be that: Solutions. I want them to make my life easier so I can work on other things, because the vast number of items you have
when playing with mods requires a huge amount of storage.
- #89
I like Refined Storage a lot, it's very simple to get up and running.
AE2 though, has some very, very nice features.
The main thing though is to decide what's more important for you.
One of the things I like about RS is that it's very easy to get up and running and is fairly simple to expand, for most basic things it will suffice quite happily.
When you need to 'go large' though, the features of AE2 come in handy and make AE2 worth considering.
One of those things is the way crafting works, you can put a bunch of machines around a single AE2 autocrafter block and multiples of a crafted item can be done in parallel.
The crafting panel is terrific, One issue you find when RS builds get large is having to craft a pattern and then go find the block that's pointing at the right machine to load the pattern into. In AE2 you
can do this from a console, which is nice if your AE2 crafting interfaces are a long way away from your terminal.
And, we all love the Soaryn drive (I think that's what it's called).
One of my goals in my current game will be to build a big data/AE2 centre.
And.. AE2 just looks awesome.
AE2 vs RS is not a binary choice, one is not better than the other, it comes down to what YOU want from your storage / crafting solution.
I think they are both terrific
mods
-Wuffle!
- #90
1.11 will make running them in tandem easier, since they'll be able to talk to each other over interfaces, a feature missing from 1.10, but I can definitely see advantages of using both.
- #91
1.11 will make running them in tandem easier, since they'll be able to talk to each other over interfaces, a feature missing from 1.10, but I can definitely see advantages of using both. If they become able to talk to each other, you get the best of both
worlds. No more need to decide, if there ever was one.