Figurative language in The Most Dangerous Game with page numbers

Richard Connell uses figurative language in “The Most Dangerous Game” to create a suspenseful and eerie mood. In the short story, the there are many uses of figurative language to give it an odd and creepy mood. For example, Whitney notices things while he is on the boat and explains to Rainsford,“There was no breeze. The sea was flat as a plate-glass window”(8). This simile is used to give an eerie feel for the novel. Also in the short story, while Rainsford is drowning the author uses personification by saying,“the cry was pinched off short as the blood-warm waters of the Caribbean Sea closed over his head”(9). Richard Connell uses personification to give this passage a suspenseful mood because of the feelings of frustration and uncertainty

Metaphor occurs frequently in Richard Connell’s gripping short story “The Most Dangerous Game,” creating vivid characters as well as scenery. For instance, when Rainsford realizes that General Zaroff knows where he is but has decided not to pursue him for that day, the narrative illustrates their dynamic by comparing both men to animals: “The general was playing with him! The general was saving him for another day's sport! The Cossack was the cat; he was the mouse.”

Setting the Scene

From the beginning of the story, Connell liberally uses metaphor to describe the scenery. For instance, when Rainsford falls off the boat and surfaces, he watches as the boat recedes into the night: “The lights of the yacht became faint and ever-vanishing fireflies.” And as he swims to shore, Rainsford hears “the muttering and growling of the sea” crashing on land. Here the tenor of the metaphor is “the sea,” and the vehicle is expressed by its actions: something that mutters and growls, giving an image of a living creature with an anger that’s subdued -- for now.

Writer Bio

Elissa Hansen has more than nine years of editorial experience, and she specializes in academic editing across disciplines. She teaches university English and professional writing courses, holding a Bachelor of Arts in English and a certificate in technical communication from Cal Poly, a Master of Arts in English from the University of Wyoming, and a doctorate in English from the University of Minnesota.

Despite being written in 1924, Richard Connell's "The Most Dangerous Game" remains a tight, relevant adventure enjoyed by modern readers. One core aspect of the story responsible for its longevity is Connell's masterful use of figurative language to convey the most information and detail with the fewest words possible through techniques such as foreshadowing, characterization, tone and evocative imagery.

Foreshadowing for Effect

Connell uses figurative language to foreshadow future events throughout the story. When the protagonist, Rainsford, is lost after falling overboard at the beginning, he looks back toward the boat to see "the lights of the yacht became faint and ever-vanishing fireflies." The vanishing of the fireflies foreshadows the fact that the boat will not reappear in the story. Rainsford must then swim through "blood warm waters" to reach shore. Connell's choice of adjective "blood warm" foreshadows the contest to come.

Setting Tone

Connell's careful choice of words sets appropriate tones during different stages of the story. While Rainsford is still on board his ship, the tone is comfortable. Rainsford comments that he "could sleep without closing eyes; the night would be eyelids." The language becomes more tense during Zaroff's hunt for Rainsford. While hiding out, Rainsford feels a "sharp hunger was picking at him" during a hunt that Connell describes as follows: "The cat was coming again to play with the mouse." Much like the shift from black-and-white to color in "The Wizard of Oz," this sharp contrast in language creates different tones and moods.

Characterization

In a novel, writers can spend entire pages describing a character and his motivations. They have no such luxury in a short story. Much of what the reader finds out about characters in "The Most Dangerous Game" is conveyed through figurative language. Rather than describing Captain Nielsen's courage at length, Connell has another character, Whitney, say the captain would "go up to the devil himself and ask him for a light." Similarly, General Zaroff describes hunting other humans for sport as "outdoor chess." In two words, Connell demonstrates the general's detached attitude toward human life.

Evocative Imagery

Much like characterization, a short story must convey a scene with as few words as possible. This is especially true of an adventure short story, in which lengthy descriptions would ruin the pace. Connell employs figurative language as a way of meeting these demands. The general mentions a rocky shoal that can "crush a ship as easily as I crush this nut," and Connell writes of a night fog as "like moist black velvet." This kind of imagery helps the reader picture a scene without taking up too much space in the story.

Resources

  • FictionEserver: The Most Dangerous Game

Writer Bio

Beverlee Brick began writing professionally in 2009, contributing to various websites. Prior to this, she wrote curriculum and business papers in four different languages. As a martial arts and group fitness instructor, she has taught exercise classes in North America, Europe and Asia. She holds master's degrees in French literature and education.

What is some figurative language in The Most Dangerous Game?

Similes in ''The Most Dangerous Game''.
''The sea was as flat as a plate-glass window. ''.
''An apprehensive night crawled slowly by like a wounded snake''.
''like some huge prehistoric beaver, he began to dig. ''.
''A screen of leaves almost as thick as a tapestry. ''.
''It's like moist black velvet. ''.

What are 2 examples of personification in The Most Dangerous Game?

What are some examples of personification in The Most Dangerous Game? The sea is the most personified object in the story. The narrative describes it as hissing and roaring at various points. It is described as licking its hungry lips.

What are 2 similes in The Most Dangerous Game?

'The Most Dangerous Game' Similes ' Immediately, the reader can relate to the texture and heaviness of black velvet and can picture how humid and dark the night is. Later when Rainsford is in the sea and is straining to see ahead of him, the narrator says, 'It was like trying to see through a blanket.

What is an example of a metaphor in the book The Most Dangerous Game?

This metaphor comparing the hunt to a game of chess is the quintessential metaphor example from ''The Most Dangerous Game. '' The entire short story is a metaphor constantly comparing the hunter and the hunted.