Go to the Head of the Class board game 2013

Go to the Head of the Class

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Go to the Head of the Class is a roll-and-move board game published originally by the company Milton Bradley (now owned by Hasbro). It was last produced by Winning Moves USA in 2013. The game was first released around 1940 and remains in print.

Quick facts: Publishers, Players, Age range... Go to the Head of the ClassPublishersWinning MovesPlayers2 to 6Age range7 and upClose

The game board is designed to look like a top view of a school classroom with the teacher's blackboard at one end. Original tokens were cardboard images of adult and children affixed to wooden or plastic bases. Players can advance to the "head of the class" by moving tokens from desk to desk as a result of answering questions correctly. The game also includes random "chance cards" that add or subtract positions without involving a question, such as "Put away that peashooter and go back 3 desks" or "For good penmanship, advance two desks".

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Go to the Head of the Class is a roll-and-move board game published originally by the company Milton Bradley (now owned by Hasbro). It was last produced by Winning Moves USA in 2013. The game was first released around 1940 and remains in print.

Quick facts: Publishers, Players, Age range... Go to the Head of the ClassPublishersWinning MovesPlayers2 to 6Age range7 and upClose

The game board is designed to look like a top view of a school classroom with the teacher's blackboard at one end. Original tokens were cardboard images of adult and children affixed to wooden or plastic bases. Players can advance to the "head of the class" by moving tokens from desk to desk as a result of answering questions correctly. The game also includes random "chance cards" that add or subtract positions without involving a question, such as "Put away that peashooter and go back 3 desks" or "For good penmanship, advance two desks".

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Go to the Head of the Class is a roll-and-move board game published originally by the company Milton Bradley (now owned by Hasbro). It was last produced by Winning Moves USA in 2013. The game was first released around 1940 and remains in print.

The game board is designed to look like a top view of a school classroom with the teacher's blackboard at one end. Original tokens were cardboard images of adult and children affixed to wooden or plastic bases. Players can advance to the "head of the class" by moving tokens from desk to desk as a result of answering questions correctly. The game also includes random "chance cards" that add or subtract positions without involving a question, such as "Put away that peashooter and go back 3 desks" or "For good penmanship, advance two desks".

References[edit]

  1. Chertoff, Nina and Susan Kahn. Celebrating Board Games. Sterling Publishing, 2006. p. 70-1.
  2. ^ Rich, Mark. Warman's 101 Greatest Baby Boomer Toys. kp books, 2005. p. 134-5.

Formally, a string is a finite, ordered sequence of characters such as letters, digits or spaces. The empty string is the special case where the sequence has length zero, so there are no symbols in the string. There is only one empty string, because two strings are only different if they have different lengths or a different sequence of symbols. In formal treatments, the empty string is denoted with ε or sometimes Λ or λ.

The empty string should not be confused with the empty language ∅, which is a formal language (i.e. a set of strings) that contains no strings, not even the empty string.

The empty string has several properties:

In context-free grammars, a production rule that allows a symbol to produce the empty string is known as an ε-production, and the symbol is said to be "nullable".

Use in programming languages[edit]

In most programming languages, strings are a data type. Strings are typically stored at distinct memory addresses (locations). Thus, the same string (for example, the empty string) may be stored in two or more places in memory.

In this way, there could be multiple empty strings in memory, in contrast with the formal theory definition, for which there is only one possible empty string. However, a string comparison function would indicate that all of these empty strings are equal to each other.

Even a string of length zero can require memory to store it, depending on the format being used. In most programming languages, the empty string is distinct from a null reference (or null pointer) because a null reference points to no string at all, not even the empty string. The empty string is a legitimate string, upon which most string operations should work. Some languages treat some or all of the following in similar ways: empty strings, null references, the integer 0, the floating point number 0, the Boolean value false, the ASCII character NUL, or other such values.

The empty string is usually represented similarly to other strings. In implementations with string terminating character (null-terminated strings or plain text lines), the empty string is indicated by the immediate use of this terminating character.

Examples of empty strings[edit]

The empty string is a syntactically valid representation of zero in positional notation (in any base), which does not contain leading zeros. Since the empty string does not have a standard visual representation outside of formal language theory, the number zero is traditionally represented by a single decimal digit 0 instead.

Zero-filled memory area, interpreted as a null-terminated string, is an empty string.

Empty lines of text show the empty string. This can occur from two consecutive EOLs, as often occur in text files, and this is sometimes used in text processing to separate paragraphs, e.g. in MediaWiki.

Do they still make the game go to the head of the class?

Go to the Head of the Class is a roll-and-move board game published originally by the company Milton Bradley (now owned by Hasbro). It was last produced by Winning Moves USA in 2013. The game was first released around 1940 and remains in print.

How do you play go to the head of the class game?

The player has to answer the question that corresponds to their difficulty level. The answers to the cards are in the question booklet. If the player answers correctly they move forward 12 desks. If they answer incorrectly they will move back 5 desks.
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