This page contains information on how to complete the Other Games Ending (also known as the Minecraft and Portal Ending). It is one of the many possible endings by taking the Right Door, though it does allow you to go back to the Left Door Endings. advertisement Once you gain control of Stanley, leave your office room and head down the hall. Follow the hall right and move through the next room. Turn left when you see room 416 and head down the next hall until you reach a large room. When Stanley came to a set of two open doors, do not follow the Narrator's prompt. Instead, take the door on the right. By taking the door on the right, you'll head down a different hall and the Narrator will imply that Stanley merely wanted to see the Employee Lounge Room, which you can find at the end of the hall and admire for as long as you like. Upon leaving the hallway, the Narrator will tell you to take the first door on the left, but you should ignore this and go straight until you go through a door to find a booth overlooking a large warehouse. The Narrator will get annoyed
at this, but you can continue inside. advertisement As you enter the warehouse, you can spot a lift that will slowly move up and take you across the room to the other side on a high ledge, while the Narrator will plead with you to start following his instructions. You can fall to your death to trigger a few Endings, or listen to the
Narrator, but for this ending, you'll want to fall off the lift and onto the Catwalk (since you can't jump). The Narrator will become upset that you aren't following their advice, and will ask for one final chance to prove to you they have your best interests at heart. Continue along the path down stairs and through halls until you reach a room with two colored
doors. When the Narrator states that Stanley walked through the red door, take the blue door instead, and you'll be teleported back to the middle of the room. You'll need to do this three times and keep disobeying the Narrator. Head to the Warehouse
Jump to the Catwalk
Disobey the Narrator
After the second time, the wall will only have the red door with arrows pointing to it, but you can turn around and head through an open blue door, and keep moving onwards until you reach a catwalk through an expansive room full of developer textures.
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Play the Narrator's New Game
After getting fed up with you, the Narrator will try to workshop a better game for you to play. You'll reappear in the Two Doors room with a third door that has orange walls behind it. Head through the third door, and he'll have a series of numbers and buttons to rate your experience so far.
Press the button that you feel most relates to your experience so far. The Narrator will then teleport you back to the Two Doors Room, which now has a worldwide leaderboard ticker on the left wall you can look for to see where your place is in the world rankings.
Take the far right door when you're done looking at the leaderboards, and submit another feedback by hitting the button. This will then trigger the Narrator to load you into a new game to give some feedback for.
You'll be in a room full of developer textures, a button in front of you, and a cutout of a baby on a track towards a pit of fire on the far left side. Your objective will be to press the button to reset the baby's movement before it reaches the fire. Of course, the baby reaches the fire in a matter of seconds - screaming all the while - so you'll have to repeatedly press the button to keep saving the baby.
The Narrator will state that it takes about 4 hours to fully appreciate the artistry of this game, and you can in fact do this to get a different ending - but for this ending, just let the baby burn.
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Play Minecraft
After letting the baby burn, the Narrator will be out of ideas for how to get you to engage with the game, and will decide to boot up someone else's game instead.
You'll appear in the world of Minecraft. However, you lack the button inputs to do anything more meaningful than walk around a small pit. Instead, you'll have to watch the Narrator build a small house out of bricks. You can however head inside the house once he's done to oblige him.
However, once he clears a path to go mining for diamonds, you can now enter a foreboding cave - but you still lack the tools to do much of anything. The Narrator will be annoyed at the open-endedness of the game, and load something else instead.
If you're playing The Stanley Parable Ultra Deluxe, the game will instead load Firewatch by Campo Santo. You'll get to briefly explorer the ranger's watchtower before going down - but the Narrator will quickly block off the dreaded open world before finding a new game.
Play Portal
You'll now appear in a test chamber in the game Portal. In this game you'll actually have the ability to grab objects, but won't have access to the portal gun. Instead, once the glass door opens, head outside and move into the first puzzle room.
Stepping on the platform, the far door will open, but close when you step off. A companion cube will fall down nearby, and you can place the cube on the switch to open the door while you walk through.
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Unfortunately, the Narrator doesn't want to watch you stumble through puzzles, and takes the elevator up before you can reach it, leaving you behind.
Again, if you're playing The Stanley Parable Ultra Deluxe, the game runs on Unity and not the Source engine, so instead you'll get to play a bit of Rocket League by pushing a ball into the goal - and then falling down with it.
Fall to the End
Your only other course of action is to fall down the elevator shaft, leading to a section of developer textures in a small area above a large pit. There will be nothing to do around here after a bit of exploring, but one side of the dev texture room has an opening, and you can fall further into the pit this way.
You'll end up in a darkened, lower textured version of the office halls. There will be no Narrator or goal down here, and you're free to wander the eerie place, going down a long hallway past a single light to find some sort of beta control room - but it does nothing. Upon leaving, the game will fade to black as the Narrator will muse over the fate of Stanley, wherever he ended up.
Up Next: Essence of Divine Art Ending
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