How do you open the orange doors in Super Metroid SNES?

Go left to get back to here, freeze the flying space turtles (Rippers), and climb all the way up to the top.

How do you open the orange doors in Super Metroid SNES?
Super Metroid Walkthrough - Super Metroid 79

This room is too scary. Just turn off the game and walk away.

How do you open the orange doors in Super Metroid SNES?
Super Metroid Walkthrough - Super Metroid 80

Go down through the floor, enter the super missile door, and freeze some more creatures to get...

How do you open the orange doors in Super Metroid SNES?
Super Metroid Walkthrough - Super Metroid 81

Power Bombs! These open orange doors and basically blow up the whole screen. One of their main uses is exploration, since they also break the same blocks as regular bombs. Using one tends to reveal any hidden items onscreen. Speaking of which, use one right now to acquire even more missiles.

How do you open the orange doors in Super Metroid SNES?
Super Metroid Walkthrough - Super Metroid 82

Save point.

How do you open the orange doors in Super Metroid SNES?
Super Metroid Walkthrough - Super Metroid 83

This room is left and up from the save point. Power bomb the bottom left part of the floor and fall through the flower to get five more power bombs. Ideally, draw the Sidehoppers into the blast as well.

How do you open the orange doors in Super Metroid SNES?
Super Metroid Walkthrough - Super Metroid 84

Don't get mad, but the way to go now is...back to Norfair. Yeah, I know, this is getting repetitive. But we're almost ready to continue with the rest of the game. I promise. (Go left, fall all the way down, then go right until you reach the elevator.)

How do you open the orange doors in Super Metroid SNES?
Super Metroid Walkthrough - Super Metroid 85

Run, don't walk, into the top left door in the first room of Norfair, and stop at this point. Continue downward until you find a ramp, then run like the wind.

How do you open the orange doors in Super Metroid SNES?
Super Metroid Walkthrough - Super Metroid 86

You'll come out here. Above you is a save point, and below you is...

How do you open the orange doors in Super Metroid SNES?
Super Metroid Walkthrough - Super Metroid 87

Crocomire is an interesting mini-boss in that he doesn't have HP. Instead, he steps backward when you shoot his open mouth, and the goal is to push him into a pool of lava. He only has two moves: walking forward, and shooting item-dropping orbs out of his mouth. Your charged beam is a better choice than missiles right now.

How do you open the orange doors in Super Metroid SNES?
Super Metroid Walkthrough - Super Metroid 88

Save point. Then go left and down. As usual, don't be afraid to fall blindly into the abyss.

How do you open the orange doors in Super Metroid SNES?
Super Metroid Walkthrough - Super Metroid 89

This room contains more missiles, but you really don't need any more at this point. There will be several more to pick up along the way. Still, your call.

How do you open the orange doors in Super Metroid SNES?
Super Metroid Walkthrough - Super Metroid 90

This room sometimes stumps people on their first playthrough. Lay a power bomb to get rid of all the debris, go to the far right side, then run and jump over the ramp at full speed. You should end up on a ledge at the top left part of the room.

How do you open the orange doors in Super Metroid SNES?
Super Metroid Walkthrough - Super Metroid 91

Grapple Beam! This allows you to swing around on those blocks with a + symbol. With both power bombs and Grapple Beam, the game is really starting to open up.

Green Hatches, also known as Green Doors or Super Missile Covers, are a type of Blast Shield that can be destroyed with only Super Missiles; all other weapons are useless when trying to break the shield. They appear in Metroid Prime 2: Echoes, Metroid: Zero Mission, Super Metroid, Metroid: Samus Returns, and Metroid Dread though there are materials that possess similar qualities seen in these doors in the rest of the series; an example being Cordite. Metroid: Other M features hatches that require a Super Missile to break open, but these are no longer green in color. In the same game, the Seeker Missiles can also open these hatches, since one of the five Seekers is actually a Super Missile.

In Metroid Prime Hunters, there are different Green Blast Shields that require the Battlehammer to open. In Metroid Fusion, Level 2 security hatches are colored green and can be opened with any weapon. In Metroid Prime 3: Corruption, there are Green Doors that require the Nova Beam to open.

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Official data[]

Super Metroid manual[]

"A single Super Missile opens Green Doors."

Metroid: Zero Mission manual[]

"Firing Super Missiles at these hatches will clear the way."

Metroid Prime 2: Echoes temporary scan[]

"There is a Blast Shield on the door blocking access. Analysis indicates that the Blast Shield is invulnerable to most weapons. A Super Missile blast may damage it."

How do I open orange doors in Super Metroid?

These red or orange doors are opened with the Plasma Beam. Found in Metroid Prime and Metroid Prime 3: Corruption, respectively.

How do you destroy the orange doors in Super Metroid?

They can be destroyed by Power Bombs; once unlocked, they turn permanently into Blue Doors and do not need another Power Bomb to open again.

How do you open the metal doors in Super Metroid?

"Metal Doors can only be opened when they are flashing. You can make Metal Doors flash by defeating certain enemies."

How do you open the orange doors in Metroid dread?

Charge Beam Door Charge Beam doors are orange and can only be opened once players have found the Charge Beam in Artaria.