A zombie villager is a variant of the zombie that can be cured into a normal villager using a golden apple while it is under the effect of Weakness. Show
Spawning[]A plains zombie villager with an enchanted iron sword. When a group in the normal spawn cycle spawns zombies, there is a 5% chance to instead spawn a group of zombie villagers[Bedrock Edition only], or a single zombie villager.[Java Edition only] If any type of zombie kills a villager, there is a chance for the villager to transform into a zombie villager.
In Java Edition a zombified zombie villager does not despawn if the player has traded with it at least once prior to its death, but unlike all other persistent mobs it still counts toward the hostile mob cap. If the zombie villager picks up any item however, it remains persistent but is excluded from the mob cap. In Bedrock Edition all zombified villagers are persistent. A cleric zombie villager appears alongside a cleric villager in every igloo basement (a normal zombie villager in Bedrock Edition and a cleric zombie villager in Java Edition). One of them transforms into a leatherworker, due to the workstation (a cauldron). They also generate as part of abandoned villages. Zombie villagers generated in both of these structures do not despawn naturally. Variants[]Baby zombies[]All mobs that can be ridden by baby zombie villagers in Bedrock Edition. Baby zombie villagers make up 5% of zombie villager spawns. They have big heads, unlike normal baby villagers. They behave similarly to regular zombie villagers, with the following differences:
Baby zombie villagers are spawned when a zombie kills a baby villager, the chance of infection being the same as adult zombie villagers. Baby zombie villagers also spawn naturally, but the combined chance (5% villagers × 5% babies) is low at 0.25% (or 1 in 400 chance) of all newly spawned zombies. Armed zombie villagers[]Along with skeletons and regular zombies, some zombie villagers are capable of picking up dropped items. These zombie villagers automatically pick up and hold any item that they come across (except jack o'lanterns[Java Edition only], mob heads and pumpkins, as these are worn on their heads), and use any armor, weapons, or tools picked up. If they encounter another similar item, they pick it up and drop their previous item:
Items dropped by mobs in exchange for another cannot be picked up by players or mobs for 10 game ticks (0.5 seconds, barring lag), but can be picked up by hoppers. Armor worn by zombie villagers is not damaged from most damage sources, which means it cannot "wear out" the way player armor does. Helmets (not blocks like pumpkins) on zombie villagers can wear away and break if the zombie villager is exposed to daylight, or has an anvil or other falling block dropped on its head. Zombie villagers also have a natural armor rating of 2 (), which gives 1.6 - 8% damage reduction from most sources. Some zombie villagers that are capable of picking up items spawn already in possession of such items, and those items may also be enchanted. The chances of that event are listed below. If a zombie villager spawns wearing multiple pieces of armor, the armor is never mismatched (i.e. all pieces are made of the same material). Chances of zombie villagers wearing or picking up armor, per difficulty
If a zombie does spawn with armor, the chances of specific armor are as follows: Chances of different armor pieces, per difficulty
The chances of it being of a particular material are: Chances of different armor types
Any zombie villager that spawns with equipment (picked-up items don't count) drop 1–3 extra experience per item. Villager variants[]In Java Edition, a zombie villager retains its biome and profession after conversion from a villager. They also retain their trades. Below is a table of the variant and what workstation it required before zombification. The zombie villager cannot work at a job site block. In Bedrock Edition, zombie villagers do not display their professions, but they still have the same profession after curing as before zombification. They use the texture of an unemployed villager from their corresponding biome. Below is a table listing the various professions, along with the specific job site block that each profession requires:
Drops[]When they die, zombie villagers drop 0–2 rotten flesh. The maximum drop is increased by 1 per level of Looting, for a maximum of 0-5 with Looting III. They can also drop an iron ingot, carrot, or potato when killed by a player or tamed wolf. This drop has a 2.5% chance of occurring, increasing by 1% per level of looting. Individual items have the following chances of dropping:
Any picked-up equipment has a 100% chance of dropping on death or when cured and drops with the same damage level it had when picked up. Naturally-spawned equipment[]
Experience[]Adult zombie villagers drop 5 and an additional 1–3 per naturally-spawned equipment. Baby zombie villagers drop 12 experience. Behavior[]Zombie villagers behave as ordinary zombies, except that they do not convert to drowned when submerged. In Java Edition, zombie villagers that were converted from villagers retain their professions and clothes, which gain a tattered appearance. Naturally spawned zombie villagers (or ones spawned with spawn eggs) have a random profession that is not retained upon being cured; instead, they become unemployed and may gain a new profession if a job site block is nearby. Zombie villagers can also spawn with the unemployed or Nitwit outfits. Zombified nitwits remain nitwits after being cured. In Bedrock Edition, all zombie villagers have the same appearance, which looks like an unemployed zombie villager. Naturally spawned zombie villagers (or ones spawned with spawn eggs) have a random profession that is retained upon being cured. However, the profession is not locked and the cured villager may gain a new profession if in a village with an available job site block. Zombie villagers can be unemployed, but they cannot be nitwits (zombified nitwit villagers become unemployed zombie villagers). Baby zombie villagers are always unemployed. Curing[]Zombie villagers can be cured (converted to normal villagers) by first giving them the Weakness effect, which can be applied by:
The weakened zombie villager must then be healed by using a (non-enchanted) golden apple on them. The zombie villager begins to shudder, and its eyes turn red[Bedrock Edition only][verify] to signal that curing is in progress. Also, the Weakness effect is removed, replaced by Strength for the duration of the curing process. An internal countdown timer is then started, counting down the total time to cure. Time to cure is initially 2000 ticks (nominally, 100 seconds or 1m 40s) in Bedrock Edition or a random integer between 3600 and 6000 ticks (180 to 300 seconds, 3—5 minutes) in Java Edition. On each tick, there is a 1% chance for the game to look for cure accelerants. It checks each block within a 9×9×9 cube centered on the villager for either an iron bar or a bed (either half: they're detected separately). For each one found up to 14, there is a 30% chance of decreasing the countdown timer by 1 more tick. Therefore, having at least 14 half-beds and/or iron bars within range speeds up conversion by an average of 4.2%.[1] During the curing process the zombie villager behaves like a normal zombie except that it gains Strength (with a potency that doesn't depend on the difficulty level). Thus, a zombie villager is more dangerous during curing than at other times. At the end of the curing process, the zombie villager transforms into a villager and gains the Nausea effect for 10 seconds (which has no effect on the villager's behavior). If it was holding any item it picked up, that item is dropped (unless it was enchanted with Curse of Binding, in which case it remains in the villager's inventory but is not worn and will not be dropped if the villager is killed). If it was a baby before it was transformed into a zombie villager, it remains a baby after the cure. If it had traded with a player at least once, it recovers its former profession and inventory of trades. Otherwise, it recovers its profession but might immediately change it if it finds and claims a workstation block for a different profession. A newly-cured villager, if it had a profession prior to being zombified, offers a trading discount to the player who administered the cure. These discounts are permanent. If a villager is cured more than once, the discounts get deeper until the price reaches the minimum of one emerald. Villagers near the cured villager are also affected but offer fewer, smaller discounts. Zombie villagers that are in the process of converting do not despawn if the player moves far away from them, but like all monsters, they despawn if the difficulty is changed to Peaceful. Specific to Java Edition[]
Specific to Bedrock Edition[]
Sounds[]Java Edition:
Bedrock Edition:
Data values[]ID[]Java Edition:
Bedrock Edition:
Entity data[]Zombie villagers have entity data associated with them that contains various properties. Bedrock Edition: See Bedrock Edition level format/Entity format.Java Edition:
Zombie villager typeZombie villager professionAchievements[]
Advancements[]
Video[]Note: Zombie villagers have new textures and sounds as of Village and Pillage.History[]
Issues[]Issues relating to "Zombie Villager" are maintained on the bug tracker. Report issues there. Gallery[]Screenshots[]
Halloween[]In other media[]
Trivia[]
References[]
How many times do you need to cure a zombie villager?You can cure a villager up to five times and get a discount on vanilla.
How do you know when a zombie villager is cured?Feed the villager a golden apple - you can do this by approaching the zombie villager and pressing the 'use' button. The grey swirls will turn red, and the zombie villager will start shaking. Wait a few moments, and the zombie villager will turn into a regular villager.
Is it worth curing a zombie villager?Hence, if players cure them and protect them from any dangers, they will remember it and thank them by lowering trade prices whenever they get a job. This is why whenever players find zombie villagers, they must be preserved and cured to get cheaper items from them.
Can zombie villagers be cured if they are holding something?A zombie villager is a variant of the zombie that can be cured into a normal villager using a golden apple while it is under the effect of Weakness.
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