This article is about the
Champion
known as
Champions are units in the Teamfight Tactics game mode that fight in arenas to protect the Little Legend. Unlike champions in League of Legends, these units are not directly controllable once placed on the battlefield.
They are characters taken directly from the League of Legends intellectual property and can take appearances from the
Champion tier
Champions each have a tier represents their rarity which ranges from 1 to 5.
All players share the same pool of champions. Each champion can only be found a specific amount of times based on their tier:
1 | 2 | 3 | 4 | 5 |
29 | 22 | 18 | 12 | 10 |
A champion's drop rate is determined based on their tier and on the Little Legend's level:
1 | 2 | 3 | 4 | 5 | |
Level 1 | 100% | 0% | 0% | 0% | 0% |
Level 2 | 100% | 0% | 0% | 0% | 0% |
Level 3 | 75% | 25% | 0% | 0% | 0% |
Level 4 | 55% | 30% | 15% | 0% | 0% |
Level 5 | 45% | 33% | 20% | 2% | 0% |
Level 6 | 25% | 40% | 30% | 5% | 0% |
Level 7 | 19% | 30% | 35% | 15% | 1% |
Level 8 | 16% | 20% | 35% | 25% | 4% |
Level 9 | 9% | 20% | 35% | 25% | 16% |
Level 10 (set 6 only) | 5% | 10% | 20% | 40% | 25% |
Level 11 (set 6 only) | 1% | 2% | 12% | 50% | 35% |
- Note: Level 11 (set 6 only) is a combination of Level Up and High End Shopping Augments.
Champion Star-level
Champion Star-level
When acquired, a champion starts as a
Champions combine automatically when you have three of the same and all copies are not in combat. The combined champion will automatically appear on your battlefield if one of the original champions is already deployed.
Increasing a champion's Star-level increases their maximum health and attack damage by a percentage of their
70% | 100% | 180% | 324% | 583.2% |
Other Star-level scalings
The effect of
Champion store
- The player has a champion store of 5 randomly picked champions.
- The player can spend
2 gold to reroll the pool.
- Consecutive shops do not repeat unbought champions.
- The champion store resets with every round for free.
- The player can lock the champion store to prevent the store from refreshing automatically. The player can unlock the shop at any time.
- Champions from the store can be bought at the cost of:
- Champions can be sold for:
1 | 2 | 3 | 4 | 5 | |
Champion item inventory
- Defeated monsters sometimes drop items for champion to equip.
- A champion can hold up to 3 items at a time.
- If two items are used on the same champion, they are combined into a stronger item, granting various effects based on the combination.
- If a champion with items is sold, the items returns to the player's inventory.
Champion traits
Champions have one origin and one class, with a few exceptions. Satisfying the origin or class conditions grants bonus effects to the entire team or to the champions of the respective origin or class.
Champion statistics and mechanics
Champions have a variety of statistics which increases the champion's strengths.
Health
Health refers to the amount of life a champion has. Champions are removed from combat when their health reaches 0. Slain champions will respawn next round. Health is shown above a champion's head as a green bar that is separated for every
Basic attack
Basic attacks are the default attack for champions, they deal physical damage.
Ability
Champions have a unique ability that they can cast once their mana bar is full. Some champions are manaless and instead have a permanent passive effect (for more information, see the mana page). Abilities deal magic damage, with the exceptions of attack-modifiers. On patch V9.15, it was indicated that most ability cast are 0.5 seconds.[1]
- Mana is generated by basic attacking and taking damage.
- Ability power increases the potency of a champion's ability. Each point of ability power grants 1% increased ability effect.
- Magic resistance reduces the damage taken from magic damage. Magic resistance works using this formula:
To see the list of champions that deal true damage with their ability, see this page.
The following champions deal physical damage with their ability:
Movement speed
Movement speed refers to the speed at which a champion moves in the arena. Champions have 550 base movement speed.
If a champion is in the attack range of their target, and the target moves out of range, the attacker only chases their target for 1 hex before switching to the closest enemy.
Game mechanics
Crowd control
Bench
If a player's bench is full, the extra champion gained with a carousel will be sold at the end of Planning phase.
Trivia
- There are Teamfight Tactics champions that are manaless in League of Legends but use mana in Teamfight Tactics:
- Conversely, there are Teamfight Tactics champions that use mana in League of Legends that are manaless in Teamfight Tactics:
- Champions in Teamfight Tactics may appear in one of their custom skins or a recolored version of one, official Chroma or otherwise. This is to help them better thematically fit their given origins or traits:
- In Set 5, 53/58 (about 91% of the champion pool) champions are in one of their custom skins, and cannot be seen without that skin.
- New champions:
- Returning champions:
- New champions:
- Returning champions:
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References
- ↑ TFT V9.15
- ↑ Ability Power Exceptions