A stronghold is a structure that occurs naturally underground in the Overworld, and is the only place where a player can find an end portal. Strongholds can be located by using an eye of ender. Show Generation[]The end portal room. Strongholds mostly generate underground and prefer to generate in biomes above sea level but generate underwater if necessary. Strongholds may generate at bedrock level, cutting the bedrock. Most parts of the stronghold can be overwritten by caves, ocean monuments, ancient cities, mineshafts, fossils, amethyst geodes, and dungeons; but it is rare for the end portal to be replaced, which would force a player to find one of the other strongholds, as a portal can be activated only with all 12 frame blocks present. Canyons do not overwrite strongholds; rather, a stronghold can occasionally be found exposed by a canyon. Bedrock Edition[]In Bedrock Edition, strongholds generate randomly throughout the world. They usually generate under a village. Unlike most structures they appear to have no fixed set distance, which means that rarely they may overlap. A stronghold may generate in the ocean. If it has to, a stronghold could generate perfectly fine above ground, in caves, and in canyons. There appears to be an infinite amount of strongholds, even formerly capable of generating in the Far Lands. Because Bedrock Edition appears to begin stronghold generation at a spiraling staircase, it is rare to find no portal room in the stronghold. Java Edition[]Stronghold layout through the world in Java Edition. In Java Edition, all strongholds are located at random coordinates within rings in all biomes, where each ring is a certain radius from the center of the world (X=0, Z=0). The strongholds are generated at roughly equal angles from the center point of the world (for instance, each stronghold in a ring of 3 is in the region of 120 degrees from the others, measured from the origin). The game does not generate a stronghold partially above-ground, any portion above the sea level is replaced with air, leaving a cutaway. If a stronghold generates in an ocean, which occurs rarely, it typically generates with a floating portal room. There are eight rings, containing 128 strongholds in total:
Structure[]Strongholds vary in size. They contain several doors and rooms made mostly of stone bricks (45%), mossy stone bricks (30%), cracked stone bricks (20%) and infested stone bricks (5%). Infested cracked stone bricks and infested mossy stone bricks do not generate, unless silverfish enter these blocks.[1] Strongholds are lit by enough torches to provide visibility in most areas, though not enough to suppress mob spawns. Stairs that generate within these structures include stone brick and cobblestone stairs, but not their mossy variants.[2] In generated chest corridors and storerooms, dispersed chests containing a variety of loot can be found. Rooms[]Strongholds feature various types of main rooms. Each room has an entrance, which is either a plain 3×3 opening, a wall with a wooden door, a wall with an iron door (with buttons), or a 3×3 opening with a gate of iron bars along the top and sides. Rooms may have exits to other room pieces or dead-end "exits" into stone. Additional "passages" between rooms may exist if their generation overlaps or if the stronghold intersects a cave, mineshaft, or other structure. Sometimes, doors can be sealed off by stone bricks in 5-way crossings, resulting in "secret doors".[3] Stronghold generation begins with a spiral staircase room with a 5-way crossing at the bottom, with additional rooms being randomly generated from the exits of previous rooms up to a maximum distance of 50 rooms and 112 blocks horizontally. If a portal room is not generated, the generation is redone.
Libraries[]A library inside a stronghold. Libraries occur in two sizes: small single-level libraries and larger duplex libraries. All libraries contain bookshelves, oak planks, and one (single level) or two (duplex) chests, with cobwebs dispersed randomly. Small libraries usually generate when the second level of the library is blocked by another part of the stronghold. If there are no obstructions, then large libraries usually generate. Large libraries contain a second level consisting of a surrounding balcony with oak fences as railings, and fences & torches arranged like a chandelier over the center of the room. The two levels are connected by a ladder on the wall furthest from the entrance. No cobwebs generate here. Blocks[]
Loot[]Altars[]In Java Edition, each stronghold altar chest contains 2–3 item stacks, with the following distribution: In Bedrock Edition, each stronghold altar chest contains 2–3 item stacks, with the following distribution:
Storerooms[]In Java Edition, each stronghold storeroom chest contains 1–4 item stacks, with the following distribution: In Bedrock Edition, each stronghold storeroom chest contains 1–4 item stacks, with the following distribution:
Libraries[]In Java Edition, each stronghold library chest contains 2–10 item stacks, with the following distribution: In Bedrock Edition, each stronghold library chest contains 2–10 item stacks, with the following distribution:
Advancements[]
Video[]Note: This video is outdated, as 128 strongholds now generate per world as of Java Edition 1.9.Data values[]History[]
Issues[]Issues relating to "Stronghold" are maintained on the bug tracker. Report issues there. Trivia[]
Gallery[]Overview[]
Rooms[]
Odd generation[]
Other[]
External links[]
References[]
Is there only 1 end portal?On the Java and Bedrock editions, each world contains 128 strongholds, so a total of 1,536 end portal blocks are generated. In the Legacy Console Edition, there is only one portal per world, so 12 end portal blocks are generated.
Are there more than 1 strongholds in Minecraft?There are eight rings, containing 128 strongholds in total: The first ring has 3 strongholds within 1,280-2,816 blocks of the origin. The second ring has 6 strongholds within 4,352-5,888 blocks of the origin.
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