How to brake Mario Kart 8

April 24, 2015 1:45 PM

How to brake Mario Kart 8

Online multiplayer and more features on Switch helped the game succeed.

Image Credit: Nintendo

Interested in learning what's next for the gaming industry? Join gaming executives to discuss emerging parts of the industry this October at GamesBeat Summit Next. Register today.


Mario Kart 8’s second round of downloadable content is out, and it’s beautiful — but the real star is the free bananas-crazy 200cc mode.

Yesterday, Nintendo released a set of new characters, tracks, and vehicles that you can use in Mario Kart 8. This was the second of the publisher’s two-part DLC plans for its colorful racer, and it features some of the best content yet. The tracks are beautiful — especially the new F-Zero and Animal Crossing courses. And while I love that stuff, none of it changes the game quite like the new, eye-blistering 200cc mode that bumps up the speed of the karts to a level we’ve never seen before in this franchise.

200cc is a free addition to Mario Kart 8 that anyone can get by downloading the latest patch for the game. And holy crap, is it fast.

It’s too fast! Just watch me fail in the first part of the video below. I keep sliding off of the course because I cannot control my vehicle:

And while 200cc is fast, that’s not really what’s different here. The difference is that the speed forces you to play differently. If you want a chance to win, you absolutely must use your brakes. Nintendo even tells you that when you first start it up.

How to brake Mario Kart 8

Above: Too fast!

Image Credit: Jeff Grubb/GamesBeat

Use your brakes! As silly as that sounds, it’s a novel concept for Mario Kart. I say it in the video, I don’t think I’ve used brakes in a Mario Kart game ever. You’re supposed to perfectly power-slide through every turn without ever touching that useless B button.

But 200cc just won’t work if you’re not braking, and it’s a revelation.

I knew going into 200cc that I would need to brake, but that turned me off at first. I thought that meant that I would need to slow down instead of power-sliding. But that isn’t the case at all. 200cc is so fast that you can actually brake while power-sliding to better navigate sharp turns.

This adds a whole new layer to the driving in Mario Kart. You can no longer mindlessly just whip around corners while thinking about how to best use whatever item you last picked up. Instead, every corner is a challenge that requires your full attention. Some will have you just lightly tapping on B to course-correct your trajectory. Other, more difficult curves will require you to fully slam on the brakes in the middle of your power slide to essentially do a 180 so you can stay on the track.

It’s a new kind of challenging for Mario Kart and for the racing genre in general, since few developers are still making games like this.

So if you were looking for a reason to get back into Mario Kart, this is definitely it. Just be prepared to relearn everything you think you know.

GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. Discover our Briefings.

Edit: added some extra tips on when (not) to trick off of jumps in 200cc as well as how to dodge blue shells.

I) Intro

Hey all. I played a tonne of MK8 on Wii U before making the transition to MK8 Deluxe on switch. While these are by and large the same game, I swear they've made some changes to the mechanics, even besides the removal of fire hopping. I've been seeing a lot of questions online about how drift braking works. As I now feel fairly competent with this skill I figured I'd make a post sharing what I know for those who are finding it difficult to adjust coming from the Wii U version (I know I did) as well as those who skipped out on the original release. I'll also give some tips on the builds I like.

II) Drift Braking

  1. Initiate a drift by steering into a turn while holding the R button as usual. Keep in mind that starting drifts well in advance of turns is imperative to doing well in 200cc.

  2. If you find yourself coming in too sharp, tap or hold the joystick in the opposite direction of the turn (while continuing to hold y and r) to correct.

  3. If you're taking a turn too wide, tap or hold the brake while continuing to drift (tap or hold b while continuing to hold y, r, and the joystick in the direction of the turn). I accomplish this by sliding my thumb to the b button while continuing to hold down y. This should both reduce your speed and increase the sharpness of the turn allowing you to maintain a good line.

III) Jump Tricks

It's not always a good idea to trick off of a jump in 200cc. Whenever a jump is proceeded by a sharp turn it's probs best not to trick so you don't take the corner too wide and either hit a wall or lose the optimal line.

IV) Examples of Difficult Turns in 200cc

These are areas where I really feel I've noticed a difference in handling between MK8 Deluxe and the Wii U original. I find that I even have to brake drift in 150cc for some of these (brake drifting didn't work in the Wii U's 150cc but it does on switch). I'll break my strats down for each individually:

  1. Toad's Harbour

Coming out of the market area, there's an overpass on the right that takes you up to a boost jump into a shortcut. It's incredibly hard to Land from this jump and not go flying into a wall. Initiate a rightward drift before going off the jump and hold brake as you go into the boost. Do not trick off of this jump. When you land you should already be facing the appropriate direction to exit the shortcut. Release the brake and the drift and you should make it out with your drift boost.

2) Wario's Stadium

Early on in the track you come to a large ramp with a boost at the end. You land in a hard left turn before a series of small boost jumps in the mud. Initiate a left drift partway up the large ramp. Hold the brake as you go into the boost. Once again, do not trick. When you land you should be facing the appropriate direction to exit the turn. Release the brake and your drift for a drift boost. Do not trick off of the series of small boost jumps that come next as you'll go flying into a wall when you hit the hard left turn afterward. Hold the inputs for a hard left drift while also holding brake as you land. Release when you have the right angle to exit the turn.

3) Rainbow Road (Wii U)

The right and left turns in quick succession just before the first jump may be the hardest segment in 200cc. Take the right turn nice and wide while tapping the brake liberally to moderate your speed. Release your drift when you have the ultra boost. This is where it gets pretty difficult. Immediately initiate a left drift and hold the brake for the entire duration of the turn. I find that tapping the joystick right just after starting the drift helps get into position for the best line. Release the boost when you're at the correct angle to take the jump.

There are a number of other s-shaped curves on tracks like Neo Bowser City and the Dragon Raceway (I forget the actual name) which can be navigated using this same strat.

V) Dodging Blue Shells

There are a number of strats one can use to dodge or reduce speed loss from blue shells. These are the same as the Wii U version:

  1. super horn

This one is obvious.

2) use a mushroom

As the blue shell reaches you it will circle a few times before diving down and exploding. Use your mushroom just as the shell begins to dive and you'll escape the blast radius without being affected. I find the timing on this to be a bit more difficult online with lag.

3) Fall off the track

If a blue shell reaches you on a portion of the track in which you can fall off, do so. You have to time it so that lakitu picks you up while the shell explodes. This will lose you less time than if you just take the blue shell. Be very careful online. Lag can throw off the timing and cause you to take the blue shell on top of lakitu dropping you off.

VI) Best Builds for 200cc

I generally find that balanced builds work best here. I tend to keep most stats between 3 and 4. I started practicing with Mario using the standard kart, tires, and super glider and adjusted from there. As I got better I increased my top speed at the expense of other stats, tho handling, acceleration, and - to a lesser degree - traction are all nearly as important.

I've broken all the staff 200cc ghosts with builds like:

  1. inkling boy/splat buggy/hylian tires/hylian kite

  2. Link/standard cart/standard tires/hylian kite

  3. Morton/koopa clown/rollers/bowser kite

I've been doing some research lately and I think I've found one of the best all around builds that will help you to do really well on any track:

4) Gold/metal mario or pink gold peach/w 25/standard tires/super glider

Don't remember the exact stats off the top of my head but it has a speed of 4.00 with everything else around 3 or 4 and a total of 19. Haven't been able to come up with anything else having such a high total. Most end up around 17 or 18.

That's all I've got. Please comment if you have anything to add or questions about other difficult turns in the game.

How do you break in 200cc Mario Kart 8?

Hold the inputs for a hard left drift while also holding brake as you land. Release when you have the right angle to exit the turn. The right and left turns in quick succession just before the first jump may be the hardest segment in 200cc.

How do you stop yourself from driving in Mario Kart 8?

To toggle it either on or off just hit the L button. You'll see the auto-steer icon change to either solid, or have an X over it. The latter means it's off. If you've already started a race then you can turn Smart Steering off by hitting Plus to open the menu.

How do you brake in Mario Kart Wii?

You can brake with two buttons: the first is the R button and the other is the B button. To use an item, you press either L or the control pad (same deal with control pad on Wii-mote). For drifting, use the R button and the swivel. You can adjust your camera angle by pressing the yellow swivel and/or the X button.