Use potions. You can use a Potion of Fire Resistance to negate lava/fire damage, or maybe a Potion of Regeneration/Potion of Health to hold off death until you are safe. Golden Apples can do both. Show You can try to get somewhere safe and die there/put items in a chest so you can come back after you respawn and get the items. If you don't mind cheating, type "/gamemode 1" to enter creative mode; flying, invincibility, and infinite items can be achieved with this. If it says "You don't have permission" or something, and your on singleplayer, press "Esc" (Escape), Click Open to LAN, Enable "Allow Cheats", and Click "Start LAN world." Now type /gamemode 1 and it should work. For the furnace mechanic, see Smelting. For the smoke-producing block for cooking food, see Campfire. For the NBT tag, see Entity format § Entity Format. For other uses, see Fire (disambiguation). Fire Renewable No StackableYes (64) ToolAny tool Blast resistance0 Hardness0 LuminantFire: Yes (15) Partially FlammableNo Catches fire from lavaYes Fire is a non-solid block that can spread to nearby flammable blocks and destroy them. Soul fire is a dimmer turquoise variation of fire that is created when soul sand or soul soil is ignited. Soul fire deals more damage than normal fire and does not spread. Contents
Natural generation[]Fire naturally generates in random patches across the terrain of the Nether. Soul fire generates exclusively in soul sand valley biomes in the Nether. However, it exclusively generates on soul soil; it does not generate on soul sand within either the same biome[1] nor in the nether wastes biome.[2] Soul fire also generates in ancient cities. Post-generation[]Lava generated next to flammable blocks can naturally cause fires. Fire spreads quickly across flammable blocks, and can spontaneously ignite when flammable blocks are near lava, even though many blocks that should be flammable cannot catch fire from nearby lava. Lightning strikes can also set fires. Placing an end crystal on bedrock or obsidian in the End will cause fire to appear at the end crystal's location. The explosion from sleeping in a bed in the Nether or the End creates fire, as does the explosion of a ghast fireball or the impact of a blaze fireball. Using a charged respawn anchor in the Overworld or the End also creates fire from the explosion. Obtaining[]Fire cannot be obtained as an item under any circumstances in Java Edition, though in Bedrock Edition both fire and soul fire may be obtained as an item via inventory editing. Usage[]Placement[]Before a fire. During the fire. After a fire. Fire can be placed using flint and steel or a fire charge. Fire created on soul sand or soul soil becomes soul fire. When placed, a fire burns for a short and randomly determined amount of time. If nothing flammable is adjacent to it, the flames die out. Water that touches fire extinguishes it. It cannot be placed suspended in midair, even with commands.[3] Burning entities[]Players and many mobs burn when exposed to fire. Burning obstructs the player's view slightly. While inside a fire block, the fire inflicts damage at a rate of 1per half-second unless the player or mob has Fire Resistance or a total Fire Protection of 7 or higher.[BE only] When the player is on fire outside the fire block, they take damage at 1per second. This is the same rate that the player gains health in Peaceful difficulty, so burning alone cannot kill the player in this mode. Soul fire deals damage at a rate of 2per half-second, making it more dangerous than normal fire. After leaving a fire source, the player or mob continues burning for some time depending on how long it was exposed to the fire (stored in a Most dropped items that are in fire briefly catch fire and disappear. This includes the item forms of blocks that would not be flammable if placed, including obsidian. The only exceptions are these netherite-related items: netherite tools and weapons, netherite armor, blocks of netherite, netherite scrap, netherite ingots, and ancient debris. If a mob able to drop meat dies while on fire, it drops the cooked version of it, with the exception of fish that is dropped by polar bears[JE only] or guardians. This also applies to the zombie's uncommon potato drop; if a zombie dies while on fire and should drop a potato, it becomes a baked potato.[JE only] Most Nether mobs are invulnerable to fire and cannot burn. Exceptions include skeletons, as well as endermen, piglins, and hoglins. Zoglins are also invulnerable to fire. Burning is not considered a status effect and therefore cannot be cured by milk. Spread[]Safe building area around a fire Fire spreads over flammable surfaces and can climb up walls, across floors and ceilings, and over small gaps. More precisely, a fire block can turn any air block that is adjacent to a flammable block into a fire block. This can happen at a distance of up to one block downward, one block sideways (including diagonals), and four blocks upward of the original fire block (not the block the fire is on/next to). Therefore, if the player is using fire to build a fireplace, caution is needed. Blocks in the way do not prevent fire from igniting blocks above it—so even if the player protects a wooden roof with cobblestone between it and the fire, the fire ignores that cobblestone. Fire spreads from a still lava block similarly: any air block one above and up to one block sideways (including diagonals) or two above and two blocks sideways (including diagonals) that is adjacent to a flammable block may be turned into a fire block. Unlike normal fire, soul fire cannot spread and does not burn any flammable blocks nearby. Fire that naturally spreads into a valid nether portal frame activates the portal. Flammable blocks[]Fire can spread onto and burn away any flammable block (or in the case of TNT, ignite it). On the other hand, a fire that is not adjacent to any flammable block and not on top of a forever-burning block does not spread, even to another flammable block within the normal range. In the following table, the higher the ignite odds, the more quickly a block catches fire if the fire is available to spread there. The higher the burn odds, the more quickly a block on fire burns away. These are relative values; actual ignite odds and burn time depends not only on these values, but on difficulty, rain, the age of the fire, the direction of the block relative to the fire, and multiple random values including how long the fire waits between block ticks and further checks based on the previous factors. Fire spread is reduced if tries to spread to a block more two blocks higher than itself. Fire spread is furthermore reduced by a half if the flammable blocks in a humid biome (swamp, mushroom fields and jungle, excluding sparse jungle). BlockIgnite oddsBurn oddsCan catch firefrom lavaLogs Stripped Logs Wood Stripped Wood55YesBlock of CoalYesOverworld Planks Overworld Wooden Slabs Overworld Fence Gates Overworld Fences Overworld Wooden Stairs Composter Beehive520YesTarget1520YesCave Vines Cave Vines Plant1560?TNT (ignites instead of vanishing) Vines15100YesBookshelf Lectern Bee Nest3020YesLeaves Wool3060YesDried Kelp BlockYesAzalea Hanging RootsYesCarpets (except moss)JE6020YesBE3060Hay Bale6020YesBamboo6060YesScaffoldingYesFlowers, 1-block Sweet Berry BushJE60100YesBE30Flowers, 2-block Grass, ferns, both 1-block and 2-block Dead Bush60100YesBig Dripleaf Big Dripleaf Stem Small Dripleaf Spore BlossomYesBamboo Shoot[Bedrock Edition only] Mangrove Roots Bamboo Mosaic[upcoming: JE 1.20 & BE 1.20]??Yes Non-flammable blocks[]Non-flammable blocks can be lit but do not burn away, and such fire does not spread. Non-flammable blocks other than netherrack or magma blocks extinguish themselves quickly. In the End, bedrock also does not extinguish itself. If a block is a part of a flammable material, it catches fire from lava. However, certain blocks do not burn away: BlockCan catch firefrom lavaCan burn awayBamboo ShootJEYesYesBENoYesBanners Barrel Campfire Cartography Table Chest Crafting Table Crimson Roots Daylight Detector Fletching Table Jukebox Loom Mushroom Blocks Nether Sprouts Note Block Smithing Table Trapped Chest Warped Roots Wooden Doors of all types Wooden Pressure Plates of all types Wooden Trapdoors of all types Wooden Signs and Wooden Hanging Signs[upcoming: JE 1.20 & BE 1.20] of all typesYesNoWooden Buttons of all typesJENoNoBEYesBedJEYesNoBENoWood-like blocks such as: Cobweb Grindstone Ladder Lever Moss Block Moss Carpet Piston Rails of all types Redstone Torch Saplings Smoker Torch Tripwire Tripwire Hook Stems Stripped Stems Hyphae Stripped Hyphae Nether Planks Nether Wood Slabs Nether Fence Gates Nether Fences Nether Wood Stairs ... and all other non-flammable blocksNoNo Extinguishing[]Fire burns out after a while when on a non-flammable block other than netherrack or magma blocks; however, punching or hitting the side of a burning block extinguishes the fire on that side, making the Fire extinguished sound (see below). Hitting fire while holding a tool does not reduce the tool's durability. Placing blocks on the fire also extinguishes it. Water and lava extinguish fires that they flow into, and thrown splash and lingering water bottles extinguish fires in the block hit and the four blocks horizontally surrounding it. Mobs on fire are extinguished when in water or in a cauldron containing it. In the latter case, one layer of water disappears. Fire extinguishes more quickly if nothing flammable is present, and soon after it consumes a flammable block immediately beneath it.
If a fire is exposed to rain, it extinguishes quickly.
Fire burning on netherrack creates a perpetually burning fire. Soul fire never extinguishes unless punched or when it receives a block update and finds there is no soul soil or soul sand below it. Eternal fire[]When lit, netherrack and magma blocks maintain fire forever, unless extinguished by any method except rain. Bedrock in the End also burns eternally. Soul fire burns eternally anywhere. Eternal fire cannot exist on the sides of these blocks. The blocks that can support eternal fire are defined per-dimension, in the #infiniburn_overworld, #infiniburn_nether, and #infiniburn_end block tags. If Bees[]Setting fire to a beehive or bee nest causes the contained bees to be ejected from the block. Piglins[]Soul fire repels piglins. Like hoglins, they are not fire-resistant, which is unique among Nether mobs. Sounds[]Generic[]Java Edition: [sound 1] SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuationdistancehttps://minecraft.fandom.com/wiki/File:Cloth_dig1.ogghttps://minecraft.fandom.com/wiki/File:Cloth_dig2.ogghttps://minecraft.fandom.com/wiki/File:Cloth_dig3.ogghttps://minecraft.fandom.com/wiki/File:Cloth_dig4.oggBlock brokenBlocksOnce the block has broken block.wool.break subtitles.block.generic.break 1.00.816https://minecraft.fandom.com/wiki/File:Cloth_dig1.ogghttps://minecraft.fandom.com/wiki/File:Cloth_dig2.ogghttps://minecraft.fandom.com/wiki/File:Cloth_dig3.ogghttps://minecraft.fandom.com/wiki/File:Cloth_dig4.oggNone[sound 2]Entity-DependentFalling on the block with fall damageblock.wool.fall None[sound 2]0.50.7516https://minecraft.fandom.com/wiki/File:Cloth_dig1.ogghttps://minecraft.fandom.com/wiki/File:Cloth_dig2.ogghttps://minecraft.fandom.com/wiki/File:Cloth_dig3.ogghttps://minecraft.fandom.com/wiki/File:Cloth_dig4.oggBlock breakingBlocksWhile the block is in the process of being brokenblock.wool.hit subtitles.block.generic.hit 0.250.516https://minecraft.fandom.com/wiki/File:Cloth_dig1.ogghttps://minecraft.fandom.com/wiki/File:Cloth_dig2.ogghttps://minecraft.fandom.com/wiki/File:Cloth_dig3.ogghttps://minecraft.fandom.com/wiki/File:Cloth_dig4.oggBlock placedBlocksWhen the block is placedblock.wool.place subtitles.block.generic.place 1.00.816https://minecraft.fandom.com/wiki/File:Cloth_dig1.ogghttps://minecraft.fandom.com/wiki/File:Cloth_dig2.ogghttps://minecraft.fandom.com/wiki/File:Cloth_dig3.ogghttps://minecraft.fandom.com/wiki/File:Cloth_dig4.oggFootstepsEntity-DependentWalking on the block/gamerule doFireTick 0/gamerule doFireTick 10.151.016
Bedrock Edition: SoundSourceDescriptionResource locationVolumePitchhttps://minecraft.fandom.com/wiki/File:Wood_dig1.ogghttps://minecraft.fandom.com/wiki/File:Wood_dig2.ogghttps://minecraft.fandom.com/wiki/File:Wood_dig3.ogghttps://minecraft.fandom.com/wiki/File:Wood_dig4.oggBlocksOnce the block has broken/gamerule doFireTick 21.00.8-1.0https://minecraft.fandom.com/wiki/File:Wood_hit1.ogghttps://minecraft.fandom.com/wiki/File:Wood_hit2.ogghttps://minecraft.fandom.com/wiki/File:Wood_hit3.ogghttps://minecraft.fandom.com/wiki/File:Wood_hit4.ogghttps://minecraft.fandom.com/wiki/File:Wood_hit5.ogghttps://minecraft.fandom.com/wiki/File:Wood_hit6.oggPlayersFalling on the block with fall damage/gamerule doFireTick 30.41.0https://minecraft.fandom.com/wiki/File:Wood_hit1.ogghttps://minecraft.fandom.com/wiki/File:Wood_hit2.ogghttps://minecraft.fandom.com/wiki/File:Wood_hit3.ogghttps://minecraft.fandom.com/wiki/File:Wood_hit4.ogghttps://minecraft.fandom.com/wiki/File:Wood_hit5.ogghttps://minecraft.fandom.com/wiki/File:Wood_hit6.oggBlocksWhile the block is in the process of being broken/gamerule doFireTick 40.230.5https://minecraft.fandom.com/wiki/File:Wood_jump1.ogghttps://minecraft.fandom.com/wiki/File:Wood_jump2.ogghttps://minecraft.fandom.com/wiki/File:Wood_jump3.ogghttps://minecraft.fandom.com/wiki/File:Wood_jump4.oggPlayersJumping from the block/gamerule doFireTick 50.121.0https://minecraft.fandom.com/wiki/File:Wood_jump1.ogghttps://minecraft.fandom.com/wiki/File:Wood_jump2.ogghttps://minecraft.fandom.com/wiki/File:Wood_jump3.ogghttps://minecraft.fandom.com/wiki/File:Wood_jump4.oggPlayersFalling on the block without fall damage/gamerule doFireTick 60.181.0https://minecraft.fandom.com/wiki/File:Wood_hit1.ogghttps://minecraft.fandom.com/wiki/File:Wood_hit2.ogghttps://minecraft.fandom.com/wiki/File:Wood_hit3.ogghttps://minecraft.fandom.com/wiki/File:Wood_hit4.ogghttps://minecraft.fandom.com/wiki/File:Wood_hit5.ogghttps://minecraft.fandom.com/wiki/File:Wood_hit6.oggPlayersWalking on the block/gamerule doFireTick 70.31.0https://minecraft.fandom.com/wiki/File:Wood_dig1.ogghttps://minecraft.fandom.com/wiki/File:Wood_dig2.ogghttps://minecraft.fandom.com/wiki/File:Wood_dig3.ogghttps://minecraft.fandom.com/wiki/File:Wood_dig4.oggBlocksWhen the block is placed/gamerule doFireTick 21.00.8Unique[]Java Edition: SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuationdistancehttps://minecraft.fandom.com/wiki/File:Fire.oggFire cracklesBlocksRandomly /gamerule doFireTick 9false 01.0-2.00.3-1.016https://minecraft.fandom.com/wiki/File:Fizz.oggFire extinguishedBlocksWhen a fire is put out by hittingfalse 1false 20.51.8-3.416https://minecraft.fandom.com/wiki/File:Ghast_fireball4.oggFireball whooshesBlocksWhen fire is created using a fire chargefalse 3 [sound 1]false 4 [sound 1]1.00.8-1.216https://minecraft.fandom.com/wiki/File:Flint_and_steel_click.oggFlint and Steel clickBlocksWhen fire is created using a flint and steelfalse 5 [sound 1]false 6 [sound 1]1.00.8-1.216
Bedrock Edition: SoundSourceDescriptionResource locationVolumePitchhttps://minecraft.fandom.com/wiki/File:Fire.oggBlocksRandomlyfalse 71.0-2.00.3-1.0https://minecraft.fandom.com/wiki/File:Fizz.oggBlocksWhen a fire is put out by hittingfalse 80.51.8-2.4https://minecraft.fandom.com/wiki/File:Ghast_fireball4.oggHostile CreaturesWhen fire is created using a fire chargefalse 91.01.0https://minecraft.fandom.com/wiki/File:Flint_and_steel_click.oggBlocksWhen fire is created using a flint and steelblock.wool.break 01.00.8-1.2Data values[]ID[]Java Edition: NameIdentifierFormBlock tagsTranslation keyFireblock.wool.break 1Blockblock.wool.break 1block.wool.break 3Soul Fireblock.wool.break 4Blockblock.wool.break 1block.wool.break 6block.wool.break 7Bedrock Edition: NameIdentifierNumeric IDFormItem ID[i 1]Translation keyFireblock.wool.break 1block.wool.break 9Block & Ungiveable Item[i 2]Identical[i 3]subtitles.block.generic.break 0Soul Fireblock.wool.break 4subtitles.block.generic.break 2Block & Ungiveable Item[i 2]Identical[i 3]subtitles.block.generic.break 3
Block states[]See also: Block states Java Edition: subtitles.block.generic.break 5subtitles.block.generic.break 5subtitles.block.generic.break 7subtitles.block.generic.break 8subtitles.block.generic.break 9block.wool.fall 0block.wool.fall 1block.wool.fall 2block.wool.fall 3block.wool.fall 4block.wool.fall 5block.wool.fall 6block.wool.fall 7block.wool.fall 8block.wool.fall 9block.wool.hit 0block.wool.hit 1Newly placed fire has an age of 0, and has a 1⁄3 chance of incrementing with each block tick.This factor affects how the fire extinguishes.east false false block.wool.hit 4When true, fire texture shows on that face of the block to the east; false if there's a block below this fire.northfalse false block.wool.hit 4When true, fire texture shows on that face of the block to the north; false if there's a block below this fire.southfalse false block.wool.hit 4When true, fire texture shows on that face of the block to the south; false if there's a block below this fire.upfalse false block.wool.hit 4When true, fire texture shows on that face of the block above; false if there's a block below this fire.westfalse false block.wool.hit 4When true, fire texture shows on that face of the block to the west; false if there's a block below this fire.Bedrock Edition: Metadata BitsDescriptionage subtitles.block.generic.hit 7subtitles.block.generic.hit 8subtitles.block.generic.hit 9block.wool.place 0subtitles.block.generic.break 5subtitles.block.generic.break 5subtitles.block.generic.break 7subtitles.block.generic.break 8subtitles.block.generic.break 9block.wool.fall 0block.wool.fall 1block.wool.fall 2block.wool.fall 3block.wool.fall 4block.wool.fall 5block.wool.fall 6block.wool.fall 7block.wool.fall 8block.wool.fall 9block.wool.hit 0block.wool.hit 1subtitles.block.generic.break 5subtitles.block.generic.break 7subtitles.block.generic.break 8subtitles.block.generic.break 9block.wool.fall 0block.wool.fall 1block.wool.fall 2block.wool.fall 3block.wool.fall 4block.wool.fall 5block.wool.fall 6block.wool.fall 7block.wool.fall 8block.wool.fall 9block.wool.hit 0block.wool.hit 1Newly placed fire has an age of 0.This factor affects how the fire extinguishes. History[]This section is missing information about Closely inspect fire before and after 13w02a - pixels may have become stretched. Please expand the section to include this information. Further details may exist on the talk page. This article is missing information about place an end crystal on bedrock or obsidian in the End will create the fire in the end crystal location. Please expand the article to include this information. Further details may exist on the talk page. Java Edition Indev0.3120100109Added fire.The model of fire currently does not render the back faces; faces have to be seen from the front to be rendered.Fire is placed directly like a block. It is not known if its texture was any different.20100110Lava now sets fire to flammable materials.All items and mobs can now catch fire.Fire is now placed by flint and steel.20100125-2Fire now has particle effects.20100129Ores can now be smelted by using fire on dropped items.20100219Ores can no longer be smelted by using fire on dropped items with the introduction of furnaces.Unknown?Fire has the "wood" material assigned to it for sound playback, which could be encountered by placing it with its item form, or by walking on top of it in certain cases or setups.Java Edition Infdev20100617-2Added a backup fire texture for if the animation could not be loaded.20100624Changed the fire backup texture to read "FIRE TEX! HNST", which means "Fire texture! Honest".Unknown?Previously, it was possible for fire to exist without any real attachments to any blocks, resulting in it being completely invisible but still being a danger. This has been fixed such that it can no longer be placed in these positions nor come to be in one via changes to surrounding blocks, as it will immediately delete upon finding itself in such a situation.Java Edition Alphav1.2.0previewFire now generates in the Nether.v1.2.6Lava can now cause surrounding flammable blocks to burn. Forest fires may start spontaneously if an above-ground lava pool is generated among trees during a biome's creation.Java Edition Beta1.2Fire now uses two similar textures, rather than just one.A second placeholder texture for fire has been added to terrain.png corresponding to the second fire texture.1.2_02The ability for blocks to burn forever has been removed. Previously, a non-netherrack flammable block, like wood, may burn continuously when its sides are surrounded by nonflammable blocks, like stone or dirt.1.6Test Build 3Fire spreading has been severely nerfed — infinite fire spread has been disabled.[4]Java Edition1.2.112w06aWhen the player hits fire in Creative, the block under the fire is no longer removed.1.4.212w32aAdded the game rule/gamerule doFireTick 14.12w34aFire now spreads differently based on difficulty.12w40aFirespread has been slightly nerfed again to prevent infinitely spreading fires.1.513w02aThe texture of fire is now accessible. Before, the texture was hidden in the code and not accessible by any normal bases.[more information needed]?Mobs such as zombie pigmen no longer appear to be on fire in cases where mobs susceptible to fire would be.1.814w17aThe model of fire has been changed slightly - the sides are completely erect rather than slanted inward, however, the back faces of fire are still not visible.14w25aThe model of fire now incorrectly has ambient occlusion. One of the inner planes (furthest to the south) is now also missing.14w28bThe model of fire has been changed, fixing the missing internal plane. However, it is still less symmetrical overall than it was prior to 14w25a, which is best seen looking from directly above.14w31aFire no longer has ambient occlusion.Fire now uses the wool sound rather than the wood sound if broken through certain means or stepped on.1.915w31aExtra planes have been to the model of fire in the back. However, the outer texture planes appear to foot by a pixel.The block states alt and flip of fire have been removed, and the state upper has been changed to the byte state up. However, the behavior of fire has remained unchanged.15w33cThe positioning of the outer planes of fire has been fixed.15w38aFire's chance of extinguishing in the rain on its block tick has been decreased from 100% to a chance from 0–45% depending on its age state.15w49aFire's chance of extinguishing in the rain on its block tick has been increased to 20–65% depending on its age state.1.1217w06aFire now burns indefinitely on magma blocks.1.1317w47aPrior to The Flattening, this block's numeral ID was 51.September 28, 2019Soul Fire shown unnamed as part of soul sand valley biome at Minecon 2019.December 3, 2019Maria Lemón confirms that fire set on soul sand will not become soul fire.1.1620w06aAdded soul fire.Fire no longer burns items.[5]20w07aThe texture of soul fire has been changed. The color channel of transparent pixels is now filled to black.Normal fire burns items again, and soul fire now burns items.20w10aFire now has a proper hitbox like all other blocks.Fire now produces fire particles when destroyed.Fire can no longer be put out with swords or tridents in Creative mode.The blockstates and info of fire can now be properly read via F3.Fire can now be modified using debug sticks.20w11aLoot tables have been added for fire.Fire no longer produces particles when destroyed.Soul sand is now capable of supporting fire on its top surface,[6] however this is regular fire, not soul fire.[7]20w12aFire lit on top of soul sand is now soul fire.A dedicated block tag is now used to determine what blocks support soul fire.Pre-release 7Creative players inside of fire now permanently are displayed as being in fire for the period spent within it rather than it intermittently flashing.?Added respawn anchor, which create fire when blow up.1.19Deep Dark Experimental Snapshot 1Soul fire now generate as part of ancient city.Pocket Edition Alphav0.1.0Added fire. It was invisible at the time.[8]v0.3.3Fire can no longer spread or be created due to a bug in fire spreading mechanics that causes fire to spread to any block.v0.7.0Fire can once again be created, and now has better spreading mechanics.Flint and steel is now able to place fire.Fire currently, at times, renders incorrectly.[9]v0.7.1Fire now renders correctly.Fire now burns indefinitely on netherrack.v0.8.0build 2Burning mobs now turn orange and emit large fire particles.build 4Fire now ignites TNT more aggressively.?Undead mobs now actually catch fire in sunlight, rather than just taking damage.v0.9.0build 2Fire now burns out faster in jungle and roofed forest biomes.v0.11.0build 9Attacks from burning mobs can now catch fire to the victim.build 14The burning animation has been removed from Creative mode completely.v0.12.1build 1Burning mobs now have a sizzling particle effect once extinguished.Unknown?Fire has the "wood" material assigned to it for sound playback, which could be encountered by placing it with its item form, or by walking on top of it in certain cases or setups.[10]Bedrock Edition1.2.0beta 1.2.0.2The unique fire animation has been removed from burning mobs (excluding blazes), and replaced with a stretched burning animation like that on Java Edition.1.16.0beta 1.16.0.51Added soul fire.beta 1.16.0.59Fire lit on top of soul sand is now soul fire.beta 1.16.0.63Soul fire is now created when /gamerule doFireTick 15 is set to 0.Soul fire is now created when /gamerule doFireTick 14 is set to false .Legacy Console EditionTU1CU11.0Patch 11.0.1Added fire.New Nintendo 3DS Edition0.1.0Added fire.Fire "items"[]The following content is transcluded from Technical blocks/Fire.This section is missing information about Test placement sound and replacement capabilities. Please expand the section to include this information. Further details may exist on the talk page. Java Edition Indev0.3120100109Fire has an extra, unobtainable item form corresponding to its block ID. It can be obtained via inventory editors with numeric item ID 51.?Fire items can be used to craft chainmail armor.Java Edition Beta1.6Test Build 3Fire items can be obtained from the newly added debug chests, mainly from the 20th slot of the 2nd chest from the left, and the 4th slot of the 6th chest from the left.releaseDebug chests no longer spawn, preventing fire items from being obtained this way.Java Edition1.3.112w16aFire items can now be obtained in singleplayer worlds via thesubtitles.block.generic.break 4 command using the respective numeric ID.1.814w25aThe direct item form of fire has been removed from the game. It can no longer exist as an item in any way, only as a placed block.The chainmail armor crafting recipe has been removed as a result.Pocket Edition Alphav0.1.0Fire has an extra, unobtainable item form corresponding to its block ID. It can be obtained via inventory editors with numeric item ID 51.Bedrock Edition1.16.0?Soul fire exists as an item.Appearances[]Fire[]Java Edition Indev0.3120100109The fire item is completely invisible in inventories, when held in first person view or as a dropped item.20100130The fire item now uses this texture in inventories, when held in first person view or as a dropped item.NOTE: the fire item was animated in this version. However, due to this animation being automatically generated by the game rather than being a defined animated texture file, and there currently being no animation of this uploaded yet, the provided image is stationary.Java Edition Alpha?The fire item now uses the aforementioned texture when held in third person.Java Edition1.4.212w34aThe fire item now uses the aforementioned texture when in an item frame.1.513w02aThe fire item is now completely invisible in inventories.The fire item causes a game crash when held in first or third person view, as a dropped item or when in an item frame.This is due to major texture storage changes in this version.13w02bThe fire item now uses this texture in inventories, when held in first or third person view, as a dropped item or when in an item frame.The texture does not loop properly due to MC-17701.NOTE: the fire item was animated in this version. However, an animated version of the texture is yet to be uploaded.1.6.213w24bThe fire item now uses this texture in inventories, when held in first or third person view, as a dropped item or when in an item frame.NOTE: the fire item was animated in this version. However, an animated version of the texture is yet to be uploaded.Pocket Edition Alphav0.1.0The fire item uses this texture when held in first and third person view.The fire item is completely invisible in inventories or as a dropped item.v0.1.3The fire item now uses this texture when held in first and third person view.v0.3.3The fire item now uses this texture when in the hotbar.Items which were not defined in gui_blocks.png render with a red background in the inventory, including fire.v0.7.0[verify] The fire item now uses this texture in inventories, when held in first or third person view or as a dropped item.It still renders with the red background in the inventory and the hotbar.v0.8.0build 2Items such as fire no longer render with a red background in the inventory.When held in first or third person view, fire uses the same dimensions as the current fire placeholder texture, only rendering the center 6×8 pixels.Unknown?Fire once again has the full 16×16 dimensions when held in first or third person view.?It does not appear animated in the player's hand.[11]Soul Fire[]Bedrock Edition1.16.0?[verify] The soul fire item uses this texture.?It is not animated as a held item, nor in an item frame.[12]Names[]Java EditionItem names did not exist prior to Beta 1.0.
Uncraftable items did not have visible displayed names prior to v0.5.0 alpha.
Issues[]Issues relating to "Fire" are maintained on the bug tracker. Report issues there. Trivia[]
Bedrock Edition[]
Gallery[]Screenshots[]
References[]
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