How to open dungeon finder wow

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"Looking For Group" and "LFG" redirect here. For the the meaning of the acronym lFG, see "LFG" in World of Warcraft terminology (A-M) under L

Dungeon Finder is the "Looking for Dungeon" (LFD) system Blizzard introduced in patch 3.3.0. It was made the default mode of the Dungeon Finder window and integrated with the Raid Finder and Scenario Finder in Patch 5.0.4. It is only used for 5-man dungeons, not raids or groups in general for high-level quests. The Dungeon Finder selects players to form a party from all servers in the battlegroup of the current realm, so there need not be a full group of players on one specific realm.

The first screen players see shows the role selection toggles and the type of dungeon desired. By default, the selection is for a random dungeon. This can be changed via the Type dropdown to such options as Random Lich King Heroic, Random Burning Crusade Dungeon, or Random Classic Dungeon. Running a random dungeon confers additional rewards in the form of emblems and gold.

Note that it is not possible to queue for dungeons outside of the player's level bracket or expansion level; e.g. level 80 players cannot queue for classic or Burning Crusade dungeons.

Selecting a specific dungeon or dungeons can be accomplished by choosing the very first option in the Type dropdown. The UI changes to show a list of dungeons, all of which are selected. To narrow the list, click the checkbox next to the category line to select/deselect all dungeons in that category. Players can also collapse categories of dungeons by clicking the +/- box just to the left of the category checkbox.

Dungeon Finder main mode of window

Queuing for a specific dungeon example

The original Dungeon Finder

To tell the UI that you only wish to run Pit of Saron in 5-player Heroic mode:

Step 1: Choose the "Specific Dungeons" type

Step 2: Collapse the first category

Step 3: Clear all visible checkboxes

Step 4: Reopen desired category

Step 5: Select desired dungeon(s)

Step 6: Make a role selection

Step 7: Find a group!

Step 8: Wait in the queue

Step 9: There's enough people!

Step 10: Is everyone ready?

Free teleport to the instance if all ready

Call to Arms

In Patch 4.1, a new sub-feature was added to offer roles that are lacking representation in the queue additional rewards for completing a random level 85 Heroic dungeon. Initially these rewards will probably be special mounts (like Reins of the Raven Lord, Swift White Hawkstrider, or Deathcharger's Reins) or non-combat pets (companions like Razzashi Hatchling, Cockatiel, or Tiny Sporebat).

Looking for more (LFM)

So the tank left, or a healer disconnected, or a DPS got kicked. How does the party add a replacement member?

  1. Somebody in the group opens the Dungeon Finder frame and answers "yes" on the refill screen
  2. The other party members confirm their roles
  3. The party joins the queue
  4. When a replacement is found, the new member will be teleported to the party leader's current location

Removing a player

You can remove a player from the group via the Vote Kick System.

Leaving a group

When you leave a group you got via the Dungeon Finder you will get the Deserter Debuff, preventing you from joining another random group for the next 30 Minutes. There are the following exceptions:

  • You got kicked from the group.
  • Your debuff has run out (you have been in the group for at least 15 Minutes).
  • The End Boss (or whoever gives the reward for joining a LFD-group) of the Instance has been killed.

LookingForGroup channel

In addition to Dungeon Finder, everyone in capital cities automatically joins the LookingForGroup channel. It can be used to manually search for groups instead of, or in addition to, both Dungeon Finder and Looking For Raid.

Rewards

Depending of the type of the dungeon, and on character's level, there are varying rewards:

The Daily item rewards depends on the Dungeon type:

The Daily money and XP rewards depends on the character level. The following table contains the rewards for each levels first random dungeon of the day, any other runs during the same day will yield approximately half the money and experience:

Level Money XP Level Money XP Level Money XP Level Money XP
15 35
310 29 70
470 43 1
65
1250 57 1
80
1450
16 35
310 30 70
470 44 1
65
1250 58 1
80
1450
17 35
310 31 70
470 45 1
65
1250 59 6
20
1600
18 35
310 32 70
470 46 1
65
1250 60 6
20
1600
19 35
310 33 70
470 47 1
65
1250 61 6
20
1600
20 35
310 34 1
30
825 48 1
65
1250 62 6
20
1600
21 35
310 35 1
30
825 49 1
65
1250 63 6
20
1600
22 35
310 36 1
30
825 50 1
65
1250 64 6
20
1600
23 35
310 37 1
30
825 51 1
65
1250 65 3
10
1100
24 35
310 38 1
30
825 52 1
65
1250 66 3
10
1100
25 39 1
30
825 53 1
80
1450 67 8
80
1900
26 70
470 40 1
30
825 54 1
80
1450 68 8
80
1900
27 70
470 41 1
30
825 55 1
80
1450
28 70
470 42 1
30
825 56 1
80
1450
Heroic
Heroic Level Money XP Money XP Money XP
69 14
80
33100
70 8
80
1900 14
80
33100
71 8
80
1900 14
80
33100
72 8
80
1900 14
80
33100
73 14
80
33100
74 14
80
33100
75 14
80
33100
76
77
78
79
80 19
86
0 26
46
0

Other remarks:

Dungeon finder instance breakdown

Classic dungeons vary widely in scope, from short romps to 4+ hour marathons. Many of the classic dungeons have been broken up into separate events to allow achievement of the dungeon finder rewards in a comparable amount of time.

Classic dungeons

NameMinimum levelMaximum level# BossesRequired boss
Ragefire Chasm 15 21 4
 [16+] 
 Taragaman the Hungerer
Deadmines 15 21 6
 [20+] 
 "Captain" Cookie
Wailing Caverns 15 25 8
 [21+] 
 Mutanus the Devourer
Shadowfang Keep 16 26 5
 [21+] 
 Lord Godfrey
Blackfathom Deeps 20 30 8
 [24+] 
 Aku'mai
Stormwind Stockades 20 30 5
 [25+] 
 Hogger
Gnomeregan 24 34 7
 [28+] 
 Mekgineer Thermaplugg
Scarlet Monastery - Graveyard 26 36 2
 [32+] 
 Bloodmage Thalnos
Scarlet Monastery - Library 29 39 2
 [35+] 
 Arcanist Doan
Razorfen Kraul 30 40 6
 [27+] 
 Charlga Razorflank
Maraudon - The Wicked Grotto (Purple) 30 40 3
 [47+] 
 Lord Vyletongue
Scarlet Monastery - Armory 32 42 1
 [37+] 
 Herod
Maraudon - Foulspore Cavern (Orange) 32 42 4
 [46+] 
 Razorlash
Maraudon - Earth Song Falls 34 44 4
 [48+] 
 Princess Theradras
Scarlet Monastery - Cathedral 35 45 3
 [40+] 
 High Inquisitor Whitemane
Uldaman 35 45 8
 [40+] 
 Archaedas
Dire Maul - Warpwood Quarter (East) 36 46 5
 [58+] 
 Alzzin the Wildshaper
Scholomance 38 48 13
 [61+] 
 Darkmaster Gandling
Dire Maul - Capital Gardens (West) 39 49 5
 [61+] 
 Prince Tortheldrin
Razorfen Downs 40 50 5
 [37+] 
 Amnennar the Coldbringer
Dire Maul - Gordok Commons (North) 42 52 7
 [62+] 
 King Gordok
Stratholme - Main Gate 42 52 10
 [62+] 
 Balnazzar
Zul'Farrak 44 54 8
 [46+] 
 Chief Ukorz Sandscalp
Stratholme - Service Entrance 46 56 7
 [62+] 
 Baron Rivendare
Blackrock Depths - Detention Block 47 57 1[1]
 [52+] 
 High Interrogator Gerstahn
Sunken Temple 50 60 10
 [50+] 
 Shade of Eranikus
Blackrock Depths - Upper City 51 61 19
 [56+] 
 Dagran Thaurissan
Lower Blackrock Spire 55 65 9
 [60+] 
 Overlord Wyrmthalak
Upper Blackrock Spire moved 6.0.2 55 65 5
 [60+] 
 General Drakkisath

Burning Crusade dungeons

NameMinimum levelMaximum level# BossesRequired boss
Hellfire Ramparts 58 67 3
 [61+] 
 Omor the Unscarred
Blood Furnace 59 68 3
 [63+] 
 Keli'dan the Breaker
Slave Pens 60 69 3
 [64+] 
 Quagmirran
Underbog 61 70 5
 [65+] 
 The Black Stalker
Mana-Tombs 62 71 3
 [66+] 
 Nexus-Prince Shaffar
Auchenai Crypts 63 72 2
 [67+] 
 Exarch Maladaar
The Escape from Durnholde 64 73 3
 [68+] 
 Epoch Hunter
Sethekk Halls 65 73 3[2]
 [69+] 
 Talon King Ikiss
Shadow Labyrinth 67 75 4
 [72+] 
 Murmur
Shattered Halls 67 75 3
 [72+] 
 Warchief Kargath Bladefist
Steamvault 67 75 3
 [72+] 
 Warlord Kalithresh
The Botanica 67 75 5
 [72+] 
 Warp Splinter
The Mechanar 67 75 4
 [72+] 
 Pathaleon the Calculator
Magisters' Terrace 68 75 3
 [72+] 
 Kael'thas Sunstrider
The Arcatraz 68 75 5
 [72+] 
 Harbinger Skyriss
The Black Morass 68 75 3
 [72+] 
 Aeonus

All Burning Crusade Heroic-level instances have a level range of 70 to 75, and require the appropriate key to enter (except Magister's Terrace, which is unlocked at the end of a quest chain involving clearing the dungeon on normal difficulty). The keys are purchased from corresponding faction Quartermasters. All have the same completion criteria as the Normal-level instance.

Note that an optional third boss may be invoked in heroic Sethekk Halls, but not in the Normal version. This boss is not required to complete the instance.

A quest chain is required to unlock the Normal-mode Caverns of Time instances of The Escape from Durnholde and The Black Morass.

Wrath of the Lich King dungeons

NameMin. levelMax. level# BossesRequired encounter
Utgarde Keep 68 80 3
 [72+] 
 Ingvar the Plunderer
The Nexus 69 80 4[3]
 [73+] 
 Keristrasza
Azjol-Nerub 70 80 3
 [74+] 
 Anub'arak
Ahn'kahet: The Old Kingdom 71 81 4[3][4]
 [75+] 
 Herald Volazj
Drak'Tharon Keep 72 82 4
 [76+] 
 The Prophet Tharon'ja
Violet Hold 73 82 3
 [77+] 
 Cyanigosa
Gundrak 74 82 4[3]
 [77+] 
 Gal'darah
Halls of Stone 75 82 4[4]
 [79+] 
 Sjonnir The Ironshaper
Halls of Lightning 77 82 4
 [81+] 
 Loken
Culling of Stratholme 77 82 4[3]
 [82+] 
 Mal'Ganis
Oculus 77 82 4
 [82+] 
 Ley-Guardian Eregos
Utgarde Pinnacle 77 82 4
 [82+] 
 King Ymiron
Trial of the Champion 80 82 3
 [80+] 
 The Black Knight
Forge of Souls 80 82 2
 [82+] 
 Devourer of Souls
Pit of Saron 80 82 3
 [82+] 
 Scourgelord Tyrannus
Halls of Reflection 80 82 3
 [??] 
 Lich King
Wrath of the Lich King heroic dungeons

All Wrath of the Lich King heroic instances require a minimum level of 80. The Nexus, Ahn'kahet: The Old Kingdom, Gundrak and Culling of Stratholme each have an optional heroic-only boss.

Cataclysm dungeons

NameMin. levelMax. level# BossesRequired encounterRequired Item Level
Throne of the Tides 80 83 4
 [??] Ozumat
226
Blackrock Caverns 80 83 5
 [??] Ascendant Lord Obsidius
226
Stonecore 82 ?? 4
 [??] High Priestess Azil
272
Vortex Pinnacle 82 ?? 3
 [??] Asaad
272
Grim Batol 84 ?? 4
 [??] Erudax
305
Lost City of the Tol'vir 84 ?? 4
 [??] Siamat
305
Halls of Origination 84 ?? 7
 [??] Rajh
305

As of patch 4.0.6, players no longer need to discover the entrances to these dungeons to queue in Dungeon Finder.

  • All
    heroics require an average item level of 329.

Zandalari heroic dungeons

In patch 4.1, two new dungeons were added, as refurbished, level 85 Heroic versions of old raid instances. These dungeons only have a Heroic mode and both require an item level of 346 to queue in Dungeon Finder.

NameMin. levelMax. level# BossesRequired encounterRequired Item Level
Zul'Aman 85 85 6
 [??] Daakara
346
Zul'Gurub 85 85 6
 [??] Jin'do the Godbreaker
346

Hour of Twilight heroic dungeons

NameMin. levelMax. level# BossesRequired encounterRequired Item Level
End Time 85 85 3
 [??] Murozond
353
Well of Eternity (instance) 85 85 3
 [??] Mannoroth and
 [??] Varo'then
353
Hour of Twilight 85 85 3
 [??] Archbishop Benedictus
353

Notes

  • Some instances require a minimum level of gear.
    • Trial of the Champion, Halls of Reflection, Pit of Saron, and the Forge of Souls all require an average item level of 180.
    • Halls of Reflection requires an average item level of 219.
  • All
    Heroics have a maximum level of 82 in the Dungeon Finder.
  • Players may teleport in and out of the dungeon at any time if they are not in combat. They will always appear at the beginning of the dungeon upon returning.
  • The automatic teleport does not work while on a moving boat or zepplin, operating a vehicle, or while dead. Players will have to leave the boat or vehicle, or resurrect and then teleport in.
  • Leaving a dungeon through its ordinary entrance or exit will return the player to wherever they were before, not to the outside of the dungeon
    • The only way to use the Dungeon Finder to facilitate overworld travel is to die and resurrect at a spirit healer.
  • Players may not trade items while in the dungeon, except rare or epic items that dropped in that dungeon and conjured supplies like mage water. This prevents cross-server economic exploitation
    • In Uldaman, the [Gni'kiv Medallion] cannot be traded. In order to form the [Staff of Prehistoria], the [The Shaft of Tsol] must either be looted by the same player who took the medallion, or it must be given to that player.
    • The Mechanar also has optional content obtained by combining particular drops. If everyone loots blindly, it is likely that each part will go to a different player, preventing them from being combined. The only workaround is to have everyone except a designated person avoid looting these items.
  • If Ley-Guardian Eregos is defeated when The Oculus (heroic) was chosen randomly, the player will be given a [Cache of the Ley-Guardian] from the Cache of Eregos. If the Oculus was chosen specifically (presumably by that player), this extra reward is not given.
  • A quirk or oversight of the tool is that when checking for minimum item level, the tool apparently counts items in bags AND bank even if they are not worn or wearable. One Blizzard representative who responded to this issue did not deny this functionality and gave the impression that it was strangely intentional,[5] while another appeared to recognize it as a bug.[6]

History

At the launch of the game, there was only the LookingForGroup chat channel. This channel was available in all zones, but it was not a linked global channel. This was problematic since zones of the same level range are spread out throughout Eastern Kingdoms and Kalimdor. At this time, many players relied on their guild, friend's list, or even whisper to find groups. Otherwise, they would travel to Orgrimmar or Ironforge respectively, find a group, then travel back out to the site of the dungeon, making dungeons far away from these cities very unpopular. As a result, warlocks were also very popular at this time, as they played an important role in forming groups. Blizzard eventually added a queuing system related to the Meeting Stones in front of the instances, but it was rarely used, and was generally a failed feature. In Patch 1.9, the LookingForGroup channel became global, although it was restricted to the major cities.

With the release of the Burning Crusade expansion and Patch 2.0.1 came the release of the new Looking For Group interface pane as well as the conversion of Meeting Stones from a queuing system to a summoning mechanism. At this time, the LookingForGroup channel was completely removed, since the interface was intended to replace it. Instead, players began to use the Trade channel for LFG, guild recruitment, and general global chat. Blizzard responded by hotfixing a rate limit of so many messages per minute. However, this was eventually lifted, and Trade channel continues to be a mixture of trade and other uses even today. After much community feedback, in Patch 2.1.0, the LookingForGroup channel was restored, although it was only available while actively using the Interface Tool.

In Patch 3.1.0, after the release of Wrath of the Lich King, the Looking For Group panel was improved to include the role which your currently logged character is able to fulfill (tank, damage, or healer), specify leadership, and identifying groups or individuals via the Looking for More pane.

First announced at BlizzCon 2009, Patch 3.3.0 saw a new cross-server Looking For Group (and Looking For Raid) system. This is the second cross-server feature Blizzard has added to the game, after Battlegrounds. Cross-server features are generally used to help users on low-population realms find groups, which was previously nearly impossible any time other than peak hours.

Patch changes

  • Patch 5.0.4 (28-August-2012): Main mode of Dungeon Finder window with Raid Finder, Scenario Finder, and Challenges tab and Challenge Mode UI.
  •  Hotfix (2011-08-10): If a player is kicked by vote from a dungeon finder group, the leader of the group is no longer able to invite that player back.
  • Patch 4.1.0 (26-Apr-2011): Added Call to Arms feature. Call to Arms will automatically detect which class role is currently the least represented in the queue, and offer them additional rewards for entering the Dungeon Finder queue and completing a random level-85 Heroic dungeon. (Source)
  •  Hotfix (2011-02-18):
    • If a party member remains outside of a dungeon for more than 3 minutes, they become eligible for removal, regardless of other Vote Kick restrictions.
    • When players queue as a group with a tank or a healer, and the tank or healer drops group (or is kicked) within the first 5 minutes, all of the other players who queued with them are removed from the group as well.
    • If there is a group of 3 or more friends and someone in that group initiates a Vote Kick of a random party member, it now requires 4 votes to kick the player, instead of the standard 3 votes.
    • The penalty for using the Vote Kick feature too often is not issued to a player who kicks someone with whom they queued for a dungeon (i.e. the party member being selected for removal is not a player randomly selected via the Dungeon Finder).
    • The penalty for using the Vote Kick feature too often will be issued much more quickly to players who join as a party of 4 and kick the randomly selected 5th player.
    • The penalty for using the Vote Kick feature too often will now not allow the player to initiate a Vote Kick for 2 hours, up from 45 minutes.
  • Patch 3.3.3 (2010-03-23): Undocumented change.
                Players can now see how long they are in queue while waiting for a group.
  • Patch 3.3.0 (08-Dec-2009): Looking for Group has been renamed to Dungeon Finder
    • Supports 5-player instances
    • Designed for PUGs
    • Reward System (Source)
                  Raid queuing was moved to a separate Raid Browser interface. Group quest queuing was removed entirely.
  • Patch 3.1.0 (14-Apr-2009): Class roles (i.e. damage, tanking, healing) have been added to the Looking For Group feature. Class roles will be displayed when sorting through the Looking For More section.
  • Patch 2.1.0 (22-May-2007): Players will now be able to access the Looking For Group Channel by joining the Looking For Group/Looking for More tool.
                LookingForGroup channel is accessible only when using the interface pane.
  • /
    Patch 2.0.1 (05-Dec-2006): A new Looking For Group tool designed to assist players in finding groups for instanced dungeons and quests will now be available. This interface gives players the option to be added to a pool of other players also looking for a group, as a means to expedite the process. In addition, players will also be able to search for additional members in situations where they have a group and are simply looking to find more players. For a complete overview of this new interface, please take a moment and read the information contained on our comprehensive Looking for Group preview.[7]
                LookingForGroup channel was removed.
  • Patch 1.11.2 (11-Jul-2006): The Looking For Group channel is now defaulted off. Players will need to join the channel to access it. (/join LFG)
  • Patch 1.9.0 (03-Jan-2006): In addition, the "Looking for Group" and "Trade" channels have been unified among the corresponding cities, meaning, for example, that you can trade your goods or look for groups in Ironforge while in Stormwind.
                Previously, these were not global (cross city) channels.

References

  1. ^ 19 possible bosses.
  2. ^ Prior to patch 4.0.1 Anzu was a summoned boss and not readily available to all players in this dungeon
  3. ^ a b c d 5 in Heroic mode.
  4. ^ a b 2 minimum.
  5. ^ Error on call to template:ref web: Parameters archiveurl and archivedate must be both specified or both omittedWryxian 2011-01-13. change to the item level dungeon entry system needed.... Official Raids and Dungeons forum (EU). Archived from the original on 2011-01-13.
  6. ^ Sapperwix 2010-11-30. [BUG] Queue system and "Average Item Level". Official Bug Report forum (US). Archived from the original on 2010-11-30.
  7. ^ New Dungeon System Bad link

See also

  • Challenge Mode
  • Group Finder
  • Raid Finder
  • Scenario Finder

External links

GuidesNews

Wowjuju MoP Beta - New UI elements and changes by Lucifer May 15, 2012 11:27 AM

Old

How do you use Dungeon Finder?

Open the Group & Activity Finder from your UI, and select Dungeon Finder. From there, you should indicate your role (damage, tank, or healer) and then indicate how you want to queue. Note that you must be, at minimum, level 10 in order to use the Group & Activity Finder.

Does WoW have Dungeon Finder?

The Looking for Dungeon or Raid group finder (LFD/LFR) is only available in modern World of Warcraft and Wrath of the Lich King Class, not in WoW Classic Era. In the LFD/LFR finder you can sign up for a dungeon or raid and choose your role (healer, tank, or DPS).

Is Dungeon Finder in WoW Classic?

Blizzard has made clear since Wrath of the Lich King Classic's announcement that the Dungeon Finder won't be included. That fact has divided the WoW Classic community in a way few of Blizzard's decisions regarding the old-school version of its MMO have before.

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