I am currently creating a custom snow biome on a mooshroom island on a server. I don't need light, but i am going to want at least some light around the paths and buildings.
How can i prevent the snow layers and ice blocks from melting?
Can it be done with a command or maybe a datapack? I tried googling but no results other than gametick 0.
This article is about the thin cover caused by snowfall. For the full block, see Snow Block. For the weather condition, see Snowfall. For the projectile, see Snowball. For other uses, see Snow (disambiguation).
Snow[a] is a ground cover block that is commonly caused by snowfall.
Obtaining[]
Breaking[]
In Java Edition, the only way to mine snow is via a shovel enchanted with Silk Touch. Destroying snow with a non-Silk-Touch shovel yields one snowball per layer. Any other tool, even if enchanted by Silk Touch, destroys the snow and drops nothing. Explosions by TNT or creepers also cause snow to yield a snowball. Snow can also be obtained by causing it to drop into an invalid block space, in which case it drops itself.[Bedrock Edition only] The dropped snow layer also corresponds with how many layers were in the broken snow pile. If there are 8 layers of snow, a full snow block drops instead.
In Bedrock Edition, using a shovel on snow (left or right click) yields 1-4 snowballs. 4 snow balls can be crafted into a full snow block, which can in turn be crafted into snow layers (3 full snow blocks = 6 snow layers). Snow layers cannot be "mined" with Silk Touch. Silk Touch has no effect on the number of snow balls acquired when using a shovel. The number of snow balls acquired is as follows: 1 snow ball for snow layers 0-2, 2 snow balls for snow layers 3-4, 3 snow balls for snow layers 5-6 and 4 snow balls for snow layer 7 and full snow blocks.
0.1 |
0.5 |
0.1 |
0.05 |
0.05 |
0.05 |
0.05 |
0.05 |
- ↑ Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.
Natural generation[]
Snow naturally generates in snowy biomes, cold biomes, and other biomes depending on the elevation and temperature. Only blocks with direct access to the sky can generate snow layers naturally (with the exception of some snowy villages, which are intentionally made to generate extra snow in areas inaccessible to the sky).[1]
Snow generates where there is sky access atop buildings in snowy taiga villages.[Bedrock Edition only]
Snow generates as piles and in multiple layers as part of many snowy plains village structures.
Snow generates exclusively in single layers in Java Edition, but can generate in multiple layers in Bedrock Edition.
Snow also generates in ancient cities.
Crafting[]
Snow Block |
|
Post-generation[]
Weather[]
In snowy biomes or in cold biomes at higher altitudes, the weather can produce snow instead of rain. In snowy weather, snow generates on random blocks with a complete solid top surface at integer y-values, with a block light level of 9 or less, with the exception of ice and packed ice.
Below are the altitudes at which rain ends and snow begins, depending on the biome. The exact height of the snow line is randomized: take taiga for example, the lowest possible snow layer forms at y level 153, and the lowest height where snow forms at all locations is y=168, with snow lines ranging between y levels 153 and 168 across different locations.
| y -64 (All altitudes) |
| y 113–128 |
| y 153–168 |
| y 193–208 |
| Above y 320 (not possible) |
| Depends on location |
In Bedrock Edition, up to two layers of top snow can build up during snowfall. In Java Edition, snowfall creates one layer of snow by default, and the number of layers that can accumulate can be altered by the game rule snowAccumulationHeight: setting it to 0 makes no snow form at all, and setting it to 8 or above lets snow form up to the level of a full block.
Snow layers do not generate if the game rule doWeatherCycle has been set to false.[Bedrock Edition only]
Snow golems[]
Snow golems generate a trail of snow in snowy, cold, and some medium biomes, or any non-dry biome in Bedrock Edition.
Usage[]
Various thicknesses of snow.
Snow can be placed only on a solid block that is not ice. In Java Edition, snow breaks if its support block is removed. In Bedrock Edition, snow is affected by gravity and falls if it becomes unsupported, and breaks if it falls onto an unsuitable block. A player can jump up 1 block and 3 snow layers.
Cover[]
Snow covered grass block, mycelium or podzol.
If the snow is on a grass block (or mycelium or podzol in Java Edition[2]) the ground cover turns white on the top and around the sides. Snow does not damage tilled and hydrated field areas – it cannot be placed on farmland. A gravity-affected block like sand or gravel does not fall if snow covers the block below it, but the gravity-affected block does replace a snow layer when falling onto it. The texture of the grass block changes to snowy when a single layer of snow is placed on top.[3][4] Thicker layers of snow causes the grass block to revert to plain dirt when the block receives a random tick, similar to regular grass when covered by an opaque block. A plain dirt block with a single layer of snow on top gains a snowy texture if grass spreads to it.
In Bedrock Edition, if leaves are topped with a layer of snow, particles of snow appear to fall through the leaves from the snow layer.
In Bedrock Edition, snow layers can occupy the same space as one-block flowers, mushrooms, and one-block ferns and grass, (however two-block tall plants do not work)[5] and can be layered and mined normally. Placing snow on already-existing plant blocks causes snow to appear around them, but placing plants into an area where there is snow removes the snow.[6]
Snow layers can be used to kill nylium.[7]
Melting[]
Powered redstone lamps melting nearby snow.
Snow melts if there is a heat block,[BE & EE only] or block light level of 12 or more. In Bedrock Edition, it also melts in dry biomes, regardless of block light or daylight level. If there are multiple layers, layers melt gradually in Bedrock Edition, but they melt all at once in Java.
Some light sources can melt snow but many cannot. The melt radius is taxicab distance.
Beacon | 3 |
Campfire | 3 |
Soul Campfire | - |
Conduit | 3 |
Glow Lichen | - |
Glowstone | 3 |
Jack o'Lantern | 3 |
Lantern | 3 |
Soul Lantern | - |
Lava | 3 |
Redstone Lamp | 3 |
Respawn Anchor 1/4 Charge | - |
Respawn Anchor 2/4 Charge | - |
Respawn Anchor 3/4 Charge | - |
Respawn Anchor 4/4 Charge | 3 |
1 Sea Pickle | - |
2 Sea Pickles | - |
3 Sea Pickles | - |
4 Sea Pickles | 3 |
Shroomlight | 3 |
Froglight | 3 |
End Rod | 2 |
Torch | 2 |
Soul Torch | - |
Redstone Torch | - |
Ender Chest | - |
Furnace | 1 |
Blast Furnace | 1 |
Smoker | 1 |
Crying Obsidian | - |
Magma Block | - |
Brewing Stand | - |
Brown Mushroom | - |
Dragon Egg | - |
Redstone Ore | - |
End Portal Frame | - |
Fire | 3 |
Soul Fire | - |
Nether Portal | - |
Sea Lantern | 3 |
Foxes[]
When a fox gets stuck in the snow after missing an attack on prey, it emits particles as it emerges from the snow.
Sounds[]
Java Edition:
//minecraft.fandom.com/wiki/File:Snow_dig1.ogg | Block broken | Blocks | Once the block has broken | block.snow.break | subtitles.block.generic.break | 1.0 | 0.8 | 16 |
//minecraft.fandom.com/wiki/File:Snow_dig1.ogg | None[sound 1] | Entity-Dependent | Falling on the block with fall damage | block.snow.fall | None[sound 1] | 0.5 | 0.75 | 16 |
//minecraft.fandom.com/wiki/File:Snow_dig1.ogg | Block breaking | Blocks | While the block is in the process of being broken | block.snow.hit | subtitles.block.generic.hit | 0.25 | 0.5 | 16 |
//minecraft.fandom.com/wiki/File:Snow_dig1.ogg | Block placed | Blocks | When the block is placed | block.snow.place | subtitles.block.generic.place | 1.0 | 0.8 | 16 |
//minecraft.fandom.com/wiki/File:Snow_dig1.ogg | Footsteps | Entity-Dependent | Walking on the block | block.snow.step | subtitles.block.generic.footsteps | 0.15 | 1.0 | 16 |
- ↑ a b MC-177082
Bedrock Edition:
//minecraft.fandom.com/wiki/File:Snow_dig1.ogg | Blocks | Once the block has broken | dig.snow | 1.0 | 0.8-1.0 |
//minecraft.fandom.com/wiki/File:Snow_dig1.ogg | Players | Falling on the block with fall damage | fall.snow | 0.4 | 1.0 |
//minecraft.fandom.com/wiki/File:Snow_dig1.ogg | Blocks | While the block is in the process of being broken | hit.snow | 0.35 | 0.5 |
//minecraft.fandom.com/wiki/File:Snow_jump1.ogg | Players | Jumping from the block | jump.snow | 0.12 | 1.0 |
//minecraft.fandom.com/wiki/File:Snow_jump1.ogg | Players | Falling on the block without fall damage | land.snow | 0.22 | 1.0 |
//minecraft.fandom.com/wiki/File:Snow_dig1.ogg | Players | Walking on the block | step.snow | 0.3 | 1.0 |
//minecraft.fandom.com/wiki/File:Snow_dig1.ogg | Blocks | When the block is placed | dig.snow | 1.0 | 0.8-1.0 |
Data values[]
ID[]
Java Edition:
Snow | snow | Block & Item | inside_step_sound_blocks snow mineable/shovel | block.minecraft.snow |
Bedrock Edition:
Top Snow | snow_layer | 78 | Block & Giveable Item[i 2] | Identical[i 3] | tile.snow_layer.name |
- ↑ ID of block's direct item form, which is used in savegame files and addons.
- ↑ Available with /give command.
- ↑ The block's direct item form has the same id with the block.
Block states[]
Java Edition:
1 | 1 2 3 4 5 6 7 8 | The number of layers thick. Each layer adds two pixels to the block height, and each layer after the first adds two pixels to the collision box. |
Bedrock Edition:
0x1 0x2 0x4 | 0 | 0 1 2 3 4 5 6 7 | 0 1 2 3 4 5 6 7 | The number of layers in addition to the bottom layer. |
0x8 | false | true false | 0 1 | True if the snow is covering a plant. |
History[]
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Please remove this notice once you've added suitable images to the article.
The specific instructions are: Appearance when affected by MC-50254
Notch briefly mentioned, "Winter is an awesome idea. I can see snow and tiles slowly getting covered in a layer of snow. Also, ice on lakes. :D" |
Notch reveals that snow "on top of topmost tiles" was on his to-do list. |
Snow can not fall onto any non solid blocks, and instead falls through them. The exception to this is leaves. |
Disturbing a snow layer by any means other than replacing it now causes a snowball to drop. This includes melting and mining snow or the block under it. |
A player can now easily harvest snow by placing a block of water. By doing so, the player receives a large amount of snowballs with little effort. |
Snow can now fall onto many non solid blocks including glass, stairs, slabs, doors, signs, and pressure plates. |
Snowballs can now be harvested from snow only by using with shovels. |
Snow can no longer fall on non solid blocks, including leaves. Any snow on top of non solid blocks break given a block update. |
With the removal of Winter Mode, snow can no longer regenerate. |
Snow regeneration has now returned as part of the new weather features.[8] |
Snow can now occur in arctic biomes. |
Snow biomes have been temporarily removed as Notch is currently trying to improve them. |
Dropped snow layer items no longer appear larger than normal blocks. |
Snow biomes have been re-added. |
Snow now occurs in tundra biomes, as well as arctic biomes. |
Snow has been made available in the creative inventory. |
Snow can now be crafted and is obtainable in Survival mode. |
Stacked snow layers now have correct collisions, and can be placed. |
Single snow layers now have collision. Walking on top of them is equivalent to walking atop a full block below them. |
Single snow layers no longer have collision. |
The number of snowballs dropped from snow has been increased from 1-8 to 2-9, depending on thickness. |
The ID of snow has been changed from snow_layer to snow. |
Prior to The Flattening, this block's numeral ID was 78. |
Layer 1 snow now has empty collision instead of solid collision of height 0, allowing entities to once again pass through it. |
Snow now generate in the updated snowy tundra villages. |
Seven layer high snow now uses correct cullface arguments. |
Snow now generate as part of ancient cities. |
Added the game rule snowAccumulationHeight. |
Added snow to the Creative mode inventory. |
Snow is now affected by gravity, so that unsupported snow layers show falling dust particles. |
Snow can now be placed inside flowers, mushrooms and tall grass. |
Snow is now obtained by using a shovel on it. Previously, snow was mined like any dirt-type block. |
Snow layers can now generate in extreme hills biomes. |
Snow now drops itself when mined with a Silk Touch shovel. |
Snow can now be placed on top of upside-down stairs. |
Snow is now affected by gravity. |
Issues[]
Issues relating to "Snow", "Snow layer", or "Top snow" are maintained on the bug tracker. Report issues there.
Trivia[]
- Snow can be stacked to a full block beside a cactus without destroying the cactus.
- Snow layers of 2 to 7 thickness prevent hostile mobs from spawning.
- In Spectator mode, a player positioned at the correct height can see the snowy texture of the top of the grass blocks.
Gallery[]
Java Edition[]
Naturally generated snow in a snowy plains biome.
Naturally generated snow in an ice spikes biome.
Naturally generated snow in a snowy taiga biome.
Naturally generated snow in windswept hills.
Floating snow.
Bedrock Edition[]
Naturally generated snow in a snowy taiga.
Snow as seen having the ability to bury certain plants.
Notes[]
- ↑ Known as Snow in Java Edition and Top Snow in Bedrock Edition.
References[]
- ↑ MC-198006
- ↑ MCPE-12277
- ↑ MC-1483
- ↑ MCPE-32637
- ↑ MCPE-21688
- ↑ MCPE-29695
- ↑ MC-174639
- ↑ "Minecraft Beta 1.5, and some thoughts on this blog" – Notch, Tumblr