Master lost sector drop rate 2022

So I have spent the past few hours (if not wayyy more) completing today's lost sector (Excavation Site XII), after 20 or so back-to-back completions and not getting a single exotic, I decided to start keeping track of my completions and how many exotics I got from them.

The results are in the title of the post, but this isn't me ranting about poor luck, it's a discussion.

Every Master Lost Sector has an Exotic drop rate labelled 'Common', but judging by my results (and possibly others) it doesn't seem that way whatsoever.

There are 2 main problems with this:

  1. Bungie doesn't tell us what 'Common' means in the world of Destiny, and leaves it up to the player base to figure out the exact numbers of what 'Rare', 'Uncommon', and 'Common' means.
    This wouldn't be a problem if the drop rates were consistent with the labels used, and in a game that makes players farm for items and perks, drop chances are extremely important. It lets the player know their chances, it lets them know what they are up for, rather than leaving it up to the spin of a dice.
    Some may argue that that's the point of RNG, to be random. But that doesn't change the fact that we don't know the chance of receiving a 'Common' drop.

  2. Bungie is mislabelling activities with what seems to be completely incorrect drop rates.
    Take a Grandmaster Nightfall for example, upon looking at the rewards for completing a GM, an Adept Nightfall Weapon is labelled as a 'Common Drop' yet it is guaranteed that you get one after every single completion, so the drop rate isn't common. It's guaranteed.
    But when it comes to Lost Sectors and many other activities, a common drop is not guaranteed.

It's pretty obvious what the issue is here, and there's a pretty easy fix to it.

- Make a definition of what 'Rare', 'Uncommon' and 'Common' drops are, and if needed create more labels for drop rates.
Things labelled as Common have significantly different drop rates depending on the activity, so this would be an easy solution.
- Tell the community what each label means, for example: "You have a 10% Chance of receiving a Rare Reward, a 25% Chance of an Uncommon Reward, and a 50% Chance of a Common Reward"

I don't know much about game design but I imagine this would be an easy system to implement.
If you have any other solutions to this frustrating but simple issue, then feel free to comment below.

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Showing 1-3 of 3 comments

Master lost sector drop rate 2022

Verios44

Master lost sector drop rate 2022
6 Jun @ 5:35pm 

Master lost sectors have a 33% exotic drop chance flawless or not.

Legend is 25%

Its just the way it is.

#1

Master lost sector drop rate 2022

Emurinus

6 Jun @ 5:51pm 

You're better off farming Legend lost sectors. It's statistically better.

#2

Master lost sector drop rate 2022

Bubbagumps

Master lost sector drop rate 2022
6 Jun @ 6:43pm 

Youre better off farming GMs, the drop rate for lost sectors are abysmal and inconsistent. And yet theyre supposed to be the primary source for getting Exotics. Heck GMs are way better at least you can something that is an exotic armor ,shard or an adept weapon.

#3

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Showing 1-3 of 3 comments

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Destiny 2 puts a lot of emphasis on the experience of farming for loot and powerful items, which makes sense in terms of gameplay and from a design perspective. Bungie's space magic looter-shooter is fast approaching its eighth anniversary, and while many things have changed over Destiny 2's lifespan, the fact that this game is meant to fulfill different power fantasies remains at its core. This is achieved by including randomly generated loot, and players can expect to get items with all sorts of perks or stat distributions while running most activities.

There are exceptions, in the sense that some activities or gimmicks allow players to farm specific items over others, or those items are more likely to drop with a given selection of traits and stats. A great example comes in the form of Exotic armor pieces, which normally have a completely casual stat distribution and only a handful of ways for players to get them more consistently, such as farming Master and Grandmaster Nightfalls or Lost Sectors. Lost Sectors are, in theory, the most prominent way of farming for Exotic armor in Destiny 2, but the final experience is mostly frustration and dissatisfaction, which is something that could be fixed in a few ways.

How Bungie Could Fix Stat Distribution on Exotics in Destiny 2

destiny 2 how to get no backup plans exotic lost sector

Destiny 2's Lost Sectors can be extremely unrewarding and rely too heavily on RNG when it comes to awarding players with an Exotic and stat distributions for said Exotic. Lost Sectors are supposed to be good ways of farming for specific Exotic armor pieces because they are on a daily rotation, meaning on any given day players can knowingly farm for a category of Exotic armor. This is a good approach in theory, but in practice it more often fails to deliver.

The random stat distribution on Exotics from Lost Sectors is currently mitigated with Ghost Shell mods that allow players to guarantee Exotics will have at least 10 points in a given stat that players have agency over. This helps, but it's not enough to make sure the Exotic obtained will be even remotely useful because there are six randomized stats. The randomness of this process is threefold, as Destiny 2 has to first generate a random Exotic, then generate its total attribute points, and finally assign them.

These mods could be improved to guarantee 20 points in a given stat and work similarly to armor stat-focusing with Umbral Engrams, which would make more sense now that Bungie wants players to have build-crafting options. Another option would be to provide players with two sets of Ghost mods for Exotics, with one providing a guaranteed roll of 20 or more in a given stat, and the other providing a guaranteed roll of 10 or more on two specific stats. This would help players have more options, and it would force the game to provide more consistent results that are in-line with players' expectations from farming Lost Sectors.

This is even more important than ever with the Void 3.0 update and the upcoming reworks of both Arc and Solar subclasses, because Void Fragments - unlike Stasis Fragments - tend to reduce a character's stats more than they enhance. If this becomes a trend for Arc and Solar 3.0, having the right amount of attribute points in build-defining stats will be crucial, which is why Bungie should improve this.

How Lost Sectors' Drop Rates of Exotics Should Improve

destiny 2 lost sector legend master difficulty disappointing bad farming loot pool exotics rare inconsistent drops no guarantee additional items weapon crafting the witch queen campaign
expansion

A big change has to be made to the whole experience of farming Lost Sectors, as it is possibly the worst grinding method in the game currently. Theoretically, players have a 25 percent chance to get an Exotic at the end of a Legend Lost Sector, which could lead to the belief that an Exotic item is guaranteed to drop in four runs. This is false, as the 25 percent for any Exotic item dropping from the boss chest at the end of a Lost Sector doesn't go up the more the activity is played, meaning there can be awful streaks of getting nothing for 10-to-20 runs.

Because there are already ways to increase rewards from playing the same activity repeatedly, namely streaks for playlist stuff, this same concept could be applied to Lost Sectors, gradually increasing the chance of dropping Exotics the more players run the activity. Destiny 2 implemented this same logic into Strikes, Gambit, and the Crucible, which means there is room to do something similar for Lost Sector runs as well. This could result in an increased chance of getting an Exotic the more Lost Sectors runs are completed, rewarding players for their dedication to getting streaks.

Another option would be to introduce new items that affect the drop chance of Exotic in Lost Sectors alone, such as a Xur weekly mission or tokens to purchase from other vendors. A great approach to this problem was introduced by Destiny 2's predecessor thanks to a Legendary consumable item called Three of Coins, which would increase the drop chance of Exotic items from all sources for four hours. This was later added to Destiny 2 as well, but it didn't last.

Destiny 2 doesn't have the same drought of Exotic drops that its predecessor suffered from, but because there are so many Exotics to get, having Three of Coins back and working only in Lost Sectors would not only be beneficial, but also make sense. For example, all three classes in Destiny 2 have eleven different Exotic arms that can possibly drop from Lost Sectors that are specific for that category, and the chance of getting an Exotic that players need is pretty slim. As such, boosting the drop rate of Exotic items in Lost Sectors, together with other tweaks, would finally make this a worthwhile activity to run.

Destiny 2 is available now on PC, PS4, PS5, Stadia, Xbox One, and Xbox Series X/S.

MORE: Destiny 2's Overload Champions Are Arguably The Game's Worst Feature

What is the master lost sector drop rate?

17% Drop Rate.

How often do master Lost sectors drop exotics?

Every day, two Lost Sectors will be of Legend and Master difficulty, rewarding a chance at an Exotic for anyone that can solo it. Check out our Destiny 2 Lost Sectors guide if you're struggling to find any. As of The Witch Queen (February 22, 2022), the Legend and Master Lost Sectors will be the same each day.

What light level should I be for master Lost sector?

Further, to jump into any Legendary Lost Sector or Master Lost Sector challenges, you must be at power level 1,500. You'll also need to complete the regular Lost Sector area first, by defeating the boss and grabbing the loot upon completion.

Do Master lost sectors drop high Stat exotics?

Fortunately, there is a way to obtain high-stat Exotic armor: Master Lost Sectors. Nightfalls are an option too, but this method allows you to better target farm the Exotics you need.