I've Officially Done a Playthrough of all 10 Mythic Paths, here's my Review of Each and a Rating of their Strength (Spoilers) from Pathfinder_Kingmaker Start heading for the surface. Before you get there you'll encounter Irabeth, an orc that's just gotten done fighting and Anevia's wife. After she explains the importance of the Wardstone to you, you'll join forces to take down the cultists in the area. Buff up, then follow Irabeth (note: all side doors will be inaccessible, with the exception of the one near the second floor stairs). Show
If you use the Angel Mythic Path reaction, you will convert a few of the minions to your side before the fight starts. If you use the Demon Mythic Path reaction and fail your Will save, you'll go into a rage and attack Staunton. (Talk to him about this back at Defenders' Heart later and he'll give you Cloak of Unbending Will.) Either way, she'll end up knocking you out and resume her plan to use the Wardstone for her own ends.Irabeth will be there when you awake. Give her the Cultist's Dispatch and she'll set you up with your next quests, including Seelah's A Friend in Need Is a Friend Indeed.
Market Square
The Divided CityDuring The Wardstone Legacy, speak to Anevia to prompt this quest, which will send you to Market Square. Head south to the square where you'll find Ember about to be sacrificed. She'll die if you let her (despite what the text might lead you to believe). Pass any of the checks to have them free her; otherwise, you must fight. Colour Spray will be highly effective here.Once the soldiers have been dealt with, ask Ember to join you and she will. Enter the house to you left. Kill the rats (avoid Piercing and Slashing weapons if possible; Burning Hands is excellent) and loot Seasoned Wings and Thighs (recipe) from the broken table area. In the back left room, disarm the trap and loot the chest for Hide Armour +1. In the back right room you'll come upon a summoning ritual; fail to pass the Arcana check and your whole party will take a ton of damage. If you succeed, you will earn 17XP and the demon Vrock will appear briefly before portaling out. Otherwise, simply destroy the circle.Outside and northwest, look for the Athletics check in the corner rubble that will allow you to build a bridge, thus completing the errand.Feud of the FaithfulAt Market Square, in the south central portion of the map you will run into Hulrun and Ramien. Revealing the Light of Heaven to Hulrun is an Angel Path mythic reaction that will make him more willing to listen to you. However, regardless of what you say, Ramien will run off and you will be left with the option of killing Hulrun (and acquiring Longsword of Right) or hunting down Ramien (northwest, and slightly south of the Temple of Desna, by the trees and broken cart).Talking to Ramien will reveal a third option (broker peace between the two) as well as a quest (Starward Gaze). Be sure to resolve this quest peacefully and sing the song if you want to recruit Arueshalae early. If you fight Ramien, he will vanish and you will fight Ilkes in his place (an easy fight that won't yield any notable loot). Return to Hulrun with the news to earn 530XP and complete the quest (460XP). If you attempt to broker peace and did not show the Light of Heaven to Hulrun earlier, Hulrun will simply attack you and you'll acquire Longsword of Right. Return to Ramien with the news to earn 530XP and complete the quest. The Clerics of Desna will join the crusaders if you ask him to head to Defender's Heart (A Common Cause). Credit for mythic reactions in this guide goes to Ranadiel, who has generously provided it with permission. Stay of ExecutionEventually, while wandering the world map (or after resting in Defender's Heart), a Messenger will approach you and announce Defender's Heart is being attacked by demons. Make sure you're fully rested, have Grease, and buff up your main character beforehand, because you'll need it. Before the battle begins, get to know your companions. Learning more about Elan will trigger The League of the Inspiring Cart. If your deity is Cayden Cailean, you have unique conversation options with Irelia here: due to defending a bar (drunk god), you receive a +4 morale bonus on all skills and attacks for an hour which will help greatly in the fight to come. (Thanks, Nathan.) Note: if you lose the fight, the game won't end, but your fight for the Wardstone will be much harder now as you've lost half your fighters and had your arsenal raided. Phase I: West Gate / ArsonistsHave everyone hold the west gate, using Grease to keep the enemy down at the choke. Have ranged characters focus anyone on high ground. Kill Arsonists as soon as possible On higher difficulties, you may want to position all but your main tank and a ranged/melee character behind the Crusaders in front of the tavern, using them as your frontline. The tank and ranged/melee you should position on the high ground where the enemies spawn and have them use ranged attacks whenever any Arsonists are on screen (if you don't kill them asap, you will lose), and melee when there aren't. Buff them when you get a chance. After taking down a bunch of enemies, more will approach the wall and begin to climb the ladders. Continue with your plan, still taking special care to kill the Arsonists as soon as possible, of which there will be more now. Phase II: MinotaurThe minotaur will approach from the east gate now and attack the Crusaders. The Grease you placed earlier plus Evil Eye - AC will make short work of him in combination with your ranged attacks (from the initial four party members) and the Crusaders.Phase III: CleanupFrom here you can get aggressive, moving all party members forward as needed to take out the Arsonists, which can still cause you to lose in the blink of an eye if they aren't dealt with immediately, no matter how well you might be doing at this point. Boneshaker can be a good idea here, taking them all out in one shot each with a little luck.AftermathPost combat you'll confer with Irabeth and receive 690XP, Bite, and Heavy Flail of Weakness. Before you leave, chat up your comrades and grab some gold and supplies.
Gwerm Family SecretsOnce you've reached the surface, take Camellia to Gwerm's Mansion (south of Defenders' Heart). There, Horgus will instruct you to clear out the rooms of ruffians.In the northeast room with the Abrikandilu, loot Onion Soup (recipe) from the chest. The Abrikandilu itself will go down a little easier with cold iron weapons; Barkskin on your front liner will help as well. In the southeastern-most (locked) room, loot Sickle of Falter as from the chest. To the west you'll find the stairs to the second floor. Before you head up, kill the two Cambions in the room south of the stairs and take Silver Robe from the chest. Defeat another Abrikandilu in the northwest room and take Magic essence from among the loot. In the northeast room, defeat another Abrikandilu as well as a surprise Babau (debuffing the latter probably isn't worth it; just focus on buffing your Armour Class as well as cold iron/good damage to get around its Damage Reduction). Post-fight, disarm the trap on the chest in the corner and take Shortbow of Code from inside.Next, look for the interact button on the window in the corner to signal to Horus, then go southeast past the secret exit behind the armoire. Follow him and pass the Perception 9 check to find there's something off about the paintings he's after. Ask him who's in the paintings to discover he's not the real Horgus, and Camellia is his daughter.Killing them both will end the quest here and yield 1000G, Headband of Alluring Charisma +2, and whatever loot Camellia had on her. Letting them live with net you 2000G and 460XP. Lockpick the armoire in the back for Breastplate +1. Spies Amidst Our RanksTravel south to Tower of Estrod.Your mythic path reaction from the Savamelekh fight determines how the Vision of Yaniel will react. If you previously chose the Angel path option, the Vision of Yaniel will buff your party with Angelic Aspect. If you previously chose the Demon path option, you will fight the Vision of Yaniel (which will go down easily). Afterward, if it's daytime, Greybor will greet you and tell you to climb up to his location. Alternately, if it's nighttime and Nenio is in the party, she'll engage them in some amusing dialogue.Once on the upper level, you'll encounter some evil types fighting amongst themselves as they plot to destroy Defenders' Heart. Despite what Greybor might lead you to believe, the fight is entirely winnable right here. Simply use every buff known to man and keep your ranged characters on the high ground as much as possible. Also, approach the column on the far left with a ranged character and the right column using a melee character. Use Invisibility or Vanish on both beforehand, then have them push the columns to initiate the battle.After the fight, loot Buckler +1 from the rubble near the right column (Perception 16 check required), as well as Heavy Mace of Fire from the bodies. Enter the basement through the doorway in the back (under the stairs), where you'll encounter Telmer. If you let him die, the letter he's holding will be partially destroyed, yielding Largely Destroyed Letter. If you save him, you'll instead receive Masticated Letter.Loot the surrounding rooms for Entrapping Longbow, Grace of Peace (kukri), Magic essence, and Lady Callandra's Chainshirt. In the back east room you'll find Teldon. Convince him to hand over his keys or otherwise steal them or kill him (though as the loot is missing from this area, he won't yield anything for killing him). Send him to Defender's Heart while you're at it (if you don't kill him). Tell Irabeth what you've learned for 529XP, completing the quest. The Burning CityHead west to Blackwing Library. Upon arrival, buff your party, then speak to Chaleb, who seems to be in the middle of a slaughter. If Defender's Heart has not been attacked yet, the tied up people can be saved. Otherwise they will already be burning, and only the Storyteller will survive. Pass the Perception check for 11XP and to learn he's lying; pass the Religion check for 11XP and to observe his armour doesn't match up with his captaincy claim. Fail the Athletics check (a Lawful action) and the true crusaders will die; succeed the Athletics check to earn 24XP and to remove the flask from the alchemist, thus saving the true crusaders. A third option is exclusive to Trickster; it will avoid you a fight. If you don't choose the Trickster option, you must fight now. Slumber + Coup de Grace will again be helpful here. Loot the area to acquire a handful of important books and Padded Armor of Focus. In the rear right corner, a Perception 20 check will reveal a secret door. Inside, take Magic Essence and Quarterstaff of Coercion. Return to Defenders' Heart by speaking to the Storyteller then speak to him again (near your room) to receive 368XP and Storyteller's Ring, and to trigger Notes for the Storyteller.Travel to Market Square and look for an interaction icon north of Hulrun/directly south of the "house" marker among some rubble. This is the "place where Terendelev died", and it's where you'll become an Aeon (if you desire). Either way you'll receive Purple Stone Knife. Return the knife to the Storyteller to complete the quest. Show him Terendelev's Scale (from Devoured by Darkness) to trigger The Fifth Crusade. Gray GarrisonMake a hard save now as there's no going back. Once you've dealt with everything else, speak to Irabeth to begin your attack. Once inside the Gray Garrison, you should receive a Haste buff if you saved the crusaders during The Burning City (you may have to speak to them in the tavern afterward). (Thanks, AaronKorr.) Move forward to the southwest room, looting Scabbard of Heirloom Sword from the junk on your left, past the first doorway and the trap. Next, take the northeast exit.Take out the cultists and ignore the magic door in the back room for now. Go up the second set of stairs. After the Vermlek's take a nap, Coup de Grace 'em. Wipe the enemies in the next area out (above where Irabeth and her soldiers are fighting), then take the north stairs down (note the blood on the walls). Kill the cultists and wizards then the north room to battle Othirubo and his minions. The usual Grease and Glitterdust will serve very well here; Faerie Fire may as well. Take care to position your back liners carefully or they'll take big damage. Also be sure to position your party outside the door to exploit the choke point. Among the loot you'll find Belt of Incredible Dexterity +2 and Demonic Heart.The next (locked) room over you'll find Lesser Sonic Quiver and Razor-Sharp Claw. Across the hall, pass the Athletics check and enter the room to fight Abrikandilu and acquire Magic Essence. Northwest you'll find a large trap on the floor. Pass the Trickery 35 check (may require many tries, so don't give up; Guidance will help, or one of the Tieflings if you got them to aid your cause). In the rooms beyond, take The Malady, Magic Essence, Tankard of Free Spirit, and Shiny Dagger. When you reach the next (small) trap and the room with the lone Cambion Rogue, make your entire party minus your Trickery character stop (using the Stop command), and send that character to kill the Rogue and disarm the trap. Then regroup and kill the invading enemies.Once the battle is over, head through the large main door to encounter a succubus with several recruits under her spell. Dispel Magic will restore some of their senses, making the ensuing fight easier. Use Grease on the Succubus and focus her.Solve the statue puzzle according to the screenshot above (it will be upside down if you came through the hallway without disarming the trap and walking around the back), prompting a door to appear. In the back room, pick up Flail of Lightburst, Lightened Harness, Amulet of Agile Fists, and Cold Iron Falchion +1.Second floorTake the northwest stairs to the second floor now. Take out the two Schirs with Coup de Grace, then buff like crazy before entering the left room with Jeslyn and his minions. This is one of those fights that can be very difficult if you don't respect the almighty power of doors and very easy if you do. Position everyone but your main tanks a ways behind the door (not in the room where the enemies reside) and send your main tanks in to trigger the fight. Once the battle begins, immediately position your main tank a few feet away from the doorway in the hallway (on the side the rest of your party is located). Once they engage, cast Grease on the doorway and watch hilarity ensue. Take special care to ensure none of your party members step in the Grease and you should win easily with some Alchemist's Fire, Fireball, Glitterdust, etc. Evil Eye - AC on Jeslyn to counter his buffs may help as well.Post-combat, loot Befouled Key, Dark Glowing Scythe, Amulet of Natural Armor +2, and Cloak of Resistance +2. Passing a Perception 25 check near the chests at the end of this room will reveal a hidden room behind them. Loot it to acquire Bulky Pick. In the north center room with the cultists and the blue door, loot The Collapse from the bodies. Lockpick the blue door to acquire Mordant Waraxe.
Next up, fight Minagho at last. Since you're imbued with Mythic powers, the fight will be a slaughter (in your favour). Afterward, Staunton will show up to rescue his woman. The good and evil dialogue options will have no effect here: he'll set off with her regardless. Obtain your Mythic abilities, then exit back to Defender's Heart via the door to end the chapter. Credit for mythic reactions in this guide goes to Ranadiel, who has generously provided it with permission. Cold WatersProgress Sword of Valor until you have access to Chilly Creek (northeast of Kenabres), then head there and meet with Jernaugh. Run a little ways north and help kill the hydra. Afterward, whether or not you attack the villagers, the quest will end.Loot the chest behind the hydra to acquire Oppressor's Gloves. Further back, in the north corner of the village, take Godspeed Salad (recipe) from a chest. Head to the world map via the southwest exit. The OutcastForn Autumn Haze near the basement stairs in the Defender's Heart tavern wants you to find and kill a cultist named Kaylessa. Travel to Market Square. In the southeast corner you'll find Kaylessa collapsed on the ground near the tower by the area exit. Pass the Perception check and you'll find she does in fact hate demons, though is holding back on you. Let her go and you'll earn 184XP and meet her later. Partway through Chapter 3 (possibly after completing Know Thy Enemy and exiting Ivory Sanctum), you'll encounter Forn Autumn Haze on the world map. Buff (including with Delay Poison, Communal and Protection from Fire, Communal), then approach him. Soon after, Kaylessa will appear and tell you this is a trap and Forn is here to kill you (Forn will respond by saying Kaylessa is here to kill you both which is only half true).Dialogue/choiceOutcomeAssess Forn's wound (success)Has lost a lot of blood; 180XPSurvey the area (success)This is a dangerous area; 240XPForn, hold onKaylessa attempts to kill Forn, is killed by nearby hidden archers; must fight FornI believe Kaylessa (appears only if you've met her in Drezen)Kaylessa lives, fights Forn with you; Camellia will ask to kill Kaylessa (if in party)None of this concerns meKaylessa attempts to kill Forn, is killed by nearby hidden archers; must fight FornFor the fight, use Stinking Cloud and Will AoEs (e.g. Phantasmal Putrefaction; Phantasmal Web). If Kaylessa lived, cast summons near her position. Afterward, she'll tell you her less than noble story and ask you kill her before she commits any more terrible acts (even Ember will condone it). Refuse and she'll attack you, leaving you no choice (she'll die instantly). Among the loot you'll find Composite Longbow +5, Second Chance, Mithral Chainshirt +3, and Ring of Protection +2.As of 11/4/2021, the final part of this quest appears to be bugged. It asks you to make a decision about Kaylessa's final request and points you to Drezen, but the quest will complete if you simply allow some time to pass. For your efforts you'll earn 230XP. What is the best mythic path in Pathfinder: Wrath of the Righteous?Compared to the other two Law-aligned Mythic Paths (Angel and Devil), Aeon is by far the most associated with cosmic order and righting the wrongs of the universe. It has a very involved narrative that lets you redeem certain characters, such as Staunton Vhane, who will even join your party afterward.
Can you change mythic paths in Pathfinder: Wrath of the Righteous?At rank 8, you can select any of the late-game mythic paths by completing a quest that allows you to re-choose your path. Your mythic path will also have a great influence on companions. Some companions will approve or disapprove of your mythic path choice, often based on their own alignment.
How do you unlock mythic paths wrath of righteous?In order to unlock it, players only need to reach Mythic Rank 8. Thus, they'll unlock this one before several other Mythic Paths become fully available to them.
How do mythic paths work Pathfinder: Wrath of the Righteous?Committing to a Mythic in Pathfinder: Wrath of the Righteous
The first two Mythic ranks gained are always as a Mythic Hero. This draws power from the six Mythics, but doesn't require a full commitment. This means players can mix and match the first two ranks with other powers from the remaining eight.
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