Trails in the Sky final dungeon map

Starting from the second floor, there’s multiple elevators so I numbered them. Each elevator corresponds to a starting point, so riding E2 will bring you to S2. The shape and scale of certain hallways are off due to lack of space/sense of distance. After the boss fight on F3, that area becomes your new “home base” where you can switch party members/rest. Right before the final boss, there’s a rest point but not the other services available at home base.

Trails in the Sky final dungeon map

Trails in the Sky final dungeon map

Trails in the Sky final dungeon map

Trails in the Sky final dungeon map

There’s 3 consecutive fights (4, if you count the last one where you cannot lose). You get full healing between the 1st and 2nd fight, but that’s it. If you’re sufficiently leveled (I was around level 38), have Earth Wall (makes 3rd fight MUCH less painful) and found all final equipment in the dungeon, you should do fine. To be extra safe, I had Kloe to heal and Olivier for backup healing, spamming Earth Wall, and dealing damage during safe turns. Joshua should use Clock Up EX on everyone, and Estelle should use Morale to boost strength. Then spam all your powerful Arts (because like most final bosses, it takes more damage from magic than physical attacks barring S-Breaks).

Author: awesomecurry

A current engineering failure who likes RPGs and visual novels. Someone take me out of this unemployment...

Trails in the Sky (the first chapter) travels throughout the Liberl Kingdom, which is devided into 5 areas, each centered around a city. These locations are Rolent, Bose, Ruan, Ziess and Grancel.

Locations in Rolent:

Trails in the Sky final dungeon map

The City of Rolent Bright Family House Elize Highway Esmelas Tower Gurune Gate Malga Mine Malga Trail Milch Main Road Mistwald Perzel Farm Verte Bridge

Locations in Bose:

Trails in the Sky final dungeon map

The City of Bose Abandoned Mine Amberl Tower East Bose Highway Eisen Road Haken Gate Krone Pass Krone Trail Nebel Valley New Ansel Path Ravennue Trail Ravennue Village Sky Bandit Stronghold Verte Bridge Valleria Shore West Bose Highway

Locations in Ruan:

Trails in the Sky final dungeon map

The City of Ruan Air-Letten Aurian Causeway Gull Seaside Way Jenis Royal Academy Manoria Byroad Manoria Village Mercia Orphanage Sapphirl Tower Varenne Lighthouse Vista Forest Road

Locations in Zeiss:

Trails in the Sky final dungeon map

The City of Zeiss Carnelia Tower Elmo Village Kaldia Limestone Cave Kaldia Tunnel Leiston Fortress Ritter Roadway Sanktheim Gate Soldat Army Road Tratt Plains Rd Wolf Fort

Locations in Grancel:

Trails in the Sky final dungeon map

The City of Grancel Erbe Royal Villa Erbe Scenic Route Grancel Castle Royal Avenue Sealed Area

Trails in the Sky final dungeon map

I've made it to this final (droning) dungeon, and I'm honestly fine with most of the JRPG tediousness that comes with it. But I'm a little irritated with the stupid Chest encounters, mainly the one with the archaisms that can impede your spells, which kind of sucks with the way I have my party. My current team is consisting of Estelle and Joshua (of course), and then Zin and Olivier. I usually have Joshua and Olivier cast spells when needed and Joshua use some of his delay crafts, and then I have Zin take the hits from the smaller enemies, and Estelle doing whatever else I get her to do, (Usually Morale and Hurricane) But because of the impeding attacks by the larger archaisms, I can't really do that... I'm glad Olivier has Happy Trigger, because if I couldn't heal at all, I'd be in some deep shit. I kind of fear for what's later on in the dungeon, should I switch out Zin for Tita and just let Estelle tank damage? Or am I fine with my usual strategy for later on? Also what's the recommended level I should be to take on the final boss? I don't want to end up being accidentally underleveled and get my ass handed to me in its final phase. I've only made it to the second floor of the dungeon so far, but the chest battles keep taking about like 10 minutes to bear each one. I'm aware I don't HAVE to get each chest, but I want that EXP and extra Sepith. I also want to avoid using a map for as long as I can (yes, I hate myself that much, lol)