What is Grimmsnarl weak against

What is Grimmsnarl weak against

Below is a list of all of the moves that Grimmsnarl can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Here are all of the moves Grimmsnarl learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.

Lv. Move Type Category Power Acc.% PP Target Info
Evo.

100% chance of lowering the target's Sp. Atk by one stage.

What is Grimmsnarl weak against

75 100% 15 One Target
1

100% chance of lowering the target's Sp. Atk by one stage.

75 100% 15 One Target
1

80 -- 10 One Target
1

Raises Grimmsnarl's Attack and Defense by one stage.

What is Grimmsnarl weak against

-- -- 20 User
1

Raises Grimmsnarl's Attack by one stage (after doing damage).

40 100% 20 One Target
1

+3 priority. 100% chance of making the target flinch. Fails unless used on the first turn Grimmsnarl is sent out.

40 100% 10 One Target
1

Lowers the target's Special Attack by one stage.

-- -- 20 One Target
1

Has a 30% chance of causing the target to flinch.

60 100% 25 One Target
1

Raises the target's Special Attack by one stage and confuses it.

-- 100% 15 One Target
12

Lowers the target's Special Defense by two stages.

-- 100% 20 One Target
16

Does double damage if the target was already damaged this turn.

60 100% 10 One Target
20

Raises the target's Attack by two stages and confuses it.

-- 85% 15 One Target
24

Has +1 priority. Fails unless the target uses a damaging move.

70 100% 5 One Target
28

Prevents the target from using the same move twice in a row.

-- 100% 15 One Target
35

Has a 20% chance of causing the target to flinch.

What is Grimmsnarl weak against

80 100% 15 One Target
40

Raises Grimmsnarl's Special Attack by two stages.

-- -- 20 User
48

10% chance of lowering the target's Attack by one stage.

90 90% 10 One Target
56

Foul Play uses the target's Attack stat instead of Grimmsnarl's to calculate damage.

95 100% 15 One Target
64

Lowers Grimmsnarl's Speed by one stage.

100 90% 10 One Target

Here are all of the moves that Grimmsnarl can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.

TM Move Type Category Power Acc.% PP Target Info
TM00

80 85% 20 One Target
TM01

120 75% 5 One Target
TM03

Has a 10% chance to burn the target.

75 100% 15 One Target
TM04

Has a 10% chance to freeze the target.

75 100% 15 One Target
TM05

Has a 10% chance to paralyze the target.

75 100% 15 One Target
TM08

Requires a turn to recharge (unless it misses).

150 90% 5 One Target
TM09

Requires a turn to recharge (unless it misses).

150 90% 5 One Target
TM14

-- 90% 20 One Target
TM17

Reduces damage from Special-based moves for 5 turns.

-- -- 30 User's Field
TM18

Reduces damage from Physical-based moves for 5 turns.

-- -- 20 User's Field
TM21

Grimmsnarl restores its HP to full and falls asleep for two turns.

-- -- 10 User
TM23

Damages the target and steals its held item.

60 100% 25 One Target
TM24

Can only be used while asleep. 30% chance of making the target flinch.

50 100% 15 One Target
TM25

Protects Grimmsnarl from attacks for a turn. Low chance of working on consecutive turns.

-- -- 10 User
TM26

Lowers the target's Speed by two stages.

-- 100% 10 One Target
TM31

Infatuates Pokémon of the opposite gender.

-- 100% 15 One Target
TM39

Does double damage if Grimmsnarl is poisoned, burned, or paralyzed.

70 100% 20 One Target
TM42

Attacks last; if damaged this turn, hits for double damage.

60 100% 10 One Target
TM43

Breaks the opponent's Light Screen or Reflect.

75 100% 15 One Target
TM47

Lowers the target's Special Defense by two stages.

-- 100% 20 One Target
TM58

Does double damage if the target was already damaged this turn.

60 100% 10 One Target
TM60

Grimmsnarl swaps any modifiers to its Attack and Special Attack with the target's.

-- -- 10 One Target
TM63

Heals Grimmsnarl by half the damage dealt.

75 100% 10 One Target
TM65

Has a higher critical hit rate. (+1 stage.)

70 100% 15 One Target
TM71

For the next 5 turns, all Pokémon's Defense and Special Defense stats are swapped.

-- -- 10 Entire Field
TM75

Lowers the target's Speed by one stage.

65 100% 20 One Target
TM76

Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.

60 100% 15 One Target
TM79

Damage is doubled if one of your Pokémon fainted during the previous turn.

70 100% 5 One Target
TM87

Heals Grimmsnarl by 75% of the damage dealt to the target.

50 100% 10 One Target
TM98

Power is doubled if Grimmsnarl missed the target last turn.

75 100% 10 One Target

Here are all of the moves that Grimmsnarl can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.

TR Move Type Category Power Acc.% PP Target Info
TR01

Has a 30% chance to paralyze the target.

85 100% 15 One Target
TR07

Does more damage depending on how heavy the target is.

varies 100% 20 One Target
TR13

Raises critical hit rate by two stages.

-- -- 30 User
TR14

-- -- 10 User
TR18

Heals Grimmsnarl by half the damage dealt.

80 100% 10 One Target
TR20

Costs 25% of Grimmsnarl's max HP. Sets up a Substitute to block effects and damage.

-- -- 10 User
TR26

Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.

-- -- 10 User
TR27

Can only be used while asleep. Uses one of Grimmsnarl's moves at random.

-- -- 10 User
TR32

20% chance of lowering the target's Defense by one stage.

80 100% 15 One Target
TR35

Lose control for up to 5 turns. While the Uproar is active, no Pokémon can be asleep.

90 100% 10 Random Enemy
TR37

Prevents the target from using Status moves for the next few turns.

-- 100% 20 One Target
TR38

Switches Grimmsnarl's held item with the target's.

-- 100% 10 One Target
TR39

Lowers Grimmsnarl's Attack and Defense by one stage.

120 100% 5 One Target
TR48

Raises Grimmsnarl's Attack and Defense by one stage.

-- -- 20 User
TR58

Has a 20% chance of causing the target to flinch.

80 100% 15 One Target
TR64

10% chance of lowering the target's Sp. Def by one stage.

120 70% 5 One Target
TR68

Raises Grimmsnarl's Special Attack by two stages.

-- -- 20 User
TR72

120 85% 10 One Target
TR81

Foul Play uses the target's Attack stat instead of Grimmsnarl's to calculate damage.

95 100% 15 One Target
TR90

10% chance of lowering the target's Attack by one stage.

90 90% 10 One Target
TR92

Damages all nearby enemies.

80 100% 10 Nearby Enemies
TR93

Ignores any stat modifiers on the target.

85 100% 10 One Target
TR95

Prevents the target from using any sound-based moves for the next two turns.

80 100% 15 One Target
TR99

Does more damage based on how high Grimmsnarl's Defense stat is.

80 100% 10 One Target

Here are all of the moves that Grimmsnarl can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.

Move Type Category Power Acc.% PP Target Info
TUTOR

Burns all targets that had their stats raised during this turn.

70 100% 5 Nearby Enemies
TUTOR

If Grimmsnarl's stats were lowered this turn, Lash Out's power is doubled.

75 100% 5 One Target

Below you'll find a more detailed table containing Grimmsnarl's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Grimmsnarl's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Grimmsnarl is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.

Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP 300 331 363 394 95
Attack 245 276 308 339 120
Defense 135 166 198 229 65
Sp. Atk 195 226 258 289 95
Sp. Def 155 186 218 249 75
Speed 125 156 188 219 60
Total (No Nature) Lonely (-Def) Adamant (-SAt) Naughty (-SDf) Brave (-Spd) Bold (-Atk) Impish (-SAt) Lax (-SDf) Relaxed (-Spd) Modest (-Atk) Mild (-Def) Rash (-SDf) Quiet (-Spd) Calm (-Atk) Gentle (-Def) Careful (-SAt) Sassy (-Spd) Timid (-Atk) Hasty (-Def) Jolly (-SAt) Naive (-SDf) Hardy Docile Bashful Quirky Serious (Not Dynamaxed) Lv. 10 (Max) --- Lv. 0 Lv. 1 Lv. 2 Lv. 3 Lv. 4 Lv. 5 Lv. 6 Lv. 7 Lv. 8 Lv. 9 510

If you're looking for where to find Grimmsnarl, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Grimmsnarl in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Available in some Max Raid Dens in the Wild Area, including a rare Gigantamax-capable Grimmsnarl.Catchable (Gigantamax-capable) during Dynamax Adventures in Crown Tundra (DLC), level 65.

-- 25% -- -- -- -- -- -- --
Lv. 50-52

Evolves from Morgrem at level 42.

With the hair wrapped around its body helping to enhance its muscles, this Pokémon can overwhelm even Machamp.

Its hairs work like muscle fibers. When its hairs unfurl, they latch on to opponents, ensnaring them as tentacles would.

By transforming its leg hair, this Pokémon delivers power-packed drill kicks that can bore huge holes in Galar's terrain.

Gigantamax energy has caused more hair to sprout all over its body. With the added strength, it can jump over the world's tallest building.

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