Below is a list of all of the moves that Grimmsnarl can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.
Here are all of the moves Grimmsnarl learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center. 100% chance of lowering the target's Sp. Atk by one stage. 100% chance of lowering the target's Sp. Atk by one stage. Raises Grimmsnarl's Attack and Defense by one stage. Raises Grimmsnarl's Attack by one stage (after doing damage). +3 priority. 100% chance of making the target flinch. Fails unless used on the first turn Grimmsnarl is sent out. Lowers the target's Special Attack by one stage. Has a 30% chance of causing the target to flinch. Raises the target's Special Attack by one stage and confuses it. Lowers the target's Special Defense by two stages. Does double damage if the target was already damaged this turn. Raises the target's Attack by two stages and confuses it. Has +1 priority. Fails unless the target uses a damaging move. Prevents the target from using the same move twice in a row. Has a 20% chance of causing the target to flinch. Raises Grimmsnarl's Special Attack by two stages. 10% chance of lowering the target's Attack by one stage. Foul Play uses the target's Attack stat instead of Grimmsnarl's to calculate damage. Lowers Grimmsnarl's Speed by one stage. Here are all of the moves that Grimmsnarl can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained. Has a 10% chance to burn the target. Has a 10% chance to freeze the target. Has a 10% chance to paralyze the target. Requires a turn to recharge (unless it misses). Requires a turn to recharge (unless it misses). Reduces damage from Special-based moves for 5 turns. Reduces damage from Physical-based moves for 5 turns. Grimmsnarl restores its HP to full and falls asleep for two turns. Damages the target and steals its held item. Can only be used while asleep. 30% chance of making the target flinch. Protects Grimmsnarl from attacks for a turn. Low chance of working on consecutive turns. Lowers the target's Speed by two stages. Infatuates Pokémon of the opposite gender. Does double damage if Grimmsnarl is poisoned, burned, or paralyzed. Attacks last; if damaged this turn, hits for double damage. Breaks the opponent's Light Screen or Reflect. Lowers the target's Special Defense by two stages. Does double damage if the target was already damaged this turn. Grimmsnarl swaps any modifiers to its Attack and Special Attack with the target's. Heals Grimmsnarl by half the damage dealt. Has a higher critical hit rate. (+1 stage.) For the next 5 turns, all Pokémon's Defense and Special Defense stats are swapped. Lowers the target's Speed by one stage. Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward. Damage is doubled if one of your Pokémon fainted during the previous turn. Heals Grimmsnarl by 75% of the damage dealt to the target. Power is doubled if Grimmsnarl missed the target last turn. Here are all of the moves that Grimmsnarl can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations. Has a 30% chance to paralyze the target. Does more damage depending on how heavy the target is. Raises critical hit rate by two stages. Heals Grimmsnarl by half the damage dealt. Costs 25% of Grimmsnarl's max HP. Sets up a Substitute to block effects and damage. Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns. Can only be used while asleep. Uses one of Grimmsnarl's moves at random. 20% chance of lowering the target's Defense by one stage. Lose control for up to 5 turns. While the Uproar is active, no Pokémon can be asleep. Prevents the target from using Status moves for the next few turns. Switches Grimmsnarl's held item with the target's. Lowers Grimmsnarl's Attack and Defense by one stage. Raises Grimmsnarl's Attack and Defense by one stage. Has a 20% chance of causing the target to flinch. 10% chance of lowering the target's Sp. Def by one stage. Raises Grimmsnarl's Special Attack by two stages. Foul Play uses the target's Attack stat instead of Grimmsnarl's to calculate damage. 10% chance of lowering the target's Attack by one stage. Damages all nearby enemies. Ignores any stat modifiers on the target. Prevents the target from using any sound-based moves for the next two turns. Does more damage based on how high Grimmsnarl's Defense stat is. Here are all of the moves that Grimmsnarl can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this. Burns all targets that had their stats raised during this turn. If Grimmsnarl's stats were lowered this turn, Lash Out's power is doubled.
Below you'll find a more detailed table containing Grimmsnarl's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Grimmsnarl's Nature. By default, the stats you see in the table below show four different possibilities, all assuming Grimmsnarl is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
If you're looking for where to find Grimmsnarl, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Grimmsnarl in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.) Available in some Max Raid Dens in the Wild Area, including a rare Gigantamax-capable Grimmsnarl.Catchable (Gigantamax-capable) during Dynamax Adventures in Crown Tundra (DLC), level 65.
Evolves from Morgrem at level 42.
With the hair wrapped around its body helping to enhance its muscles, this Pokémon can overwhelm even Machamp.
Its hairs work like muscle fibers. When its hairs unfurl, they latch on to opponents, ensnaring them as tentacles would.
By transforming its leg hair, this Pokémon delivers power-packed drill kicks that can bore huge holes in Galar's terrain.
Gigantamax energy has caused more hair to sprout all over its body. With the added strength, it can jump over the world's tallest building. ©2000–2012, 2016–2022 Marriland and its licensors. All rights reserved. |