How to make a weakness potion in minecraft

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Please update this page to reflect recent updates or newly available information.
Reason: Some information in this article is out of date; for example in Bedrock Edition, extended regeneration lasts a full 2 minutes. See discussion at Talk:Brewing#Likely errors in Brewing chart.

Potion brewing chart (most efficient recipes, excludes splash and lingering potions). Recipes may differ in Bedrock Edition.

Brewing is the process of creating potions, splash potions, and lingering potions by adding various ingredients to water bottles in a brewing stand.

Brewing potions[]

By placing at least one or more water bottles in the lower three slots of the brewing interface, an ingredient in the upper slot, and blaze powder in the fuel slot, a player can distill the ingredients into each bottle and brew potions that may be consumed to grant an effect to the player. The three potions being brewed do not necessarily have to be the same. A single blaze powder can be used 8 times.

Every potion starts with a water bottle, and proceeds with one or more steps of brewing. The usual steps are:

  • Add a base ingredient to create a base potion, usually nether wart is used to create an awkward potion.
  • Add an effect ingredient into the awkward potion to create a potion with a working effect.
  • In any order, several optional steps can be added (depending on the basic effect, not all of these may be valid):

The exception to the above sequence is the potion of weakness, where a fermented spider eye is brewed directly into water. The resulting potion can be extended with redstone and/or converted to a splash or lingering potion as above.

Each brewing step takes 20 seconds. Each piece of blaze powder used provides fuel for 20 "steps" of brewing. Fuel is consumed when a brewing operation starts and it is not recovered if the operation is halted prematurely by removing the ingredient or potion bottles. The same amount of fuel is consumed whether one, two, or three bottles are being brewed.

The brewing stand can be fed by hoppers: Ingredients can be fed to the top of the stand, bottles and fuel can be fed to the side of the stand, and "finished" potions can be taken from the bottom.

  • All ingredients for a single batch of any recipe can be loaded in order from a hopper for a hands-free brewing of a multi-step potion. (With the nether wart falling through to begin brewing.)
  • Since each step produces a "finished" potion (which can be taken by a bottom hopper), mass-production of potions is non-trivial. However, it can be managed if the bottom hopper is "locked" using a redstone torch, which can be turned to the "off" setting by a lever or other toggleable redstone component. It can then be switched on to empty the brewing stand, or off to ensure new bottles are not removed from the stand.

Brewing continues as long as at least one of the three bottom spaces is filled, and additional bottles of water or potions can be added. However, if the ingredient is removed, or the bottom three slots are emptied at any time during the process, the process stops and nothing is brewed.

Brewing equipment[]

Name Icon Use Brewing Stand Cauldron Water Blaze Powder Glass Bottle Water Bottle
Used to add ingredients into water bottles.
Each cauldron can hold a bucket of water (after placement), fill 3 glass bottles, or in Bedrock Edition, hold 3 bottles' worth of a single potion (after placement), and can hold water in the Nether without evaporating.
Alternatively, instead of a cauldron, a water source block can be used to fill an unlimited number of glass bottles.
Needed to fuel the brewing stand.
Container for all kinds of potions.
The starting base for all potions, made by filling a glass bottle from a cauldron or a water source block.

Ingredients[]

Base ingredients and modifiers[]

Base ingredients are ingredients that can be added directly to a water bottle and are the starting point of all potions. Nether wart is the most fundamental of the base ingredients, as it is required to make the vast majority of potions.

Modifiers are ingredients used to alter the properties of a potion or to change a potion effect into a different one. The fermented spider eye is unique in that it is the only modifier that can convert a water bottle directly into an effective potion.

Enhancement: Generally, upgrading a potion involves a trade-off between duration and potency. A potion with an enhanced effect has shorter duration, and a potion with extended duration cannot have an enhanced effect. However:

  • Upgrading the effect of a potion that has no time parameter (e.g. Instant Health) with glowstone involves no trade-off.
  • Upgrading the time of a potion that has no level II effect (e.g. Fire Resistance) with redstone involves no trade-off.

Corrupting effect: A fermented spider eye changes a potion's base effect, often reversing it or producing a negative potion.

  • A corrupted potion usually does the opposite of the original potion.
  • Corrupting an enhanced or extended potion into an effect that supports the modifier results in a potion with the same modifier applied.
  • Corrupting an enhanced potion of Poison/Healing results in a basic potion of Harming. Enhanced potions of Leaping or Swiftness cannot be corrupted.
  • A potion of Invisibility is considered a "corrupted" version of a potion of Night Vision.

Splash potion brewed using gunpowder.

Splash and lingering potions: Any potion can be turned into a splash potion, and subsequently, a lingering potion. Splash and lingering potions can be used best for affecting other entities.

  • Splash potions and lingering potions can be modified in the same manner as their normal counterparts. For instance, a splash water bottle can be brewed with any of the base ingredients; the result remains a splash potion.
  • Some extended/enhanced splash and lingering potions cannot be brewed from their extended/enhanced potion/splash potion counterparts, respectively (e.g. Regeneration + → Splash Potion of Regeneration +).‌[Bedrock Edition only]
  • In Bedrock Edition, splash potions' effects have only three-fourths of the duration of the drinkable form. For example, a drinkable potion effect of 8:00 is reduced to 6:00 as a splash potion. In Java Edition, splash and drinkable forms have the same duration.
  • Lingering potions have only one-fourth of the duration of the drinkable form. For instance, a drinkable potion effect of 8:00 is reduced to 2:00 as a lingering potion.

Effect ingredients[]

Effect ingredients imbue an awkward potion with a particular effect but do not alter potion duration or intensity. When added directly to a water bottle, most of these ingredients produce a mundane potion. The exceptions to this are golden carrot, pufferfish, turtle shell, and phantom membrane, which cannot be added directly to a water bottle.

Brewing recipes[]

Base potions[]

Base potions are potions without effects, brewed by adding a single base ingredient to a water bottle. Of these, only the awkward potion can be imbued with an effect ingredient to produce a potion effect.

Base potions Potion Reagent, base Precursor to
Awkward Potion
Mundane Potion
Thick Potion
Effect potions
None
None

Effect potions[]

Effect potions are primarily created by adding an effect ingredient to an awkward potion, which is created by adding nether wart to a water bottle. Certain effects require a potion to be corrupted by a fermented spider eye. The potion of weakness can additionally be created by simply adding a fermented spider eye to a water bottle — and it is the only potion that can be brewed without nether wart.

Undead mobs react differently to effects than other mobs. They take damage from potions of Healing, gain health from potions of Harming, and are unaffected by potions of Poison and Regeneration.

Positive effects[]

Potion Reagent, base Extended Enhanced Effects

Potion of Healing
Potion of Fire Resistance

( 3:00)

Potion of Regeneration

( 0:45)

Potion of Strength

( 3:00)

Potion of Swiftness

( 3:00)

Potion of Night Vision

( 3:00)

Potion of Invisibility

( 3:00)

Potion of Water Breathing

( 3:00)

Potion of Leaping

( 3:00)

Potion of Slow Falling

( 1:30)


Potion of Healing
Instant Health: Restores health by 4.

Enhanced:
Instant Health II: Restores health by 8.

Potion of Fire Resistance

( 8:00)

Fire Resistance: Gives immunity to damage from fire, lava, magma blocks, campfires, and blazes' ranged attacks.
Potion of Regeneration

( 2:00)

Potion of Regeneration

( 0:22)

Regeneration: Restores health by every 2.5 seconds.

Enhanced:
Regeneration II: Restores health by every 1.2 seconds.

Potion of Strength

( 8:00)

Potion of Strength

( 1:30)

Strength: Increases player's melee attack damage by 3.

Enhanced:
Strength II: Increases player's melee attack damage by 6.

Potion of Swiftness

( 8:00)

Potion of Swiftness

( 1:30)

Speed: Increases movement speed, sprinting speed, and jumping length by 20%.

Enhanced:
Speed II: Increases movement speed, sprinting speed, and jumping length by 40%.

Potion of Night Vision

( 8:00)

Night Vision: Makes everything appear to be at the maximum light level, including underwater areas.




Potion of Invisibility

( 8:00)

Invisibility: Renders the player invisible. Equipped and wielded items are still visible.
Potion of Water Breathing

( 8:00)

Water Breathing: Prevents the oxygen bar from depleting when underwater.
Potion of Leaping

( 8:00)

Potion of Leaping

( 1:30)

Jump Boost: Increases jump height by 1⁄2 block.

Enhanced:
Jump Boost II: Increases jump height by 1 1⁄4 blocks.

Potion of Slow Falling

( 4:00)

Slow Falling: Causes the player to fall at a slower rate and not take any damage when hitting the ground.

Negative effects[]

Potion Reagent, base(s) Extended Enhanced Effects
Potion of Poison

( 0:45)

Potion of Weakness

( 1:30)


Potion of Harming
Potion of Slowness

( 1:30)

Potion of Poison

( 2:00)

Potion of Poison

( 0:22)

Poison: Depletes health by 1 every 1.25 seconds.

Enhanced:
Poison II: Depletes health by 1 every 0.4 seconds.

Potion of Weakness

( 4:00)

Weakness: Reduces player's melee attack damage by 4.





Potion of Harming
Instant Damage: Inflicts 6 damage.

Enhanced:
Instant Damage II: Inflicts 12 × 6 damage.




Potion of Slowness

( 4:00)

Potion of Slowness

( 0:20)

Slowness: Slows the player to 85% speed.

Enhanced:
Slowness IV: Slows the player to 40% speed.

Mixed effects[]

Potion Reagent, base Extended Enhanced Effects
Potion of the Turtle Master

(0:20)

Potion of the Turtle Master

(0:40)

Potion of the Turtle Master

(0:20)

Slowness IV, Resistance III: Slows the player by 60% speed and reduces incoming damage by 60%.

Enhanced:
Slowness VI, Resistance IV: Slows the player by 90% speed and reduces incoming damage by 80%.

Cures[]

This section describes an education-related feature. 

This feature is available only in Education Edition or when enabling the "Education Edition" option in Bedrock Edition.

Cures are brewed from awkward potions using different elements.‌[Bedrock and Education editions only] Drinking these removes the specified bad effect. They cannot be modified into splash, lingering, extended, or enhanced versions.

Unbrewable potions[]

The potion of Luck‌[Java Edition only] and the potion of Decay‌[Bedrock Edition only] cannot be brewed, and can be obtained only through commands or the creative inventory.

History[]

Java Edition?1.0.0Beta 1.9 Prerelease 2Beta 1.9 Prerelease 3Beta 1.9 Prerelease 41.112w01a1.4.212w34a1.513w01a1.7.213w36a1.814w27a1.8.1pre11.915w31a15w33a15w42a15w43a1.1318w07a18w14aPocket Edition Alphav0.12.1build 1Pocket Edition1.0.0alpha 0.17.0.1Bedrock Edition1.2.0beta 1.2.0.21.4.0beta 1.2.20.11.5.0beta 1.5.0.41.6.0beta 1.6.0.5Legacy Console EditionTU7CU1 1.0 Patch 11.0.1TU14 1.04 TU46CU36 1.38 Patch 15
The brewing system was originally meant to be procedural, meaning that the recipes were meant to be different each time one generated a Minecraft world.[1]
Initially, the cauldron was where potions were brewed, though cauldrons were not assigned a block ID, rendering potions unobtainable except through modding the cauldron so that it would be obtainable. When the cauldron was obtained, potions could be brewed by adding water to the cauldron followed by certain ingredients. Correctly combined ingredients would confer purely beneficial potion effects, and incorrect combinations added negative effects. The system was complicated, lacked a GUI, and formed many duplicate potions (i.e. two potions that were the same could be made in several different ways), so Notch and Jeb came up with a new brewing method using a brewing stand.[2]
A brewing GUI was added and most duplicate potions were removed (the total possible potions went down from 150 combinations to only 25 different potions in 31 combinations). Some status effects available in earlier 1.9 pre-releases as potions became inaccessible (e.g. Nausea, Blindness, and Invisibility).
Throwable splash potions are introduced, brewed by placing gunpowder and any potion together in a brewing stand.
Glistering melon was added to be the ingredient for the potion of Healing; the ghast tear, which previously served this purpose, is now used for the potion of Regeneration instead.
Converted certain ingredients into base-secondary ingredients (the spider eye, glistering melon and blaze powder made mundane potion when brewed into a water bottle in addition to their previous functions), bringing the potion total to 28 different potions in 35 combinations.
The time to brew potions was decreased to 20 seconds.
Brewing recipes for potions of Night Vision and Invisibility added.
Hoppers added, which can move items in and out of brewing stands.
Potion of Water Breathing added.
Potion of Leaping added.
The potion of Leaping can now be extended using redstone.
Redstone and glowstone dust can no longer be added to already extended or enhanced potions.
Fermented spider eyes can no longer be added to enhanced potions of Speed or Leaping, but can still be added to extended potions of Poison.
Potions of Weakness can no longer be made using a thick potion, mundane potion, awkward potion, potion of Regeneration, or potion of Strength.
Potions of Slowness can no longer be made using a potion of Fire Resistance.
Potions of Harming can no longer be made using a potion of Water Breathing.
Removed reverted potions and "extended" mundane potion, as well as unused potion IDs. See Java Edition removed features § Potions for more information.
Splash potions can now be created from all potions, including water bottles.
Added lingering potions.
Blaze powder is now required as fuel for brewing.
Blaze powder as fuel reduced from 30 points to 20.
Potion of the Turtle Master added.
Potion of Slow Falling added.
Added potions and brewing.
Added lingering potions.
Blaze powder is now required as fuel for brewing.
Added four new potions known as cures: antidote, elixir, eye drops, and tonic.
Potion of the Turtle Master added.
Potion of Slow Falling added.
Added potions and brewing.
Potions of Night Vision and Invisibility added.
Lingering potions added.
Blaze powder is now required as fuel for brewing.

Trivia[]

  • Although Jeb said that in Java Edition Beta 1.9 Prerelease 3 there would be 161 possible different potion combinations with 2,653 in the future, in the actual third pre-release only 22 different potions could be made without the use of external programs. Of those, 19 potions had one of 8 different effects.
  • By modifying the item NBT using an editor or commands, it is possible to get a potion that cannot be upgraded into a splash potion.
  • Unlike crafting, smelting and stonecutting, there is no in-game recipe book for brewing, making the process much less intuitive.
  • Destroying a brewing stand while still having full 8 amounts of brewing powder drops the powder with it.

Gallery[]

  • Texture file for the 1.9 brewing user interface

See also[]

  • Crafting
  • Enchanting
  • Smelting

References[]

External links[]

Gameplay 

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