I think multiplayer uses your steam name while profile name is for distinguishing multiple personal profiles if you are sharing the game with a friend and you want to progress differently. You should not need to worry about your name in game if you changed your steam name already. But if I am wrong or that's not your intention, feel free to correct me.
If you want to change your current name, all you have to do is tap your name on the top left corner.
This is going to open a pop-up where you'll be able to type a new username and confirm it! :)
Keep in mind that your username must contain from 3 to 12 characters and they must never have any kind of abusive content, otherwise, your account might be banned from the game.
It is possible to change your username every 180 days in Forge of Empires. The username change will apply to all worlds of the account and will be visible for all players right away. The new username will also be required for accessing your account as well. Once you have changed your username, your previous name will be freed up after 60 days for any other player to take it.
When choosing your new username, please consider the following:
- Minimum length: 4 characters
- Maximal length: 24 characters
- Prohibited characters: ! * " § ² ³ $ % & / { ( ) [ } ] \ ´ + ~ ' # _ : , ; < > | ^ °
How to change the name in game?
1. Please open your game settings.
2. A new window will open. Please select the 'Profile' tab.
3. Select the option 'Change username'. A new window will open, where you can input the needed data for the change.
4. Please choose a new username and confirm it as well. In order to be able to change the username, you also need to confirm this change by putting in your game account password.
5. Once you have confirmed the change, your username will be changed and you will be logged out. Afterwards you need to log in with your new username.
6. If you open the name change window again, you will see a countdown of 180 days. Before the countdown reached 0 you will not be able to change your username again.
I do not have the name change option in my game settings!
If you do not have the option to change your name in your game settings, then it's likely that you are accessing our game via a partner account like Google Play, Apple Game Center or Facebook. In this case you have never chosen a password for your game and therefore are not able to confirm the change. In this case, please get in touch with our Support Team, so we can help you change your username.
In this case, please already choose 3 names to give to the Support Team. They will select one of the presented names and will directly change it in your account, if the name is still free and doesn't violate any game rules.
The Huntress is an extremely mobile but fragile survivor with a high damage output. | |
Health | 90 (+27 per level) |
Health Regen | |
Damage | 12 (+2.4 per level) |
Speed | 7 m/s |
Armor | 0
( |
Umbra Title | |
Judge, Jury, Executioner | |
Ending Phrase | |
Escaped : ..and so she left, yearning for her next great hunt. Vanished : ..and so she vanished, never to collect again. |
Huntress is a playable character in Risk of Rain 2.
With homing attacks, great mobility, and low health, the Huntress is a fragile but mobile character focused on evasion, which is especially important considering her low damage output. She is unlocked by default as an alternative to
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per
level)
Umbra: Cornered Gunslinger.
Skills
Primary
Primary |
1.0 |
Agile [ Agile ] The skill can be used while sprinting. . Quickly fire a seeking arrow for 150% damage. |
|
Primary |
0.7 x 3 (0.7 x 6 for critical strike) |
Agile [ Agile ] The skill can be used while sprinting. . Draw back a volley of 3 seeking arrows for 3x100% damage. Critical Strikes fire 6 arrows. |
|
Utility
Utility |
7s |
Disappear and teleport forward. |
|
Utility |
2s per charge |
Agile [ Agile ] The skill can be used while sprinting. . Disappear and teleport a short distance. Can store up to 3 charges. |
|
Special
Special |
12s |
0.2 x 19 |
Teleport into the sky. Target an area to rain arrows, slowing all enemies and dealing 330% damage per second. |
|
Special |
12s |
1.0 x 3 |
Teleport backwards into the sky. Fire up to 3 energy bolts, dealing 3x900% damage. |
|
Tips
- The player can only sprint forward and forward/to the side, which might seem to limit the use of Strafe, but they can still attack enemies behind them while sprinting away by quickly flicking the camera behind the player while using Strafe.
- Backup MagazinesBackup Magazine
Add an extra charge of your Secondary skill.
Add +1 (+1 per stack) charge of your Secondary skill. are extremely useful for Huntress, allowing her to use Laser Glaive multiple times back-to-back for crowd control. - Phase Blink travels in any horizontal direction with an exceptionally short cooldown, making it ideal for maintaining as much uptime on Strafe as possible.
- Laser Glaive, Blink, Phase Blink, and Arrow Rain can all be used to avoid fall damage, though Laser Glaive needs a target to be used. Be careful, as the player is vulnerable while hovering.
- Arrow Rain resets horizontal momentum, so use it first in jumping combos in order to Blink to the desired location.
- The player can use Blink or Arrow Rain during Laser Glaive in order to cancel the otherwise long startup animation for Laser Glaive.
- Jumping during the animation of Laser Glaive will send the player higher.
- While Flurry deals much more damage than Strafe once the player increases their critical strike chance, it has a slower overall start-up time in early stages, which can hinder its effectiveness against groups of enemies. This can be further exacerbated if Ballista is taken over Arrow Rain.
- Since Strafe, Flurry, and Laser Glaive can all be used while sprinting, Huntress makes especially good use of the
Rose BucklerRose Buckler
Reduce incoming damage while sprinting.
Increase armor by 30 (+30 per stack) while sprinting. and gets some much-needed survivability.
Strafe vs. Flurry
- Strafe's proc coefficient is 1.0, versus Flurry's 0.7 x 3 (or 0.7 x 6 with a critical strike). However, Strafe fires 2.6 times as fast as Flurry.
Below is a table showing the damage per second of both skills at each critical strike chance interval.
- With no additional critical chance, Flurry has 21.6% less DPS than Strafe.
- With 16% critical chance, Flurry has 1.9% less DPS than Strafe.
- With 100% critical chance, Flurry has 53.8% more DPS than Strafe.
1 | 303 | 238 | -21.6% |
6 | 318 | 272 | -14.4% |
11 | 333 | 307 | -7.8% |
16 | 348 | 342 | -1.9% |
21 | 363 | 376 | 3.6% |
26 | 378 | 411 | 8.7% |
31 | 393 | 445 | 13.3% |
36 | 408 | 480 | 17.6% |
41 | 423 | 515 | 21.7% |
46 | 438 | 549 | 25.4% |
51 | 453 | 584 | 28.9% |
56 | 468 | 618 | 32.1% |
61 | 483 | 653 | 35.2% |
66 | 498 | 688 | 38.1% |
71 | 513 | 722 | 40.8% |
76 | 528 | 757 | 43.4% |
81 | 543 | 792 | 45.8% |
86 | 558 | 826 | 48.1% |
91 | 573 | 861 | 50.2% |
96 | 588 | 895 | 52.3% |
100 | 600 | 923 | 53.8% |
Lore
She gracefully jumped off the roof of the building, plummeting to the alley below. She rolled into a handspring, vaulting through a broken window into the abandoned warehouse inside. Years of navigating the streets kept her body strong - and her mind sharp. She held her breath as police ran past, looking for the jewel thief. She may have to maintain this position for a few hours - but she’s used to it. Amiera was infamous in this city – and for her infamy, she racked up a significant bounty. Was it thirty-thousand credits now? Forty? She let out a small smile. That bounty was nothing compared to the treasure she held in her hands. This jewel could sell for a million credits - no, more. Tens of millions. This was one of the last few prismatic amethysts still left in the world. She clutched the stone closer to her chest. The police seemed persistent this time. Amiera was fine with that - all she had to do was wait. She slowed down the pace of her breathing - she may be here for a few days. At least, that’s what she thought - before a flurry of laser arrows pierced her brain, killing her instantly. //-----------------------------------// 20,000 CREDITS HAVE BEEN DEPOSITED TO YOUR ACCOUNT GOOD HUNTINGVersion History
PS4 & Xbox One Patch
- Bug Fixes
- Solved an issue where Huntress would die after blinking out of AOE damage.
- Gameplay Changes
- Quality of Life
- Graphics Updates
- Update skin visuals
- Graphics Updates
- Bug Fixes
- Fix the Huntress being able to target herself with
Artifact of Chaos on
- Fix the Huntress being able to target herself with
- Major Content
- Gameplay Changes
- Major Content and Changes
- Gameplay Changes
- Add 2 new skill variants
- Add 1 new skin
- Bug Fixes
- Gameplay Changes
- Gameplay Changes
- Bug Fixes
Gallery
- Default
- Arctic
Trivia
- Huntress was one of the original playable characters in the first Risk of Rain.
- The lock-on used by Huntress's Strafe/Flurry and Laser Glaive abilities is slightly less sensitive than the one used by the
Royal Capacitor20sRoyal Capacitor
Call down a lightning strike on a targeted monster.
Call down a lightning strike on a targeted monster, dealing 3000% damage and stunning nearby monsters., and her main abilities can lock on to a different target than the capacitor on some occasions. - Before the Anniversary Update, Huntress was unlocked by completing the
Warrior achievement.
BanditBanditThe Bandit is a high-skill combo character that can dish out devastating backstabs while weaving in and out of stealth.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Umbra: Desperate Outlaw has taken her place as the reward for the achievement, and she is unlocked by default. - Also before the Anniversary Update, Huntress's ending phrase was "..and so she left, her soul still remaining on the planet.", reiterating her ending message from Risk of Rain.
- The scarf that Huntress wears in this game resembles the Hermit's Scarf from the first game but colored red, which fittingly was unlocked by achieving 200% attack speed as Huntress.
- Despite the game's description, Huntress has the lowest damage output of the
Survivors, with her only high damage output skill being on a 12 second cooldown. As such, she relies heavily on mobility to stay alive. In addition, she also has a very low proc rate, being only better than
LoaderLoaderThe Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment.
Class: Melee
HP: 160 (+48 per level)
Damage: 12 (+2.4 per level)
Umbra: Bionic Powerhouse in raw procs per second (things likeBleedBleed (Debuff)
Damage over time.Deals 240% damage over time [3 x proc coefficient] (20% per tick, 4 ticks per second).
(stackable)). She is still outmatched by other characters in total damage procs (such as the Bands orAtG Missile Mk. 1AtG Missile Mk. 1
Chance to fire a missile.
10% chance to fire a missile that deals 300% (+300% per stack) TOTAL damage.). - Huntress is most likely a bounty Hunter enlisted by
CaptainCaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Umbra: Tired Veteran for the rescue mission.
Main |
Artifacts • Challenges • Chests • Difficulty • Drones • Equipment • Interactables • Items • Item Stacking • Lore • Mechanics • Monsters • Newt Altars • Prismatic Trial • Shrines • Status Effects |
Survivors |
Class: Melee / Ranged HP: 160 (+48 per level) Damage: 15 (+3 per level) Umbra: Test Subject • Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Umbra: Herald of the House Beyond • Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Umbra: Desperate Outlaw • Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Umbra: Tired Veteran • Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Umbra: Cornered Gunslinger • Class: Ranged HP: 130 (+39 per level) Damage: 14 (+2.8 per level) Umbra: Fortification Expert • Class: Ranged HP: 440 (+132 per level) Damage: 18 (+3.6 per level) Umbra: Unorthodoxy Risen • Class: Ranged HP: 90 (+27 per level) Damage: 12 (+2.4 per level) Umbra: Judge, Jury, Executioner • Class: Melee HP: 160 (+48 per level) Damage: 12 (+2.4 per level) Umbra: Bionic Powerhouse • Class: Melee HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Umbra: Hired Blade • Class: Melee / Ranged HP: 200 (+60 per level) Damage: 11 (+2.2 per level) Umbra: Right Tool for the Wrong Job • Railgunner is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.RailgunnerThe Railgunner is a long-range, single target survivor that can instantly kill any high priority target - and from any range. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Umbra: Forgotten Nomad • Class: Ranged HP: 130 (+39 per level) Damage: 12 (+2.4 per level) Umbra: Symbiotes • Void Fiend is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void FiendThe Void Fiend is a corrupted survivor that fluctuates between a controlled and corrupted form, each with different strengths and weaknesses. Managing this curse has become its fate. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Umbra: Corrupted Amnesiac |
Environments |
Abandoned
Aqueduct Origin of Tar You dream of sand beneath your feet. Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring down tar dominates the area. • Abyssal DepthsTectonic Relics You dream of fire. A hellfire-forged zone of blazing heat, the Abyssal Depths are believed to be a continuation and adaptation of the Magma Barracks from Risk of Rain. •Aphelian Sanctuary is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Aphelian Sanctuary This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Aphelian Sanctuary (Stage 2) Cleansing Center You dream of clarity. • Commencement Moon of Petrichor V You dream of glass and dirt. Large domain located above the shattered breach of
Ground Zero You dream of waves, crashing on cliffsides. Spires of earth jut through the fog and unknown avian creatures circle far peaks guarding their broods. • Rallypoint Delta'Contact Light' Survivor Camp You dream of quiet snowfall. Rallypoint Delta is the remains of a makeshift camp constructed by a group of scattered crew members from the UES Contact Light, somewhere in the frigid tundra of Petrichor V. • Scorched AcresWisp Installation You dream of wind, blowing through trees. Large, circular platforms make up the majority of the stage, and embers float through the air. •Siphoned Forest is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Siphoned Forest This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Siphoned Forest (Stage 1) Ground Zero You dream of fire and ice. The map is blanketed in a layer of snow, with large trees surrounded by platforms spanning multiple levels. • Siren's CallShip Graveyard You dream of wind. • Sky Meadow Sprite Fields You dream of serenity. • Sulfur Pools is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Sulfur Pools This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Sulfur Pools (Stage 3) Pungent Spring You dream of brimstone. Tiered lakes of shallow sulfur pools. Arcing bridges and underground caves connect the map together. • Sundered GroveDormant Locus You dream of violent growth. Ancient flora has risen up to reclaim this once sacred refuge. Mazes of roots and overgrown fungus have twisted the landscape, leaving only ruins. • Titanic PlainsGround Zero You dream of rolling hills. Gigantic stone arches bracket the skyline, while the main play-field overlooks a vast fractured tectonic lowland. • Wetland AspectRehabilitation Zone You dream of twisting roots. Full of ruined stone structures and swampy areas filled with water. |
Hidden Realms |
A Moment,
Fractured Hidden Realm: A Moment, Fractured Multiple floating islands in a void, with sharp blue crystals embedded in them. The Obelisk can be found on top of the last island. • A Moment, Whole Hidden Realm: A Moment, Whole A bleak and desolate realm. The refuge of the King of NothingHP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20 vengeance and destruction. • Bazaar Between Time Hidden Realm: Bazaar Between Time This stage serves as the shop in Risk of Rain 2. Players can purchase various Items with Lunar Coins or exchange items for higher-rarity ones in two crucibles. • Bulwark's Ambry Hidden Realm: Bulwark's Ambry The area consists of block-shaped platforms, with the Artifact Reliquary in the center. • Gilded Coast Hidden Realm: Gilded Coast You dream of wealth. This area is where the player fights the boss Aurelionite, the Titanic Goldweaver. •The Planetarium is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. The Planetarium This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.The Planetarium (Final) Cell V The Planetarium is an area somewhere within the Void, housing a collection of planets detained by the Void's denizens. It is inhabited primarily by the Voidling, the guard of the Planetarium or potentially the controller of the Void itself. • Void Fields Cosmic Prison Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health. • Void Locus is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Void Locus This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Locus (Hidden Realm) Cell IIIVIIIIIILVIIIVLVILIVLLLVVVILIVLI You dream of potential. The Void Locus contains many Void Potentials and Cradles in place of chests, and is inhabited by Void monsters. |
Expansions |
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Survivors of the Void |
Alternate Game Modes |
Eclipse • Prismatic Trials •
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Simulacrum |
Mechanics |
Armor • Damage • Directors • Family Events • Gold • Health • Item Stacking • Lunar Coins • Movement Speed • Proc Coefficient |
Other |
Developer Console • Development Team • Languages • Modding • Soundtrack • Unreleased Items • Version History |