The tutorial is mandatory for every account. It takes a new player from level 1 to level 8 over seven chapters.
(The tutorial should not be confused with the event "The Ants: Complete Walkthrough" which also gives players information about how to play the game but is optional.)
Contents
- 1 Tutorial Summary
- 2 Tutorial Script and Details
- 2.1 Prologue
- 2.1.1 Script (no tasks)
- 2.1.2 Rewards
- 2.2 Chapter 1: Newborn Colony
- 2.2.1 Tasks and Script
- 2.2.2 Chapter Rewards
- 2.2.3 Total Rewards
- 2.3 Chapter 2: Underground Threat
- 2.3.1 Tasks and Script
- 2.3.2 Chapter Rewards
- 2.3.3 Exploration Rewards
- 2.3.4 Total Rewards
- 2.4 Chapter 3: Food Crisis
- 2.4.1 Tasks and Script
- 2.4.2 Chapter Rewards
- 2.4.3 Exploration Rewards
- 2.4.4 Total Rewards
- 2.5 Chapter 4: Evolution and Mutation
- 2.5.1 Tasks and Script
- 2.5.2 Chapter Rewards
- 2.5.3 Exploration Rewards
- 2.5.4 Total Rewards
- 2.6 Chapter 5: Prepare to Fight
- 2.6.1 Tasks and Script
- 2.6.2 Chapter Rewards
- 2.6.3 Exploration Rewards
- 2.6.4 Total Rewards
- 2.7 Chapter 6: The Ground
- 2.7.1 Tasks and Script
- 2.7.2 Chapter Rewards
- 2.7.3 Exploration Rewards
- 2.7.4 Total Rewards
- 2.8 Chapter 7: Rise of Kingdom
- 2.8.1 Tasks and Script
- 2.8.2 Chapter Rewards
- 2.8.3 Total Rewards
- 2.1 Prologue
Tutorial Summary
#Chapter TitleQueen LevelTasksBuildings‡RewardsLevel of ControlTiles†Prologue1n/aBuilder Ant Habitat I1st Worker Ant Nest
noneOnly able to follow prompts231Newborn Colony251st Leafcutter1st Plant Flora
3200 plant1500 fungus
5 speedups (1 min, general use)
Only able to follow prompts312Underground Threat25Guardian Ant NestSentinel Tree
3000 plant4500 fungus
1 diamond resource item (50)
2 speedups (5 min, general use)
Feeding Ground
1st Woodlouse Colony
Native Fungi
1st Spring
8,500 meat4,300 water
13,000 plant
10,000 fungus
10 speedups (1m, building)
2 fungus resource items (2.0k)
Near complete control. Upon discovering locations for Task-related buildings, player will be limited to prompts until completing the Task.Player gains access to chat, settings, full build menu.
1474Evolution and Mutation461st Wet Soil Pile1st Aphid
Evolution Fungi
Toxic Fungi
16,000 meat1,000 water
10,000 plant
10,000 fungus
9,000 wet soil
11,000 honeydew
5 speedups (5m, general use)
1 Primary Egg
Near complete control.1965Prepare to Fight561st Sand PileSpecial Nest
Shooter Ant Nest
Rally Center I
1,000 water
5,000 plant
20,000 fungus
17,000 wet soil
4,200 sand
15,000 honeydew
5 Kiwi Honeydew I
Near complete control.
Player gains ability to purchase resources via the resource header or from a build/evolve window, but does not have direct access to the Pack Shop.
Alliance Center
Ladybug Habitat
Troop Camp
Troop Tunnel
10,000 meat5,000 plant
10,000 fungus
22,200 wet soil
23,000 sand
10,000 honeydew
50 diamond
15 spores
Near complete control.Player gains access to Mail, Tasks, Benefits, and Pack Shop. Player can join an Alliance.
2947Rise of Kingdom86Special Ant HabitatPro Rally Center
Class Building
15,000 meat21,700 wet soil
16,700 sand
10,000 honeydew
Complete control.
Player gains access to preset layouts.
† Total tiles in colony, including immobile tiles such as the Queen and resource locations.
‡ Only buildings built as part of the tutorial are listed. Additional buildings are unlocked but do not have to be built.
Tutorial Script and Details
Prologue
No opening quote
Script (no tasks)
<Player has only the queen>
The first colony of Worker Ants have been hatched. A larger space is needed for survival.
<Player is prompted to dig several tiles to the left, and the [[Builder Ant Habitat]] is uncovered.>
It's a great place for a Builder Ant Habitat
<Player is prompted to finish building the Builder Ant Habitat.
With a builder available, Worker Ant Nest can be built to hatch more Ants.
<Player is prompted step-by-step to build a Worker Ant Nest.>
Rewards
None
Chapter 1: Newborn Colony
Vitae non estendunt vel festum, Arto sitos adflictus est
(Life is not a spectacle or feast, It is a predicament)
Tasks and Script
#TitleRequirementsRewardScriptCan be done out of order?Chapter lead-inTo help the larvae grow faster, a special resource, Fungus, is needed.1Expand the HillFollow prompts, dig two tiles200 plantnoneNo2LeafcutterFollow prompts, build level 1 Leafcutter200 plantLeafcutter Ants requires plants to produce fungi. Continue to dig and see if plants can be found.No3Plant FloraFollow prompts, build level 1 Plant Flora400 plantFound Hawthoria here. Start to gather now.
Plant: Plants are an essential resource for the Anthill. Ants cultivate the cut plants to produce fungi needed by the larvae, thus promote Anthill development.
Fungus: Cultivated Fungi are essential to Anthill development. Leafcutter Ant can cultivate plants into fungi.
Note: Except Task 1, you cannot claim Task rewards in this Chapter until all tasks are done.
Chapter Rewards
- 1500 plant
- 1500 fungus
- 5 speedups (1 min, general use)
Total Rewards
- 3200 plant
- 1500 fungus
- 5 speedups (1 min, general use)
Chapter 2: Underground Threat
Afronte praecipitium a tergo lupi
(A precipice in front, wolves behind)
Tasks and Script
#TitleRequirementsRewardScriptCan be done out of order?Chapter lead-inThe colony is on the right track, and more space is required for development.1Woodlouse ColonyFollow prompts, dig tiles until you find the spider. The spider will kill your ants digging.400 fungusFound some scattered plants. Who left them here?
A threat may bring an end to the colony. Handle it in time.
Time is running out. Speed up the hatch.
Sentinel Ant marks the tiles of opportunities and risks
Note: Except Task 1, you cannot claim Task rewards in this Chapter until all tasks are done.
Chapter Rewards
- 3000 plant
- 3000 fungus
- 2 speedups (5 min, general use)
Exploration Rewards
- unspecified amount of plant (actual inventory does not change)
- 1 diamond resource item (50)
Total Rewards
- 3000 plant
- 4500 fungus
- 1 diamond resource item (50)
- 2 speedups (5 min, general use)
Chapter 3: Food Crisis
Erat autem fames duxil nos ad explorandum
(It was hunger that drove us to exploration)
This chapter opens with guided prompts to attempt to build a building with no place to build it. The player then gets near-full control, including access to chat and settings.
Tasks and Script
#TitleRequirementsRewardScriptCan be done out of order?Chapter lead-inThreat eliminated. But the soldiers feed on forage. Find food and water for them.1Woodlouse ColonyBuild level 1 Woodlouse Colony400 meatNeed to dig a suitable place for this building.
Breeding woodlice in captivity can provide the ant colony with Meat constantly. Worker Ants can start to gather now!
Meat: Meat is the essential protein for ants' survival in the Anthill. The supply of meat directly determines the scale of Anthill development.
Water: Water is essential to all living creatures. Ants are not an exception. Proper humidity also makes the living condition more comfortable for ants.
Ant Pop.: Dining Area is where the ant colony feeds, which will constantly consumes stored Meat and Water.
Three of them correspond to locations for Tasks 1-3. One also corresponds to Builder Ant Habitat II, and one to Native Fungi. You will be prompted (required) to build both both of these.
~~
An edible Fungus Flora is found. In can be further cultivated to provide more fungi.
The Native Fungus Flora growing underground provides necessary fungi for the ant colony.
Yes5Upgrade the Queen to lvl 3Upgrade Queen to level 3.800 meatYes (requires Feeding Ground)Chapter Rewards
- 3,000 meat
- 3,000 water
- 5,000 plant
- 2 fungus resource items (2.0k)
Exploration Rewards
- 4,000 meat
- 8,000 plant
- 10,000 fungus
- 10 speedups (1m, building)
Total Rewards
- 8,500 meat
- 4,300 water
- 13,000 plant
- 10,000 fungus
- 10 speedups (1m, building)
- 2 fungus resource items (2.0k)
Chapter 4: Evolution and Mutation
Evolutio lumen illuminat res omnes lineae curvae, quae sequatur
(Evolution is a light illuminating all facts, and a curve that all lines must follow)
Tasks and Script
#TitleRequirementsRewardScriptCan be done out of order?1Breed an AphidBuild level 1 Aphid800 wet soilFound an aphid larva here. It can provide precious honeydew for the ant colony after growing up.
Honeydew: Aphids provide a constant supply of Honeydew, an important strategic reserve for the ant colony.
Evolve: The spherical fungus growing underground offers unexpected evolution effects.
Three of them correspond to locations for Tasks 1-3. One also corresponds to Toxic Fungi. You will be prompted (required) to build this.
†Task 1 is completed prior to the chapter lead-in.
‡Task 4 is completed with Task 3 in the same prompt sequence.
Chapter Rewards
- 6,000 meat
- 6,000 wet soil
- 8,000 honeydew
- 5 speedups (5m, general use)
Exploration Rewards
- 10,000 meat
- 1,000 water
- 10,000 plant
- 10,000 fungus
- 1 Primary Egg
Total Rewards
- 16,000 meat
- 1,000 water
- 10,000 plant
- 10,000 fungus
- 9,000 wet soil
- 11,000 honeydew
- 5 speedups (5m, general use)
- 1 Primary Egg
Chapter 5: Prepare to Fight
Alea iacta est
(We fight! It's now or never!)
Tasks and Script
#TitleRequirementsRewardScriptCan be done out of order?Chapter lead-inAll preparations are done. The cocoon can now be hatched.
<Player is prompted to build the Special Nest and perform one Normal Hatch before continuing to the chapter title screen. This hatch guarantees a Black Ponerine.>
The ants are not ready to explore the outside world.
Sand: Sand is an excellent construction material to maintain Anthill structure. It can provide a dry environment for ants.
Start hatching 80 (the maximum) tier I Shooter Ants
1400 wet soilFound a place suitable for a Shooter Ant Nest, which can be used to hatch Shooter Ants for ranged combat.
Shooter Ant: The place to hatch Shooters. They attack with their bodies and spray corrosive formic acid with toxicity, so it's better not to mess with them.
These Shooter Ants spray formic acid to kill enemies at a longer range. Feel more secured when exploring the World.
Place level 1 Guardian Ants in first Troop slot
Place Black Ponerine in first Special Ant slot
1600 sandA flat open place with many creatures' skeletons. Just a little change can turn it into a place for rallying troops.
March Unit 1: Ant Troop needs to be prepared in the Rally Center before exploring the dangerous wild. March Unit is unlocked when a Rally Center is built.
Ant Troops can be rallied in the Rally Center. Go to set units to explore the World.
Echelon has been set. Only under the comand of Special Ants can soldiers fight.
Three of them correspond to locations for Tasks 2-4. One also corresponds to 5 Kiwi Honeydew I. You will be prompted (required) to use one of them to upgrade Black Ponerine to level 3.
The ant grows stronger with Kiwi Honeydew
YesChapter Rewards
- 8,000 meat
- 10,000 fungus
- 8,000 wet soil
- 10,000 honeydew
Exploration Rewards
- 00 meat
- 1,000 water
- 5,000 plant
- 10,000 fungus
- 4,800 wet soil
- 5,000 honeydew
- 0 diamond
- 0 speedups (
- 5 Kiwi Honeydew I
Total Rewards
- 8,000 meat
- 1,000 water
- 5,000 plant
- 20,000 fungus
- 17,000 wet soil
- 4,200 sand
- 15,000 honeydew
- 5 Kiwi Honeydew I
Chapter 6: The Ground
Vita est iter ignotus ad explorandum
(Life is a voyage of discovery)
Tasks and Script
#TitleRequirementsRewardScriptCan be done out of order?Chapter lead-inAll preparations done. Time to go out.
<Player is prompted to build Entrance, then to view the surface.>
The outside world is full of treasure and danger. "Le vent se lève, il faut tenter de vivre."†
This will be prompted immediately following Task 2
Build Alliance Center to join an alliance.
This will be prompted immediately after Task 3, but the player can exit out and come back to this task later.
Three of them correspond to the Ladybug Habitat, Troop Camp, and Troop Tunnel. You will be prompted (required) to build these.
Mutation and Enhancement: Preview Ant Troop detailed info, and they can be mutated and enhanced here.
Habitats can show all of the hatched Soldier Ants and promote Soldier Ants.
~~
Found a ladybug larva here. It might bring some unexpected benefits when raised up.
Resource Exchange: Bred by ants, the ladybug carries numerous resources for trade. Excess resources can be traded into Honeydew or other resources.
The Ladybug is leaving now, but it will return with resources to give thanks.
~~
To attack Wild Creatures by rallying with allies, a Troop Tunnel is needed.
†This line, translated as "The wind is rising! . . . We must try to live!" is from the French poem Le Cimetière marin by Paul Valéry.