Prince of Persia SNES vs Genesis

Prince of Persia was ported across so many different systems, some had a direct lineage like the TG16 CD and Sega CD ports derived from 16-bit Japanese home computer ports, others were built from the ground up, some were based on the MS-DOS or Macintosh versions. They all stemmed one way or another from the original Apple IIc version (or //e with 128K RAM).

As someone else here said, the SNES version and Genesis versions were made by different developers at completely different times, 1992 for SNES and 1994 for Genesis.

For extra context, the Genesis did get an earlier port of Prince of Persia, it was for the Sega CD in 1992.

the following was originally posted by -RT, but written by ALEX_230_VOLT

Robocop vs Terminator
Case: D
Genre: Run'n'gun
Verdict: Play both versions, now!
Creating both games developers pursued different goals. Because of the low speed and tries to compensate for it with well-thought gameplay SNES version was made more story-driven, and Genesis version was more fast and dynamic. But since both games were made by Virgin, they have similar level desings and story, first half of the game is in our time, the second half is in future where we destroy SkyNet.

SNES:

What stands out immediately is atmosphere, dark levels and music. If the levels do their job well, creating mood for the game, the music annoys you pretty quickly and you want to switch it off after 5 minutes. But sound effects are perfectly all right - Robocop stepsounds, realistic shooting sounds - everything is present, too bad they didn't add at least few of Robocops one-liners. Because of censoring there is no blood as always and enemies explode, which creates an impression that Robocop fights a bunch of suicide bombers. Graphic effects are eye-candy, especially lightnings and streetlights. The future soldier on the background looks good. The cutscenes are nicely made in comic book style. Also the game had first-person shooter level, in which we fly on whateverthehellitis and shoot down terminators. Ubiquitous enemies like to remind you of their presence, by pursuing you and climbing up and down the ladders, which only makes them easier targets. The speed of the game is not very good, if when walking on the level the speed is normal, in big shootouts some serious slowdowns are guaranteed. Also the constant enemy respawn is annoying and the fact that there are legions of terminators comin' at'cha all the time is not very inspiring. To fight those terminators you have two weapons in your inventory and you can take only one found weapon with you, the second is always the pistol, that is upgraded throughout the game, but it doesn't make it any better than any other weapon. When you lose a life, you start all the way from the beginning of the level and it's not very clear why it was done so, since the game is hard enough and level passwords don't guarantee that you beat the game. But even with all the disadvantages, the game is good and the time you'd spend on it is worth it.

SNES pros:
Interesting visual fx
Cool first-person level that uses MODE7
Comic book-style cutscenes

SNES cons:
Enemy respawn pisses me off
The music is repetitive and annoys you quickly
When there are lots of enemies on the screen, the game suffers some massive slowdowns.

Genesis:

Since Genesis never really suffered from censors, so the game turned out pretty bloody, but gore only made it better. One of the main advantages of the game is its speed, especially it shows on the later levels, where you gotta show your reaction under heavy fire. The Robocop is no snail himself, not only moving fast on the ground, but quickly climbing the ladders and stuff as well. Cheat codes deserve special mention, not only giving you advantage, but also making the game much more interesting. In example, Turbocop doubles the movement speed, making it ungodly, also when using cheat codes, Robocop not only loses health contacting fire, but is being ignited himself, and you need to find fire hydrant, that is useless without cheats. Visual FX deserve an "A", puny humans are torn apart by your shots, terminators beautifully explode, also there are a lot of destroyable objects in the game. Balls instead of bullets looks odd, but you stop paying attention to this with all the carnage on the screen. Sounds effects are just excellent, everything from shooting sounds to the steps of ED-209 sounds impressive. Whole game is full of secrets and there are several secret levels. The game has an impressive array of weapons, that includes firearms, laser weapons and other, and every gun is done very nicely. And in every of 10 levels you gotta fight your way through hordes of enemies, with boss in the end. When you die, you continue right away from the place where you died, losing only current weapon, by the way you can take any two weapons with you and only when losing one you get your standard pistol. Storyline is almost not present and there are no cutscenes. But it doesn't matter, since the game is one of the most fast-paced and dynamic action games on the system.

Genesis pros:
The game is very fast
Great visual FX
Lots of different weapons
Quality sound FX

Genesis cons:
Weakly manifested storyline
The game suffers from minor slowdowns when there are a lot of enemies

Verdict: it's good that devs didn't make the same game for every system. Each game has its own pros and cons, and is able to stand on its own, so both games are definitely worht your time.

Was the Genesis better than the SNES?

For the most part, the SNES outclassed the Genesis in every measurable technical spec except one — the CPU processing. Without getting into numbers, it's the one noticeable thing that the much older Genesis console could keep up with the SNES.

What had better graphics SNES or Genesis?

Nintendo SNES Had twice the RAM as the Genesis, allowing for better graphics and more colors. Its controller design became the foundation of console controllers for years to come.

Did the Genesis sell more than the SNES?

With the Genesis often outselling the SNES at a ratio of 2:1, Nintendo and Sega focused heavily on impression management of the market, even going to the point of deception; Nintendo claimed it had sold more consoles in 1991 than it actually had, and forecasted it would sell 6 million consoles by the end of 1992, while ...

Who won SNES vs Genesis?

Winner: SNES The Genesis could rock the house like no other, but the SNES was an impressive leap from the 8-bit era and was much more versatile .