This article is a walkthrough of Welcome to the Game II. Show
Welcome to the Game II is a randomly generated puzzle/survival horror game where you start off navigating the Deep Wiki I in search of eight bits of code called "keys" or "hashes", hidden within the websites of the Deep Web. You only have six in-game hours to do so, which translates to three actual hours. ThreatsThere are total of five threats in this game, in addition to an optional threat called The Doll Maker. The PoliceThe Police are the easiest threat you will have to understand to survive the game, though they can be quite hard to remember if you aren't paying attention. The police attempt to find the player by tracing their Wi-Fi connection. However, this can be stopped simply by switching to different networks before you exceed the track rate of the Wi-Fi networks you are using. (You can check the Wi-Fi section below for more information) As you progress through the game you can also crack higher security networks which tend to give you more safe time before the police can find you. They track most free networks you are given quite fast, followed by WEP networks, then WPA, and finally WPA2 networks. Since you start the game with only a selection of free network it is recommended to purchase SkyBREAK and begin cracking WEP networks as soon as possible. As you earn enough DosCoin you can also eventually purchase the WPA2 library for SkyBREAK and begin to crack WPA2 networks. In addition to this, you can also purchase the Police Scanner from the Shadow Market to determine if the police are closing in on your location. If you hear any of the cues below, they are about to find you and jump you in your apartment. If this is about to happen, simply disconnect from your current Wi-Fi network. Police Scanner Cues
NoirThe Noir are another quite easy threat to beat, but they can be quite dangerous if you get careless to their presence. Throughout the game, the Noir will occasionally spawn in the vicinity of the player. If you see them you just have to turn around and count to 10 to make them leave. If you are not vigilant the Noir can easily kill you. They will kill you if you either fail to notice them or if you run into the Noir when they appear. Additionally, as the game progresses the Noir will become more agitated and they will slowly begin to appear more regularly especially when the power is out or you have lights turned off. While this description may make the Noir appear as an easy threat, there are a couple dangerous aspects you must keep in mind.
Lucas KumiegaLucas Kumiega or The Hitman is a threat that stays inactive for most of the game and usually activates when the player has encountered 3 keys. You do not have to see the keys for the game to count them, you only have to enter the site in which they are hidden. When Lucas becomes active they will regularly visit the player's apartment. If the door is not locked when Lucas visits he will instantly kill you. However, if the door is locked Lucas will instead begin picking the door's lock yielding a faint cue that warns he is attempting to break in. When you hear this cue you have roughly ten seconds to hide in either the bathroom shower or the closet next to the balcony. If you fail to hide before he finishes picking the lock, he will wait for you to open the bathroom door or your front door to kill you. If you have your microphone enabled in the game settings you must also keep quiet while hiding so Lucas does not hear you in your hiding place. While you are hiding he will repeatedly pace around your apartment for a certain amount of time which can be shortened by turning off lights in your apartment before you hide. However, doing so puts you at risk of dying to the Noir in the process. Eventually Lucas will leave and leave you until he visits again. To make the task of hearing Lucas easier, you can purchase Motion Sensors from the Shadow Market and Motion Alert from the ZeroDay Market. These two items allow you to have a more blatant warning when Lucas is approaching your apartment. Motion Sensors alone will cause the Motion Sensor's icon on your computer to flash when a motion sensor is tripped. The Motion Sensors should be placed on both ends of the hallway as Lucas can come from both directions. If you also have Motion Alert installed, your computer will give an audible warning in addition to the flashing icon when a Motion Sensor is tripped. In addition to these items aiding you in knowing when the Hitman is approaching, it also allows you more time before you must hide to avoid dying. This extra time can be used to turn off additional lights or to assure you can hide before he sees you. In addition to the above information, there are a variety of things you should keep in mind.
Welcome to the game II - Hiding from Lucas Sound Cue (Sound Only) Lucas LockpickingLucas LeavingThe BreatherThe Breather is the most annoying enemy in the game as they are tricky to ward off and it is somewhat rare for a player to encounter them. However, despite being the most annoying enemy, they are restricted to the alleyway. When you enter the alley, you will be able to hear a laugh, footsteps, or a phone ringing if the Breather is present. If you hear one of these cues or you are unsure, you must run to the closet on the side of the alley and begin to brace the door by clicking on the doorknob. If the Breather is present you will eventually be able to hear him approaching the closet and after some time he will attempt to force the door open. When this happens you must hold the door closed to prevent him from breaking in. When he stops pushing the door you must also stop bracing so you have enough stamina for the next time he attempts to break in. After doing this many times, the Breather will eventually give up and walk away. If you fail to hide when he is present, the Breather will either kill you when you approach your package or when you attempt to leave. By default, the Breather will spawn 20% of the times you visit. For every new key encountered after the first, this chance will increase by 5% except when you have encountered the final key. When you have obtained the final key the percentage will jump to 65%. HackingOccasionally during the game, you will randomly targeted by hackers. When this happens you must participate in a couple hacking minigames. The first minigame you are presented with is ZoneWall and when properly beaten can be used to get an Instant Hack Block. When this is failed you will be presented with a StackPUSHER, NodeH3X3R, or MemD3FR4G3R. While it may seem like a better idea to beat ZoneWall to skip the hacking minigame, hacking is a very profitable way to earn DosCoin. If you have a backdoor when you beat whatever hack you are given after failing ZoneWall you will be given a random amount of DosCoin that is dependent on the difficulty of the hack you are given. Fortunately, the difficulty of the hack can be controlled by how many levels of Zonewall are failed. In addition to the random hacks you will naturally receive, there is also a chance for a hack to be triggered when you visit a dead website. While a quite efficient method in earlier patches, this strategy has been significantly nerfed in the current patch. If you attempt to do this method, you can speed up the process by switching wifi networks to be able to refresh a page more times. While the hacks may seem quite easy when the game first starts, they can very quickly become overwhelming at harder difficulties. It is highly recommended you practice hacking every chance you get. In addition, it helps to have a pen and paper when you happen to receive a higher difficulty MemD3FR4G3R. Wi-FiThe Wi-Fi networks you use are very important not only for connecting to the Deep Web, but also for warding off the Police who use the Wi-Fi networks to attempt to track your location. Each website in the game has a specific track rate which describes the amount of time you can be on that network before the Police can potentially find you. However, when you exceed this timer the game will not instantly kill you. It will instead roll a probability to see if the Police find you, which is also unique to each Wi-Fi network. Additionally, if this occurs and the police do not find you, the trace timer for that network will be reset to zero. While it is possible to stay on the same network and safely browse without consequence, this is not a good strategy and will almost always result in death on lower security networks. The only way to avoid getting killed is to constantly switch and optionally upgrade to higher security networks which are both faster, take longer for the police to track, and give the police a lower chance to find you even if you exceed the timer. Due to this you should start attempting to crack WEP networks as soon as possible, and when you can afford it, you can also by the WPA2 library for SkyBREAK and begin cracking WPA2 networks instead. (You can simply ignore the WPA library since it is not required and is not worth the DosCoin) Remember that SkyBREAK does not require you to be connected to a Wi-Fi to use. FREE WIFI TABLE
WEP CrackingTo crack a WEP network you must first probe the network and then crack it. When probing you may want to probe from 1 to 1000, but that is quite slow and takes a while to find the correct port. You can instead narrow down the range to check the port range the network's open port must be within. For example, SSWIFI has the port range from 260 - 300, so instead of doing probe <BSSID> 1 1000, you can instead do probe <BSSID> 260 300. Once you find the open port of a network you can simply crack it. WEP Commands
WPA2 CrackingTo crack a WPA2 network you must first inject a network and then crack it. Unlike WEP networks, WPA2 networks require repeated injections which can take quite a long time to perform. When injecting, you must make sure to prevent going over the packet limit, and avoid sending injection requests faster than the injection cooldown. If you do not obey these limits, you will cause the network to go offline for a good amount of time. Eventually after injecting SkyBREAK will alert you that the Wi-Fi network is ready to crack. Be aware that the packet injection process can take a long amount of time, if possible you should multi-task while cracking WPA2 networks. Fortunately, blackouts will not interrupt this process. WPA2 Commands
BlackoutSometimes, a blackout will happen and the lights will go out. For this reason, you should always grab the flashlight at the beginning of a run. A blackout can be lifted by visiting the maintenance closet at the end of the hallway. During a blackout, you must be cautious because the Noir become more active in the dark. Additionally, you must be wary that the flashlight can run out of battery and cannot be recovered. Website Click PointsThere is a chance that when you visit sites with a key, it won't immediately show up on the site and will also not be included in the source code either. You will have to click text and pictures to activate click points, which will spawn a key either on desktop or somewhere on the page. However, this process can be very tedious, so you can find a list of all the click points that spawn the keys below. If you know that the site you are on has a key but you can not find it, you most likely will need to click something to spawn it. Note that in the following section all the websites are listed in alphabetical order for easier lookup. The click points will also be listed from the top to bottom of a page, so that you can keep track where you are going. The Bold words will be used to indicate that a word indicates a click point inside a paragraph. The number of click points will be listed in each page. ("Click point" will also be abbreviated as "CP" from now on.)
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Normal WalkthroughHere are some useful tips you need to know before playing:
Now, while looking for the wiki links and the keys, you should be saving DosCoin to buy WPA2 Library as soon as possible. You need the fastest internet speed and the low track rate of those WPA2 on the desk so that those can carry you for the rest of the game. Once the window opens, start listening for the lockpick sound cue. If you can't hear this sound well, consider buying 2 Motion Sensors and put them at each ends of the hallway so that they can alert you Lucas is coming. You can also buy Motion Alert for an auditory warning when a Motion Sensor is tripped. After you got 8/8 keys and 250 DosCoin, start combining all the keys you have found. When you are done you can paste the password into the Noir Tunnel to unlock it.
1337 WalkthroughMany of the tips written in Normal Walkthrough also applied in this 1337 mode. But there are few notable changes
Otherwise, everything else stays the same. However, you are unlikely to earn enough DosCoin for Key Cue in this mode. The following photos show the hacks you will see in 1337 mode
Websites that are available at all timesUnderlined websites indicates the short websites, which means they only have little to few content. Recommended to check these first to save time
Websites that are only available at a certain timeUnderlined websites indicates the short websites, which means they only have little to few content. Recommended to check these first to save time
Trivia
How long can you stay on a WIFI Welcome to the Game 2?You only have six in-game hours to do so, which translates to three actual hours.
How do you stop the police in Welcome to the Game 2?The only way to prevent this is by periodically jumping from network to network to shake their tracings off his tail, which can be aided by hacking into higher security networks with SkyBreak.
Is there a Flashlight in Welcome to the Game 2?The Flashlight. The Flashlight is an important mechanic in Welcome to the Game II.
What does a Honk mean in Welcome to the Game 2?Apr 20, 2021 @ 3:28pm. Footsteps and car honks do not have meaning, the car honks meaning lucas is active is a myth.
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